PvE i use what ever i wish to lvl up. PvP it's shotty/BMG/infectors/grenade launcher. i've tried other weapons but they never seem to counter cloak/shotty or the infectors.
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Danm u are sooooo right, since they have the range of a sniper its only right tht they remove the homing effect and make it to where u actually have to aim like a sniper rifle. it does to much is what im saying, ok keep the range but its not only the range tht make this wep OP its everything build into one gun...
Um, dont they have cold blooded to counter that on COD? People can what about this and what about that in other games all they want. I dont think the OP wants the damaged nerfed, but seriously how is it fair you have to aim every other gun to be somewhat on target, and the infectors can pretty much be shot in a celebratory fire circle and grant you a triple kill. Let's be for real. A gun that you dont even have to remotely aim closely to a person to get hit markers is obviously OP.
yea only way to beat it is to run from it lol, can u call tht beating it though? well sometime if there close enough u can kill them with SAW but far away no aim is needed they can keep hitting you/ jump around or whatever without even losing aim, the wep is OP
Thats why its called cover? I mean really? Lol who is shooting at people while they are in cover on a regular basis? The people getting caught with these are usually moving about the map trying to get drom A to B not the ones hunkered down in one spot. But I don't think people realize how much people level up these infectors that absolutely wreck with them. My level 5 infector is no match for someones level 20 just like every other weapon. I personally dont have a problem with em, I usually run assault and rocket launcher, and finish well in the positives; but making the hit box a tad bit tighter on them and shortening the distance an immunizer can reach will not kill the PVE aspect at all. I dont see why people cant see the gripe is not with the damage irs the fact that its an aimless weapon for derps who cant get their hand eye cordination together. But alass derps need love too I suppose lol.
I like to hit my bad guys with my infectors from across the road not in their face where they can wreak me. Hit box tighter sure, could make then a little be less accurate at longer range but reducing the range will kill the infectors. they are not a CQB weapon like a shotty or Smg. their a mid-somewhat long range weapon.
This is what makes or breaks your set up, the weapons are fine on their own without any add ons associated with perks. I'll put my money where my mouth is and say this is probably the reason why all those who cry about weapons being overpowered have done so. That's not even taking into consideration the level of which said weapon that killed you was even at or whatever 'skill' that player that killed you seems to think they have.
This isn't a typical 'FPS' the combinations with perks and weapons are substantial if you actually look into it in depth. I can only hope that Trion can figure this out before they run this game into the ground similar to what DICE done with BF3 due to their forums.
i argee with this , but ppl need to stop lying some weps are just better then others and some weps are to much better then others, that like me saying i can outdamge someone using a SAW while i have and Handgun.... ppl stop lying and be honest with ur self, the reason ppl use the wep is because its overpower pointblank.
Yeah they do have weakness but see how with sniper u have to find spot and wait, with infector yyou can do it all move, shadow war what i did was hide in tree, when i seen red target i spayed i didnt even need to aim and he couldnt even see when he was getting hit from, its so cheap x.x
Half of these posts don't even make sense.
Weapons are meant to be unbalanced, if every weapon was balanced they would all do the exact same amount of damage as each other regardless of what 'role' or purpose they're meant to serve. Explain to me how, if this was the case, that if all weapons were balanced (AKA. Useless.) how exactly the outcome of games would be determined? The only way to truly balance weapons is by having them unbalanced.
This idiotic notion that certain weapons that overpower another weapon which is inferior to it being bad is quite simply moronic. They all have their strengths and weaknesses. You are meant to use what's the most effective setup in order to best an opponent in.. well, anything.
Here's a simplistic example for those of you who will fail to understand what I'm saying:
How do you win a game of chess?
There's your answer.
I only read the OP, and realize that this is in terms of PVP and not the PVE aspect of the game. But please god don't nerf the gun for players like me who don't play anything PVP. It is not an overpowered weapon in terms of Arkfalls, Story Missions or Co-op missions at all. You're asking a gun to be nerfed because of one aspect of a huge game. And they've done this a few times to appease those who play PVP which I understand. But until they nerf them only for PVP, it's not really fair to the rest of us.
Every weapon is overpowered, this is entirely dependant on the layout of the map and what weapons said layout will accommodate for. Honestly, if this... new age gaming 'plague' is never going to end on this forum just design more diverse maps for PvP. Nerfing weapons will NEVER fix this problem as there will ALWAYS be one that is better due to the yin and yang of weapons being disturbed by those who don't understand the concept of how it has and will always work.
Do I think infectors should be nerfed? No. Why? It would be stupid to do so for any weapon, unless Trion wants to run their game into the ground.
Look at the shotgun, people were complaining about it since day one when the game was out. Why? Because they were getting killed more often by them? Of course they were, nearly all of the PvP maps accomodated and promoted the use of shotguns because they were CQC centric maps. Only a complete idiot would use an AR on a map that shotguns run dominance on.
Likewise for any other weapon that people are going to cry about because they don't understand how to think outside the box but instead resort to crying like little babies and throwing temper tantrums until their parents give in to their persistent annoyance just to shut them up. This is how I see you type of people, babies throwing a temper tantrum.
The only solution for this 'problem'. I wouldn't even call it a problem, more a lack of common sense in the majority of these supposed 'L33T' PvP'ers. The only way to 'fix' this is by adding maps which combine different types of chokepoints or weapon specific areas that would promote the use of whatever weapon Trion would want to promote in that map.
Nerfing will NEVER fix this.
They should have left the shottys alone, the only reason they were nerfed was cuz of the damn cloak. Imagine if there was cloak in battlefeild or COD; oh the hilarious insanity that would occur! Funny thing is no one said a damn thing about HALO's cloak and shotty combo, well im sure they have but bungee didn't cave. Then again its campaign wasnt running with its multiplayer simultaneously. Anyway you allready know somethings coming, pretty doon every gun will be doing 1 damage per shot, and pvps will start lookin like soccer scores. ...gooooooaaaaaalllll!!!!
You do realize there is more than one type of balance right?
Chess has symmetric balance - both you and your opponent have equivalent pieces and legal moves.
Defiance has asymmetric balance - at any given time, you and your opponent have different pieces and different moves.
The problem is that the infector has little to no weaknesses, shotguns can have their weakness nullified, but ARs, LMGs, SRs, SMGs to a lesser extent, have more weaknesses than strengths. Weapons should be superior and inferior qualities and perform better or worse in different situations, there should not be a clear winner in terms of effectiveness in all situations - thats how you make a game boring.
Your understanding of balance is lacking, and your simplistic example does nothing for your argument because it is of a completely different genre. Balance does not mean everything is the same, balance means every option/route is viable.