Just noticed you can reset weapon points to continue to gain XP on your favorite weapon!
Hurray for finally getting something in that they've wanted in all along..
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Just noticed you can reset weapon points to continue to gain XP on your favorite weapon!
Hurray for finally getting something in that they've wanted in all along..
Just wait until you see the reset price for some of your weapons. :p
Its in, but borked atm.
As far as I'm concerned this is just a "I want" thing that was easy to add.
The costs are restrictive at high EGO levels and without awarding a different bonus on the weapon you re-max, looting or buying a same / similar weapon to level is better.
I'd say he means that the higher your EGO level is, the more Ark Salvage it will require to reset your weapon back to it's experience gaining state. It would be much smarter, if you'd still like to gain experience, to use a different weapon all together. It would be a waste of materials just to reset a weapon that doesn't even change the Max level reward for said weapon. If you truly love that weapon, save it. Use it for boss fights and / or PvP.
It's late here and I've been drinking, it made sense to me. Sorry.
I have piles of Ark Resources. I don't think the cost is out of line. I'm just glad the feature they wanted from the beginning is back in. Sometimes you really like a particular style of a type of weapon. Instead of waiting for that to drop being able to reset it is nice. Time while not having fun or not doing what I want to do is more important to me than managing my in game resources..
Although yeah there was some sticker shock.. I think I'd have less arkfall if you could trade for more than one key at a time... :)
im ego 3500 n it only costs 20k on my puple saw
The key part of this is if i have a lvl 20 skill and i have a weapon thats maxed out. i should be able to reset that weapon and the weapon bonus for a new reroll. at my lvl of 3200 i have a orange i looked at resetting for 120k arksalvage. thats 120 purple weapons of salvage folks. 120 to reset weapon xp only. a orange weapon only costs 20k -50k script at most for a basic one.
even if its your favorite weapon in the whole world, it would be more effective to go buy a green weapon to lvl with if you need weapon xp that badly, and certainly more effective to just find a new gun, rather then blow the ark salvage. i see reports and these oh i have 1 million ark salvage, obviously you dont mod your weapons which can runs your 120k for 4 mods each.
the xp reset was a good try, but it is a useless modification without the weapon bonus being reset as well. 100% useless.
If you think about it logically, you want to reset the experience because you want to keep using the gun you have, stats and all. Having the weapon bonus reset means you will be losing part of what you may like about your gun. I don't think part of the original intent was to reroll your bonuses.
Besides, I read a while back that the bonus is generated when the gun is generated, and maxing the experience simply activates/reveals it.
The point though is why bother spending 200k salvage just to use the gun for another day... You might as well by the 1000 scrip weapon type at the vendor and move on. Using your salvage to get keys.
My thought was this: why can't it be an added option? X cost to reset weapon XP ONLY, Y cost to reset XP AND weapon bonus? Just have it be a checkbox-style option after you select "reset weapon mastery points".
Also, yes, the cost is prohibitive. It sucks. Terribly thought out, IMO.
Just my thoughts.
Could someone tell me the benefit of this, I don't understand the weapon experience system.
Sadly, it is confusing and not explained well/at all.
You have weapon SKILLS that level when you gain experience. These add bonuses when using that type of weapon. You have 20 levels for each weapon SKILL.
Individual weapons also have 1 level of experience. When the weapon reaches max level, you get a bonus effect, such as 45% movement speed for X seconds on reload.
HOWEVER:
If your weapon experience is maxed, you do not gain any SKILL experience when using it. You have to be gaining weapon experience to also be gaining skill experience. So players have been abandoning their favorite weapons for leveling their skills, once their weapons maxed out. So it's a constant changing of weapons.
Players asked for the ability to "reset" the weapon experience when it maxed out, so that they could gain the experience all over again with their favorite weapons, and thus gain SKILL experience with them again. Trion just added that in.
Unfortunatly, it costs lots of salvage (currency) to reset it, so it really isn't worth it to reset a weapon at this time.
The problem with this whole concept is lack of ingame economy, like an auction house for instance, an auction house with ark salvage as currency.
Imagine yourself selling purple weapons, blue weapons orange weapons on an auction house for 20-200k ark salvage crystals. Ppl would be able to buy orange weapons, the ones they desire and other will get ark salvage crystals for their needs.
As it is now you are basically grinding ark salvages, lock boxes ( with a random chance of getting a random thing...).
I agree ghostercon
I feel like the synergy mods need to be more common so that there is a flowing market for weapons and mods with synergies... Then an auction house would be awesome.
As it stands few people even care about what the synergy on a weapon is anymore since the odds of them completing it are next to none.
The main problem with scaling the cost of salvage matrix features (resetting weapoin xp , salvaging mods, and unlocking mod slots) up the way they do is that it presumes that at higher EGO ratings you will be pulling in more resources on a similar scale. That is the part that is broken, because while I can't earn much more resources now (EGO 1644) than I could at at EGO 500 the costs are astronomically higher. I haven't sold anything but mods for scrip in weeks, and now that they can be salvaged I won't even be doing that, everything gets salvaged.
There are two ways I can see for them to fix it: Either give back a portion of the resources you have invested in a weapon when it is salvaged (you can drop 145,000 unlocking mod slots but it will still only be worth 250, 500, 750, 1000, or 1250 when you are done with it) or make the that rarity scale more in line with how rare the weapons actually are. Orange items drop much less than five times as often as white, but 1250 resources is all you get for one.
That of course presumes that they insist on keeping the player to player economy almost nonexistent. If they give us an easy way of selling things we're done with to people who want them, problem solved.