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Please make non-combatants within Shadow War invisible.

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  • 05-25-2013, 07:15 AM
    Zabuza
    Please make non-combatants within Shadow War invisible.
    They look just like enemy players from afar. I use the green boxes for quick friend/foe recognition. The non-combatants also do not have green boxes.
    This can be very distracting and detrimental in a fire fight. I know they want to watch, and I have no problem with that. Just please make them not appear on my screen during Shadow War.

    Also non-combatants seem to sometimes be able to heal with the BMG, making them look like a legitimate target, but then they are also invulnerable.

    I believe making the spectators invisible and not able to interact with Shadow War Combatants would solve this issue.
  • 05-25-2013, 07:17 AM
    Arsenic_Touch
    They need to make it so shadow war phases like missions do, that way you still have the open world and don't have to worry about barnies luring mobs to you or screwing up your game play.
  • 05-25-2013, 07:27 AM
    rReves
    Quote:

    Originally Posted by Arsenic_Touch View Post
    They need to make it so shadow war phases like missions do, that way you still have the open world and don't have to worry about barnies luring mobs to you or screwing up your game play.

    I agree with the invisible spectators.
    I quite like the mobs in shadow wars though. They add a nice element to the pvp imo; can work for you and against you. Have to keep an eye out for them making things a little more interesting.
  • 05-25-2013, 07:27 AM
    Arsenic_Touch
    Quote:

    Originally Posted by rReves View Post
    I agree with the invisible spectators.
    I quite like the mobs in shadow wars though. They add a nice element to the pvp imo; can work for you and against you. Have to keep an eye out for them making things a little more interesting.

    I'm not talking about removing the mobs, I'm talking about preventing non combatants from luring them.
  • 05-25-2013, 07:31 AM
    Finish the Fight
    It’s more realistic if they don’t. Having civilians and non-combatants on the battle field is more common than it’s not.
  • 05-25-2013, 07:40 AM
    rReves
    Quote:

    Originally Posted by Finish the Fight View Post
    It’s more realistic if they don’t. Having civilians and non-combatants on the battle field is more common than it’s not.

    Fair, but for the sake of realism shouldn't we also be able to shoot them then?
  • 05-25-2013, 07:40 AM
    Arsenic_Touch
    Quote:

    Originally Posted by rReves View Post
    Fair, but for the sake of realism shouldn't we also be able to shoot them then?

    Not to mention friendly fire.
  • 05-25-2013, 07:42 AM
    Zabuza
    Quote:

    Originally Posted by Finish the Fight View Post
    It’s more realistic if they don’t. Having civilians and non-combatants on the battle field is more common than it’s not.

    Realistically, civilians are killed if they step into combat.

    I wouldn't mind them if I could shoot them; it would teach them to not **** with my node.
  • 05-25-2013, 07:45 AM
    ANTIDEAD
    Totally disagree. Being able to see everyone else in the gameworld is what makes Shadow War special.
  • 05-25-2013, 07:49 AM
    Chemikz
    I disagree. It's open world pvp. If you want instanced/phased pvp combat join competitive multiplayer. Don't mean to be rude, but I think removing everything from shadow war that isn't to do with capturing bases would ruin the fun of it. The thrill of emergencies spawning when you're trying to cap/defend. Griefing or being griefed. Seeing massive amounts of numbers. What I'd like to see is anyone within the area being tagged for PvP. That'd fix your issue with the game I suppose.
  • 05-25-2013, 07:52 AM
    Arsenic_Touch
    Quote:

    Originally Posted by Chemikz View Post
    What I'd like to see is anyone within the area being tagged for PvP. That'd fix your issue with the game I suppose.

    That would work. Should make them like a neutral faction though that can't capture anything. (only way to capture is if you queue for the shadow war) So if you run into the shadow war zone, you can kill either side and be killed by either side. That would make things fun.
  • 05-25-2013, 07:55 AM
    Finish the Fight
    They are often killed yes but these are supposed to be accidents. If your argument is based on intentionaly causing civilian deaths…well maybe that’s why they don’t let you.
  • 05-25-2013, 07:56 AM
    Cutlass Jack
    Quote:

    Originally Posted by Chemikz View Post
    What I'd like to see is anyone within the area being tagged for PvP. That'd fix your issue with the game I suppose.

    Um hell no. You do realize that players have reasons to be in areas other than 'griefing' PvPers. PvP should always be optional, and PvE players should never be forced into PvP just by working on their PvE content.
  • 05-25-2013, 08:00 AM
    Chemikz
    Quote:

    Originally Posted by Cutlass Jack View Post
    Um hell no. You do realize that players have reasons to be in areas other than 'griefing' PvPers. PvP should always be optional, and PvE players should never be forced into PvP just by working on their PvE content.

    I know but they don't have to be in the area, and shadow wars don't trigger that often. It's like when an arkfall hits or emergencies pop up in your time trial. They can hide from players if they really need to, people will be more focussed on capping/defending anyway.

    PvPers shouldn't have to deal with PvE in their PvP, like emergencies and arkfalls spawning in shadow war if that's your argument. But they do, because it's all part of the fun of a dynamic open world MMO. Same goes for people who are just doing missions.

    While we're at it why not remove all distractions from the game. Scrap Arkfalls and Emergencies because they get in the way of missions or races.

    MORE CHAOS!!!
  • 05-25-2013, 08:23 AM
    Zabuza
    Quote:

    Originally Posted by Chemikz View Post
    I disagree. It's open world pvp. If you want instanced/phased pvp combat join competitive multiplayer. Don't mean to be rude, but I think removing everything from shadow war that isn't to do with capturing bases would ruin the fun of it. The thrill of emergencies spawning when you're trying to cap/defend. Griefing or being griefed. Seeing massive amounts of numbers. What I'd like to see is anyone within the area being tagged for PvP. That'd fix your issue with the game I suppose.

    I never said anything about NPCs. I like them too. Rescues are great, makes the SF Shadow War great. (The NPC enemies are combatants in my eyes, as I can shoot them and they can shoot me.)

    My only issue are the players that are not participants in the Shadow War. Some of them are just trying to watch. Others are being Barneys and running around acting like they are shooting you. When someone actually comes along and starts shooting you it becomes hard to tell which is which, especially if the person shooting you is cloaked.

    EDIT: As well as the Barneys who can use heal with their BMGs on Shadow War participants, and not be hurt themselves.

    If it was true open-world pvp I would be able to shoot that Barney. Yes your solution would work, to a point. I thought of that prior to posting.
    What happens when the Shadow War is full?
  • 05-25-2013, 08:31 AM
    Chemikz
    Quote:

    Originally Posted by Zabuza View Post
    I never said anything about NPCs. I like them too. Rescues are great, makes the SF Shadow War great. (The NPC enemies are combatants in my eyes, as I can shoot them and they can shoot me.)

    My only issue are the players that are not in the shadow war. Some of them are just trying to watch. Others are being Barneys and running around acting like they are shooting you and then when someone actually comes along and starts shooting you it becomes hard to tell which is which, especially if the person shooting you is cloaked.

    If it was true open-world pvp I would be able to shoot that Barney. Yes your solution would work, to a point. I thought of that prior to posting. What happens when the Shadow War is full?

    Yeah man I know I was just replying to some other comments in this thread. I wouldn't want them to turn invisible to all PvPers as when an arkfall or emergency spawns you need to be able to see if people are taking care of it or if not you have to (If you're defending a base.) Plus it'd be a massive hit for immersion.

    If Shadow War was full then that's fine, the area wide tag for PvP solution would still work. As Arsenic Touch added, everyone who isn't in a shadow war team is tagged for PvP but are neutral. They don't show as hostile on the map and they can't capture bases, but they can be killed and they can kill you.

    I guess it could be exploited by having your friends help you defend a base, but they'd get no credit from it and that's just how shadow war goes anyway so no big deal.
  • 05-25-2013, 08:33 AM
    chrismeyer34
    Quote:

    Originally Posted by Zabuza View Post
    I never said anything about NPCs. I like them too. Rescues are great, makes the SF Shadow War great. (The NPC enemies are combatants in my eyes, as I can shoot them and they can shoot me.)

    My only issue are the players that are not participants in the Shadow War. Some of them are just trying to watch. Others are being Barneys and running around acting like they are shooting you. When someone actually comes along and starts shooting you it becomes hard to tell which is which, especially if the person shooting you is cloaked.

    If it was true open-world pvp I would be able to shoot that Barney. Yes your solution would work, to a point. I thought of that prior to posting. What happens when the Shadow War is full?

    i agree that would be kinda cool, but as someon who doesnt pvp much it really suck having to drive through a shadow war area to get where im going and get pegged just cuz i was in the wrong place, making non-conmbatants invisible would work, would force them to have to participate in something they dont want to be in...i didnt know non-combatants can lure mobs into a shadow war, that would seem kinda cheesy to do that but could add an interesting element to pvp lol
  • 05-25-2013, 08:39 AM
    Zabuza
    Quote:

    Originally Posted by chrismeyer34 View Post
    i didnt know non-combatants can lure mobs into a shadow war, that would seem kinda cheesy to do that but could add an interesting element to pvp lol

    There are too many ways to troll shadow wars right now... I'm just addressing the primary issue, that would end all the rest.

    I am not going into detail on the other ways. I'm sure people would start doing them much more than they already are now, if they knew.
  • 05-25-2013, 08:44 AM
    chrismeyer34
    Quote:

    Originally Posted by Zabuza View Post
    There are too many ways to troll shadow wars right now... I'm just addressing the primary issue, that would end all the rest.

    I am not going into detail on the other ways. I'm sure people would start doing them much more than they already are now, if they knew.

    very true, i just dont want to get killed just cuz im traveling from 1 spot to another lol, but for the barneys, id say the moment they shoot at a player, they just made themselvs part of the shadow war, but for those who dont fire a single shot, let them be lol
  • 05-25-2013, 08:48 AM
    HELL MAMA
    guys i think that was the point of shadow wars,to be where everything else is. to have that extra bit of extra stuff to deal with.

    unlike the rest of pvp you are out in the open with everyone else. i dont pvp but i do like to see you guys in the shadow wars and watch what you are doing. i try not to be in anyones way i stand back on top of something to see someone get killed.
  • 05-25-2013, 08:48 AM
    Zabuza
    Quote:

    Originally Posted by Zabuza View Post
    ...Barneys and running around acting like they are shooting you. When someone actually comes along and starts shooting you it becomes hard to tell which is which, especially if the person shooting you is cloaked...

    I just realized this strategy is the equivalent of having a Decoy that controls itself and is indestructible.

    EDIT: Done knowingly would be an exploit.
  • 05-25-2013, 08:52 AM
    Zabuza
    Quote:

    Originally Posted by HELL MAMA View Post
    guys i think that was the point of shadow wars,to be where everything else is. to have that extra bit of extra stuff to deal with.

    unlike the rest of pvp you are out in the open with everyone else. i dont pvp but i do like to see you guys in the shadow wars and watch what you are doing. i try not to be in anyones way i stand back on top of something to see someone get killed.

    I have no problem with spectators such as yourself. I encourage spectating.

    But in this case the spectators are interfering with the game.
  • 05-25-2013, 08:55 AM
    Sdric
    I'ld rather like to attack them, then to see them appear.
    I mean - it's a freaking war!
    Run, or fight!
  • 05-25-2013, 08:57 AM
    Zabuza
    Quote:

    Originally Posted by HELL MAMA View Post
    guys i think that was the point of shadow wars,to be where everything else is. to have that extra bit of extra stuff to deal with.

    So going along with this theory.

    If we were to live up to the Defiance ethos and stop fighting, then complete a rescue mission within a Shadow War with both sides helping.
    Afterwards we all band together and finish all the rescues in the Shadow War Zone without killing each other till the timer runs out. Do we win the game and become the Defiant Few?
  • 05-25-2013, 09:01 AM
    Zabuza
    Quote:

    Originally Posted by Sdric View Post
    I'ld rather like to attack them, then to see them appear.
    I mean - it's a freaking war!
    Run, or fight!


    I would like to shoot them as well. That would be my favorite solution.

    I don't think it will work because then Shadow Wars will become like Arkfalls and flooded with players. To the point where not all of them can load. If the person shooting you hasn't loaded for you, but you have loaded in to their game...

    EDIT: All of my "Critical Disconnects" come from loaded Arkfalls.
  • 05-25-2013, 10:02 AM
    IntenseSpirit
    Quote:

    Originally Posted by Cutlass Jack View Post
    Um hell no. You do realize that players have reasons to be in areas other than 'griefing' PvPers. PvP should always be optional, and PvE players should never be forced into PvP just by working on their PvE content.

    Dark Souls...
  • 05-25-2013, 10:22 AM
    Cutlass Jack
    Quote:

    Originally Posted by IntenseSpirit View Post
    Dark Souls...

    Not sure what point you're making here. Dark Souls isn't an MMO and you can choose to play it offline and/or walk around looking like a corpse and be completely free of PvP.
  • 05-25-2013, 10:27 AM
    IntenseSpirit
    Quote:

    Originally Posted by Cutlass Jack View Post
    Not sure what point you're making here. Dark Souls isn't an MMO and you can choose to play it offline and/or walk around looking like a corpse and be completely free of PvP.

    Just reminiscing, imagine me saying it in a condescending tone.
  • 05-25-2013, 10:29 AM
    Jokerzwild
    I know I would enjoy it more if cleaned it up and put it in another phase. It is too muddled for me to have any fun in it. However if the majority of people really do enjoy it like that then it should stay like it is as Freightyard is available to those that like a cleaner experience.
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