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so i cant reach the level cap without pvp?

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  • 05-28-2013, 05:26 PM
    AmnesiaHaze
    so i cant reach the level cap without pvp?
    i heard you cant reach the maximum ego level without doing all pursuits and that includes PVP , i hope this will be fixed because i dont want to play that mode but want to continue gaining XP towards ego cap.
    can someone confirm if this is true?
  • 05-28-2013, 05:28 PM
    Mladenov
    You can reach EGO level 5000 without completing all pursuits in the game.
    But you can not have every pursuit completed if you do not play PvP...
  • 05-28-2013, 05:29 PM
    Arsenic_Touch
    edit: was inaccurate.
  • 05-28-2013, 05:30 PM
    AmnesiaHaze
    Quote:

    Originally Posted by Mladenov View Post
    You can reach EGO level 5000 without completing all pursuits in the game.
    But you can not have every pursuit completed if you do not play PvP...

    are you sure? read this thread , the first post on 2nd page says you cant:

    http://forums.defiance.com/showthrea...ou-Trion/page2
  • 05-28-2013, 05:37 PM
    Buruko
    You cannot reach the max Rating. Rating is not a level but a guide line of general experience with the game.

    If you grind Exp you will obtain 2600 EGO Rating and all 260 points needed to raise all your Perks. After that the rest breaks down into Pursuits, including PvP, and Skill ups (weapons, vehicles, faction, etc).

    I dunno how many points PvP is worth but the new released missions should add additional points beyond the original 5000, so you should still be able to get there without having to PvP.
  • 05-28-2013, 05:37 PM
    Mladenov
    Im ego 4100 around and i still getting exp.
    Now i have little more pursuits to complete.
    Like 10 or so. I dont know after i complete all of them.
  • 05-28-2013, 05:44 PM
    AmnesiaHaze
    i really hope i'll be able to skip those , its already enough i need to reach trusted for ego pursiot for me, im really enjoying the whole game im at 2500 ego right now just except pvp, i just cant play the pvp more than a few rounds, i always feel like im having to force myself doing it and have no enjoyment at all while playing it , i already reached trusted rep on all factions , just echelon is unknown with 17/100
  • 05-28-2013, 06:47 PM
    rReves
    To answer your question; You will have to do every single multiplayer pursuit except 'Climbing the Rank of Echelon IV' in order to hit the ego cap of 5000 (breakdown below).

    You won't hit the 5000 ego rating cap unless you're very determined and are willing to put in a LOT of hours of mindless, boring grinding to complete every single thing required to get there.
    There is very, very little room to leave things out at this point.

    We'll have to see what happens with the upcoming DLC's. If they add more pursuits and/or other ways to gain ego, but won't raise the 5000 ego cap then at some point perhaps a fair amount of players will get the ego cap.

    As it is the ego cap will only be reached by very few, highly dedicated players.


    Here's the breakdown:

    Ego from xp/leveling up: 2600 max
    Once you've leveled up 260 times you will stop gaining xp and thus won't be able to get further Ego rating from leveling/xp.

    Ego from weapon skill: 988 max
    13 weapon types, 4 ego points per level up, 19 level ups per weapon type (start at level 1, max level 20) => 13x4x19=988 ego rating from weapon skills.

    Ego from vehicle skills: 228 max
    3 vehicles, 4 ego points per level up, 19 level ups per vehicle (start at level 1, max level 20) => 3x4x19=228 ego rating from vehicle skills.

    Max total ego rating so far: 3816 (2600+988+228)

    Once you've hit the xp cap and have maxed out all skills (weapons+vehicles) you will have 3816 ego rating. This means you will still need 1184 ego (5000-3816) from pursuits to hit the 5000 cap.

    Ego rating from Episode pursuits: 20 max
    4 episode pursuits, 5 ego each.
    Pretty sure there were 5 at some point (6 even, but #6 could not be completed and was removed if I'm not mistaken). So possibly for those who did 5 before it was removed, the max from episodes at this point would be 25 (or 30 at best).

    Ego rating from Season 1 pursuits: 1200 max

    As we still needed 1184 from pursuits and all pursuits combined give 1220 (1225-1230 if we count the episode pursuits that are no longer obtainable), you can miss out on 36 (1220-1184) ego rating worth of pursuits. Or 46 at best counting the 5 or 10 from the episode pursuits that are no longer available.

    'Climbing the ranks of Echelon IV' gives 40 ego rating. Not completing any of the other multiplayer pursuits will mean you will miss out on at least 40+15=55 ego rating and thus you will fall short of 5000. The only way to get 5000 ego rating without completing all multiplayer pursuits is to finish all multiplayer pursuits except the 50 hours of competitive multiplayer to complete 'Climbing the rank of Echelon IV'.
  • 05-28-2013, 06:51 PM
    Rand1701
    Think it blows that the last Ego pursuit requires trusted faction with the PvP factions, when the others didn't. The other that had a faction requirement didn't include it, why at the last one.
  • 05-28-2013, 07:17 PM
    IGears
    theres 13 PvP pursuits.. and to get trusted status in Echelon you got to do PvP and im sure you will get some pursuits from just trying to get trusted status... why cant Paradise be on there instead of Echelon?
  • 05-28-2013, 07:30 PM
    AngryFire
    I am at 4482 ego.. I have about 270 ego I could get from weapon and vehicle leveling. I only have one PvE pursuit to complete (the one requiring PvP, Ego Evolution 6, I wish they would remove that requirement).

    So yeah, I wont be able to achieve 5000 without completing PvP pursuits. I am not that great at PvP and the current state of PvP just makes it too aggravating for me to even try. Hoping that DLC adds more content to further advance my char :)
  • 05-29-2013, 01:48 AM
    duction
    I'm a way off 5000 but I'm going to do it :)

    I have 50 hours left to complete of pvp and to reach ego 4000.

    I'm 3/4 the way thru the 50 hours... Can't wait to get it
  • 05-29-2013, 05:01 AM
    AmnesiaHaze
    well, this is a big disappointment for me , i thought in a open world MMO you could decide on your own how to level up , instead i'm being forced to play a mode i dont enjoy even slightly , after i stop levelling up i probably rather quit playing than forcing myself to play that bad pvp
  • 05-29-2013, 05:10 AM
    IGears
    Quote:

    Originally Posted by AmnesiaHaze View Post
    well, this is a big disappointment for me , i thought in a open world MMO you could decide on your own how to level up , instead i'm being forced to play a mode i dont enjoy even slightly , after i stop levelling up i probably rather quit playing than forcing myself to play that bad pvp


    Trion calls the PvP the 'End Game'
  • 05-29-2013, 05:12 AM
    AmnesiaHaze
    Quote:

    Originally Posted by IGears View Post
    Trion calls the PvP the 'End Game'

    when i play it i get the urge to "quit game" lol
  • 05-29-2013, 05:29 AM
    NicodemusTNT
    Defiance PvP can be frustrating, but it isn't as bad as people are saying. I have fun more than half the time, which is more than I can say for Halo 4. Occasionally I get in a game where nothing seems to go right, but in general I can adapt. One major problem is the hit box size for headshots, but the overall concept is good. The main reason I'm saying this is that if you want all the pursuits, the PvP is doable and not agonizing. Go for it. If you can get gold in the driving and minigame pursuits, PvP can't be that bad you. If you get tired of Deathmatch or the unresolved issues with Freight Yard, grind your hours and kills in Shadow Wars.

    And yes, I'm forced to carry Shotgun & Rocket Launcher and use Cloak, as well as considering a switch to the Immunizer on Freight Yard. It is too hard to aim in this game's PvP. I hope for some minor tweaks to make the other weapons viable.
  • 05-29-2013, 05:42 AM
    AmnesiaHaze
    im not saying too bad , i believe you that you enjoy it , im just very upset because id rather spend the time playing coop etc. and level up
  • 05-29-2013, 05:48 AM
    greatdividers
    think of how much worse it would be if a pvp-only player wanted to get to ego 5000...
  • 05-29-2013, 07:18 AM
    hagndaz
    Quote:

    Originally Posted by rReves View Post
    To answer your question; You will have to do every single multiplayer pursuit except 'Climbing the Rank of Echelon IV' in order to hit the ego cap of 5000 (breakdown below).

    You won't hit the 5000 ego rating cap unless you're very determined and are willing to put in a LOT of hours of mindless, boring grinding to complete every single thing required to get there.
    There is very, very little room to leave things out at this point.

    We'll have to see what happens with the upcoming DLC's. If they add more pursuits and/or other ways to gain ego, but won't raise the 5000 ego cap then at some point perhaps a fair amount of players will get the ego cap.

    As it is the ego cap will only be reached by very few, highly dedicated players.


    Here's the breakdown:

    Ego from xp/leveling up: 2600 max
    Once you've leveled up 260 times you will stop gaining xp and thus won't be able to get further Ego rating from leveling/xp.

    Ego from weapon skill: 988 max
    13 weapon types, 4 ego points per level up, 19 level ups per weapon type (start at level 1, max level 20) => 13x4x19=988 ego rating from weapon skills.

    Ego from vehicle skills: 228 max
    3 vehicles, 4 ego points per level up, 19 level ups per vehicle (start at level 1, max level 20) => 3x4x19=228 ego rating from vehicle skills.

    Max total ego rating so far: 3816 (2600+988+228)

    Once you've hit the xp cap and have maxed out all skills (weapons+vehicles) you will have 3816 ego rating. This means you will still need 1184 ego (5000-3816) from pursuits to hit the 5000 cap.

    Ego rating from Episode pursuits: 20 max
    4 episode pursuits, 5 ego each.
    Pretty sure there were 5 at some point (6 even, but #6 could not be completed and was removed if I'm not mistaken). So possibly for those who did 5 before it was removed, the max from episodes at this point would be 25 (or 30 at best).

    Ego rating from Season 1 pursuits: 1200 max

    As we still needed 1184 from pursuits and all pursuits combined give 1220 (1225-1230 if we count the episode pursuits that are no longer obtainable), you can miss out on 36 (1220-1184) ego rating worth of pursuits. Or 46 at best counting the 5 or 10 from the episode pursuits that are no longer available.

    'Climbing the ranks of Echelon IV' gives 40 ego rating. Not completing any of the other multiplayer pursuits will mean you will miss out on at least 40+15=55 ego rating and thus you will fall short of 5000. The only way to get 5000 ego rating without completing all multiplayer pursuits is to finish all multiplayer pursuits except the 50 hours of competitive multiplayer to complete 'Climbing the rank of Echelon IV'.

    Awesome breakdown, but you also get EGO from completing co-op maps, so you could make up the gap with lots of co-op.
  • 05-29-2013, 07:46 AM
    AmnesiaHaze
    Quote:

    Originally Posted by hagndaz View Post
    Awesome breakdown, but you also get EGO from completing co-op maps, so you could make up the gap with lots of co-op.

    nope , those are part of the season one 1200 , but the solution may be coming with more episodes ,and/or new proficiencies for charge blades
  • 05-29-2013, 07:59 AM
    hagndaz
    There are pursuits for the co-op maps, but even after those pursuits you are awarded EGO for completion. Granted it's only two or three, and I have no idea why it's not a consistent amount.
  • 05-29-2013, 08:06 AM
    Space_Monky
    i could be wrong, but everything after 4000 just seems pointless.
    you might get a little more capacity in shields, but that's about it...
  • 05-29-2013, 09:23 AM
    Aerion
    Quote:

    Originally Posted by Space_Monky View Post
    i could be wrong, but everything after 4000 just seems pointless.
    you might get a little more capacity in shields, but that's about it...

    Precisely. At 4000 you have every loadout, perk slot, and content unlocked.

    Anything past 4000 is a buffer if you will, so you don't waste the ego levels from other things you might do, to be used when/if expansions with their own pursuits/levels/etc. are introduced.

    As for the pvp being "end-game", after I finish up the pursuits I will never enter a pvp match again; not because I suck, I'm usually top 3 if I focus, but because pvp is quite frankly irrelevant once the necessary grind is done.
  • 05-29-2013, 10:00 AM
    Orge Lambart
    isn't the weekly content where you get pursuits actually going to take the place of PVP pursuits all things considered?
  • 05-29-2013, 10:22 AM
    Aaron2
    It may, but it will be a long time. They also remove old weekly pursuits if you check, all the old ones now consist of 1 5 ego award. I don't know if they took away the subquest ego rewards or not though. It will take a couple of months for the weeklies to supplant very much of your need for pvp.
  • 05-29-2013, 11:15 AM
    rReves
    Quote:

    Originally Posted by hagndaz View Post
    There are pursuits for the co-op maps, but even after those pursuits you are awarded EGO for completion. Granted it's only two or three, and I have no idea why it's not a consistent amount.

    You don't get EGO just for doing co-ops.

    You gain EGO while during co-ops due to completing pursuits, leveling up weapon and vehicle skills (101 explosions for vehicle skills) and leveling up on xp.
    Once you've completed all pursuits and are maxed on xp and skills, doing co-ops will not gain you any more EGO rating in any way.
  • 05-29-2013, 11:26 AM
    Overtkill21
    What kind of dog is that in your avatar, rReves? He looks like a mogwai. Too cute. My girlfriend has puppy-dar and saw him across the room.
  • 05-29-2013, 11:40 AM
    rReves
    Quote:

    Originally Posted by Overtkill21 View Post
    What kind of dog is that in your avatar, rReves? He looks like a mogwai. Too cute. My girlfriend has puppy-dar and saw him across the room.

    She's a bit of an oddball Yorkshire terrier. Stayed blonde/grey instead of turning brown/red like most of them do, and huge ears which give it the mogwai look lol.. otherwise just a regular yorki.
  • 05-29-2013, 12:01 PM
    Odessa
    Quote:

    Originally Posted by rReves View Post
    To answer your question; You will have to do every single multiplayer pursuit except 'Climbing the Rank of Echelon IV' in order to hit the ego cap of 5000 (breakdown below).

    You won't hit the 5000 ego rating cap unless you're very determined and are willing to put in a LOT of hours of mindless, boring grinding to complete every single thing required to get there.
    There is very, very little room to leave things out at this point.

    We'll have to see what happens with the upcoming DLC's. If they add more pursuits and/or other ways to gain ego, but won't raise the 5000 ego cap then at some point perhaps a fair amount of players will get the ego cap.

    As it is the ego cap will only be reached by very few, highly dedicated players.


    Here's the breakdown:

    Ego from xp/leveling up: 2600 max
    Once you've leveled up 260 times you will stop gaining xp and thus won't be able to get further Ego rating from leveling/xp.

    Ego from weapon skill: 988 max
    13 weapon types, 4 ego points per level up, 19 level ups per weapon type (start at level 1, max level 20) => 13x4x19=988 ego rating from weapon skills.

    Ego from vehicle skills: 228 max
    3 vehicles, 4 ego points per level up, 19 level ups per vehicle (start at level 1, max level 20) => 3x4x19=228 ego rating from vehicle skills.

    Max total ego rating so far: 3816 (2600+988+228)

    Once you've hit the xp cap and have maxed out all skills (weapons+vehicles) you will have 3816 ego rating. This means you will still need 1184 ego (5000-3816) from pursuits to hit the 5000 cap.

    Ego rating from Episode pursuits: 20 max
    4 episode pursuits, 5 ego each.
    Pretty sure there were 5 at some point (6 even, but #6 could not be completed and was removed if I'm not mistaken). So possibly for those who did 5 before it was removed, the max from episodes at this point would be 25 (or 30 at best).

    Ego rating from Season 1 pursuits: 1200 max

    As we still needed 1184 from pursuits and all pursuits combined give 1220 (1225-1230 if we count the episode pursuits that are no longer obtainable), you can miss out on 36 (1220-1184) ego rating worth of pursuits. Or 46 at best counting the 5 or 10 from the episode pursuits that are no longer available.

    'Climbing the ranks of Echelon IV' gives 40 ego rating. Not completing any of the other multiplayer pursuits will mean you will miss out on at least 40+15=55 ego rating and thus you will fall short of 5000. The only way to get 5000 ego rating without completing all multiplayer pursuits is to finish all multiplayer pursuits except the 50 hours of competitive multiplayer to complete 'Climbing the rank of Echelon IV'.

    Awesome breakdown. Thank you!

    I'm over 3200 and would love to get to at least 4000. Some of the pursuits are probably going to prevent me from moving beyond that much. I believe I'm at 74 completed. I am horrible at the races and the Moonshine Shack/Sniper Savior (wrong name I'm sure) have are beyond embarrassing scorewise. Also... sawed off shotgun to 20 might make me break the game. I die reloading.

    AmnesiaHaze: I am the same way with PvP in general. I avoid it like the plague. For some reason Waterfront really warmed up to me. The trick was to not care about dying and just try to get a kill or four in. There are a few threads offering some great suggestions on how to start out to get through the daily/weekly contracts.
  • 06-14-2013, 11:51 AM
    godinurpants
    you are so wrong man
    Quote:

    Originally Posted by Arsenic_Touch View Post
    You'll top out in ego experience around 4500 as far as I know.. Then you'll have to do the pursuits, level vehicles and weapons. There are more than enough pursuits to hit 5000, I don't think pvp is a direct requirement.

    My friend is level 3400 and he can no longer level up with plain experience his xp bar is blacked out and reads 0/0.
  • 12-01-2013, 04:45 PM
    Carnak
    Is this still true or has it changed? Please tell me it's changed because it's one of the most bizarre things I've ever seen in a game.

    A significant component of the success of the really successful online games is giving players multiple paths of progression towards the same goal. That way if players don't enjoy a particular activity (eg. pvp) they can ignore it without penalty. That's smart game design.

    Now I don't care that the difference between ego 3000 and 5000 might not be huge. If I played Defiance I'd naturally want to get to 5000. But if to reach ego 5000 I need to engage in activities I really don't enjoy... why play the game at all?

    I think Defiance's PVE (out in the world) is great. Probably the best of any current MMO. But I thoroughly detest the artificial max-your-modifier style content (eg. most of DLC 1). I find it banal and won't play it.

    Accordingly I was unimpressed with the first DLC and stopped playing soon after it released. Yesterday I read details about the next DLC and was excited to give Defiance another go. But if my max ego is going to be limited without my completing content that I loathe then.... I'm gonna have to leave Defiance on the backburner and keep praying for changes.

    Seriously, whoever is responsible for this game design decision needs their head examined.
  • 12-01-2013, 04:49 PM
    crasher
    Quote:

    Originally Posted by Carnak View Post
    Is this still true or has it changed? Please tell me it's changed because it's one of the most bizarre things I've ever seen in a game.

    [snip]

    Seriously, whoever is responsible for this game design decision needs their head examined.

    Not changed.
  • 12-01-2013, 04:53 PM
    Arsenic_Touch
    edit: wow, I can't read.
  • 12-01-2013, 05:08 PM
    BJWyler
    Quote:

    Originally Posted by Carnak View Post
    Is this still true or has it changed? Please tell me it's changed because it's one of the most bizarre things I've ever seen in a game.

    A significant component of the success of the really successful online games is giving players multiple paths of progression towards the same goal. That way if players don't enjoy a particular activity (eg. pvp) they can ignore it without penalty. That's smart game design.

    Now I don't care that the difference between ego 3000 and 5000 might not be huge. If I played Defiance I'd naturally want to get to 5000. But if to reach ego 5000 I need to engage in activities I really don't enjoy... why play the game at all?

    I think Defiance's PVE (out in the world) is great. Probably the best of any current MMO. But I thoroughly detest the artificial max-your-modifier style content (eg. most of DLC 1). I find it banal and won't play it.

    Accordingly I was unimpressed with the first DLC and stopped playing soon after it released. Yesterday I read details about the next DLC and was excited to give Defiance another go. But if my max ego is going to be limited without my completing content that I loathe then.... I'm gonna have to leave Defiance on the backburner and keep praying for changes.

    Seriously, whoever is responsible for this game design decision needs their head examined.

    What you have to remember is that EGO is not quite the same as "Levels" in a typical RPG. The two are not synonymous. Whereas I would agree with you if this was the typical power creep type of leveling that "Levels" in other games have, that is not the case here.

    EGO is essentially a marker of how much you have done in this game in terms of pursuits, perk and power unlocks, and weapon leveling. EGO 5000 simply indicates that a player has completed each of those things to its fullest. Therefore participating and completing all those things should be a requirement to reach the max EGO number, including PvP.
  • 12-01-2013, 05:27 PM
    Carnak
    Quote:

    Originally Posted by crasher View Post
    Not changed.

    Thanks for the speedy reply. Much appreciated. Seems I'll be sticking with my current game at least for a bit longer.

    Quote:

    Originally Posted by BJWyler View Post
    What you have to remember is that EGO is not quite the same as "Levels" in a typical RPG. The two are not synonymous. Whereas I would agree with you if this was the typical power creep type of leveling that "Levels" in other games have, that is not the case here.

    Can you not read?

    Quote:

    Originally Posted by Carnak View Post
    Now I don't care that the difference between ego 3000 and 5000 might not be huge. If I played Defiance I'd naturally want to get to 5000.

    I'm completely cognizant of the facts you intended to remind me of. In fact I made a point of saying I'm cognizant of them.

    The thing is they're just not relevant.

    Game design psychology 101... Players like to see numbers go up. Players like to max out numbers. That the whole point of having them. Surely you realise that?

    And in the case of Defiance, even if the differences are small, weapons have an ego rating attached and there is the associated grind to improve them with mod slots and mods. I probably wouldn't bother doing that for many weapons pre 5000.
  • 12-01-2013, 06:59 PM
    Deunan
    Quote:

    Originally Posted by Carnak View Post
    Now I don't care that the difference between ego 3000 and 5000 might not be huge. If I played Defiance I'd naturally want to get to 5000. But if to reach ego 5000 I need to engage in activities I really don't enjoy... why play the game at all?

    First, while currently you have to engage in certain pursuits that require participation in PvP, if you were a player from the moment Episode pursuits became available and you purchased DLC 1, you wouldn't have to engage in many PvP oriented pursuits. In point of fact you would have to do just 1 five point Competitive Multiplayer Pursuit, the Echelon faction reputation pursuits and attain trusted status with Echelon to complete the final EGO Evolution pursuit.

    Second since each DLC will bring additional PvE pursuits (DLC 1 added 55 points), if Trion doesn't raise the EGO rating cap and it does rewind events to allow players who missed out on Episode pursuits to achieve them, it's highly probable that all players will be able to cap EGO rating without doing any PvP content after DLC 3 is released. Even if Trion never does a rewind week it's still highly probable that all players will be able to cap EGO rating without doing any PvP content by the time the fourth DLC is released.

    Third, you claim to get it but your responses indicate otherwise. EGO rating =/= level. Defiance has a bifurcated leveling system that bears little relation to its EGO rating system. One leveling system is the EGO perks and ability system. The other is the weapons and vehicles leveling system. These contribute to EGO rating as you level them, but EGO rating itself is not a leveling system. EGO rating is an achievement tracking statistic like the Xbox and Steam Achievement systems. In other words it's bragging rights which is why any attempt to compare the requirement to do PvP in Defiance to cap EGO rating to requiring players to do PvP to level cap in another game is flawed and inaccurate.

    You claim to know that the difference between EGO rating 3000 and 5000 isn't huge when in point of fact the difference between EGO rating 4812 (achievable without any PvP content or DLC) and 5000 is non-existent from a leveling point of view.
  • 12-01-2013, 07:49 PM
    BJWyler
    Quote:

    Originally Posted by Carnak View Post
    Can you not read?

    Yes I can.

    Quote:

    Originally Posted by Carnak View Post
    I'm completely cognizant of the facts you intended to remind me of. In fact I made a point of saying I'm cognizant of them.

    No you didn't. All you stated was that you were cognizant of the fact that there is little difference between two random high EGO numbers, and worded the post to make it sound like you are equating the EGO number with Experience Levels of RPGs, which often also have diminishing returns upon higher levels.

    Quote:

    Originally Posted by Carnak View Post
    Game design psychology 101... Players like to see numbers go up. Players like to max out numbers. That the whole point of having them. Surely you realise that?

    Of course. And in order to make that number go up, you do what is required to make that number go up. In order to max out that number you do what is required to max out that number. That is Game Mechanics 101, as Deunan also explains quite well.
  • 12-02-2013, 01:35 AM
    DanteYoda
    I must be rare, as i'm more interested in my trip to end game than the actual end game itself...

    Actually i just enjoy playing i don't really give a toss about end game or ego levels..
  • 12-02-2013, 02:59 AM
    Carnak
    Quote:

    Originally Posted by Deunan View Post
    First, while currently you have to engage in certain pursuits that require participation in PvP, if you were a player from the moment Episode pursuits became available and you purchased DLC 1, you wouldn't have to engage in many PvP oriented pursuits. In point of fact you would have to do just 1 five point Competitive Multiplayer Pursuit, the Echelon faction reputation pursuits and attain trusted status with Echelon to complete the final EGO Evolution pursuit.

    Been following the game since it was first announced. Prepurchased it and the season pass, but found the race choices at launch boring so waited until DLC1 was released to start playing seriously.

    And to repeat what I said earlier, I absolutely detest the max-your-multiplier (eg. DLC1 arenas) content. There seems to be a lot of that in the pursuit system. I tried to force myself through the DLC1 arenas but after a few days just wanted to chew my foot off. I'm not doing any more of that... so that would seriously limit my max ego rating.

    Quote:

    Originally Posted by Deunan View Post
    Second since each DLC will bring additional PvE pursuits (DLC 1 added 55 points), if Trion doesn't raise the EGO rating cap and it does rewind events to allow players who missed out on Episode pursuits to achieve them, it's highly probable that all players will be able to cap EGO rating without doing any PvP content after DLC 3 is released. Even if Trion never does a rewind week it's still highly probable that all players will be able to cap EGO rating without doing any PvP content by the time the fourth DLC is released.

    Conjecture and possibly you'll turn out to be right. But I don't choose to play a game or not based on what it might turn out to be. As would most players.

    Quote:

    Originally Posted by Deunan View Post
    Third, you claim to get it but your responses indicate otherwise. EGO rating =/= level. Defiance has a bifurcated leveling system that bears little relation to its EGO rating system. One leveling system is the EGO perks and ability system. The other is the weapons and vehicles leveling system. These contribute to EGO rating as you level them, but EGO rating itself is not a leveling system. EGO rating is an achievement tracking statistic like the Xbox and Steam Achievement systems. In other words it's bragging rights which is why any attempt to compare the requirement to do PvP in Defiance to cap EGO rating to requiring players to do PvP to level cap in another game is flawed and inaccurate.

    You claim to know that the difference between EGO rating 3000 and 5000 isn't huge when in point of fact the difference between EGO rating 4812 (achievable without any PvP content or DLC) and 5000 is non-existent from a leveling point of view.

    That's completely daft.

    If you implement a numerical rating system in a game with a maximum, it doesn't matter that it's relatively flat (i.e. not like levels in most online games), players will naturally want to reach that maximum.

    If you implement a numerical rating system in a game and require players to engage in every type of activity you implement in the game to reach it, you are essentially forcing players to do things they might not enjoy. That's thoroughly idiotic game design. Every single activity becomes a potential reason for players to not buy / play the game.

    Not everyone enjoys everything that gets put into a game. Normally that's ok because normally games don't force players to do everything. And then there's Defiance.

    Quote:

    Originally Posted by BJWyler View Post
    No you didn't. All you stated was that you were cognizant of the fact that there is little difference between two random high EGO numbers, and worded the post to make it sound like you are equating the EGO number with Experience Levels of RPGs, which often also have diminishing returns upon higher levels.

    Liar liar pants on fire.

    Quote:

    Originally Posted by BJWyler View Post
    Of course. And in order to make that number go up, you do what is required to make that number go up. In order to max out that number you do what is required to max out that number. That is Game Mechanics 101, as Deunan also explains quite well.

    Utterly ridiculous.

    You do realise this is game, right? People pay to play in their leisure time to enjoy themselves. Short of the kind of evil psychological trickery employed by certain other online games I won't name, if a game isn't enjoyable, players won't jump through all your hoops just to make numbers go up. They just won't buy / play the game.

    It's no wonder Defiance bombed. If I'd known about this I wouldn't have bought it or the season pass.

    I feel slightly bad that I missed this and didn't make a fuss back when it was still in alpha but I seriously could never have imagined any game developer doing this.
  • 12-02-2013, 04:33 AM
    Maixx
    It is the way it is, arguing about it does nothing, people just have to deal with it.
    You ultimately have 2 options, put up with it and play the game as it is, or don't and move on.
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