Is this still true or has it changed? Please tell me it's changed because it's one of the most bizarre things I've ever seen in a game.
A significant component of the success of the really successful online games is giving players multiple paths of progression towards the same goal. That way if players don't enjoy a particular activity (eg. pvp) they can ignore it without penalty. That's smart game design.
Now I don't care that the difference between ego 3000 and 5000 might not be huge. If I played Defiance I'd naturally want to get to 5000. But if to reach ego 5000 I need to engage in activities I really don't enjoy... why play the game at all?
I think Defiance's PVE (out in the world) is great. Probably the best of any current MMO. But I thoroughly detest the artificial max-your-modifier style content (eg. most of DLC 1). I find it banal and won't play it.
Accordingly I was unimpressed with the first DLC and stopped playing soon after it released. Yesterday I read details about the next DLC and was excited to give Defiance another go. But if my max ego is going to be limited without my completing content that I loathe then.... I'm gonna have to leave Defiance on the backburner and keep praying for changes.
Seriously, whoever is responsible for this game design decision needs their head examined.

