Powered by vBulletin

shot pods and pump shotguns

Printable View

Show 40 post(s) from this thread on one page
Page 1 of 2 1 2 Next LastLast
  • 05-29-2013, 01:13 AM
    H3adstomp3r
    shot pods and pump shotguns
    is it just me who finds it absolutely jekking ridiculous that shot pod 1 and 2 do not add a single round to my grind fragger? Suo huch is that all about? You guys have nerfed the hell out of this game! Im starting to think maybe you should make the shot pods more like the reserve chambers for detonators +1 +2 and +3 rounds! i know you combat shotgun users are going to be mad but shot pod 3 only gives 2 rounds on my clustershot so it would be an improvement even for you ;) Well thank you for your time if you have read this, ive had my rant for the day ill climb back into my box
  • 05-29-2013, 01:16 AM
    Arsenic_Touch
    It is ridiculous.
  • 05-29-2013, 03:28 AM
    Aerion
    Not just mods... all ammo bonuses on shotguns are using up a bonus slot without giving you anything in return.

    You'd need 20 shots in your mag to get a single bullet from the x1.05 bonus, 10 shots to get one extra from a x1.10, and ~7 from the x1.15.

    Whoever thought that a percentage-based mag-size increase for anything other than auto weapons (SMG LMG AR) is a good idea, needs to be punched. Hard.

    As it stands, there is no usable mag mod for the shotguns (and don't get me started on reload speed, Single Minded).
  • 05-29-2013, 04:36 AM
    BadPanther86
    I use single minded for my break action shotgun. Don't use the shotty anymore nor the perk
  • 05-29-2013, 05:18 AM
    Merrin Nightbringer
    I was concerned when Trion said they were going to "rebalance" shotguns across the board.

    I can see now that my concerns were unfounded. /sarcasm

    In all seriousness, I stopped using shotguns (in PvE and PvP) following this nerf. @Trion Devs, learn to balance PvP and PvE separately. This move was poorly thought out, and even more poorly implemented.
  • 05-29-2013, 06:36 AM
    yossarian229
    I have a legendary Cluster Shot that had two different +mag size bonuses that gave it a total clip size of 19. Post patch, it has 11. It's freaking ridiculous.
  • 05-29-2013, 07:25 AM
    crasher
    Quote:

    Originally Posted by Aerion View Post
    Not just mods... all ammo bonuses on shotguns are using up a bonus slot without giving you anything in return.

    You'd need 20 shots in your mag to get a single bullet from the x1.05 bonus, 10 shots to get one extra from a x1.10, and ~7 from the x1.15.

    Whoever thought that a percentage-based mag-size increase for anything other than auto weapons (SMG LMG AR) is a good idea, needs to be punched. Hard.

    As it stands, there is no usable mag mod for the shotguns (and don't get me started on reload speed, Single Minded).

    It completely hosed my 'preparedness' perk.
    I run SAW in #1 and a autoload shotgun in #2. Run dry on the SAW, swap to shotgun, empty that, swap back to a half mag on the SAW, empty that and swap back to a half mag on the shotgun.

    I'm getting to the point where I swap to a weapon with 1 or 2 rounds in it.

    It's killing me on speed. No point to preparedness perk if I have to hit reload after I swap to a weapon during an A-fall every time anyway.
  • 05-29-2013, 07:49 AM
    Orbital
    Quote:

    Originally Posted by yossarian229 View Post
    I have a legendary Cluster Shot that had two different +mag size bonuses that gave it a total clip size of 19. Post patch, it has 11. It's freaking ridiculous.

    yup I have a orange vot grind fragger that had bonuses and mods up to 20 clip, now it is just 10. An unmodded blue is like what 8?
  • 05-29-2013, 07:58 AM
    Miserere
    Quote:

    Originally Posted by crasher View Post
    It completely hosed my 'preparedness' perk.
    I run SAW in #1 and a autoload shotgun in #2. Run dry on the SAW, swap to shotgun, empty that, swap back to a half mag on the SAW, empty that and swap back to a half mag on the shotgun.

    I'm getting to the point where I swap to a weapon with 1 or 2 rounds in it.

    It's killing me on speed. No point to preparedness perk if I have to hit reload after I swap to a weapon during an A-fall every time anyway.

    I noticed this as well. I used to love this perk but it doesn't seem to be giving back as much as it used to. I still have to end up reloading even if the item was stored in there for a long time. I think I'll time the result later on to see how long it takes to actually get some ammo back.
  • 05-29-2013, 08:43 AM
    Overtkill21
    Shotgun nerfs? Shotgun nerfs? I swear I am very glad I didn't buy the season pass. Nerfs are ridiculous. They nerfed the heck out of a game I used to enjoy (Ghost Recon - Future Soldier) and then 'lo and behold - no one played it any more.

    Seems Trion is following a similar tact.
Show 40 post(s) from this thread on one page
Page 1 of 2 1 2 Next LastLast
All times are GMT -7. The time now is 12:12 AM.
Powered by vBulletin™ Version 4.1.3
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.