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Infectors WAAAAAAAAY OVERPOWERED

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  • 05-29-2013, 04:58 PM
    Lupis Volk
    Quote:

    Originally Posted by Dave Blackwell View Post
    That doesn't sound like an issue to me at all, it sounds more to me like a weapon that is useful within that map. Just those who are hellbent on using prefered weapons/perks over the ones that would be the most effective for the given situation are moaning that certain weapons and what not are overpowered just because they got bested by a more effective set up.

    As much as I hate to say it for this game. Defiance isn't a use whatever you want and come out top sort of game. The PvE aspect of it.. eh, I'd be 50/50 on that statement in regards to that side of the game. But PvP? Use what's the most effective, not what you prefer - if you really care that much about winning, that is.

    Still, if what I said has rustled a few PvP'ers then by all means Trion can make everything equal on the Pvp side of the game and leave PvE alone. Hold on.. if everything is equal, how can I outgun someone?

    Nerfing weapons is a dumb move and only those who can't think outside the box resort to crying 'OP! NERF IT NOW!'.

    PvE i use what ever i wish to lvl up. PvP it's shotty/BMG/infectors/grenade launcher. i've tried other weapons but they never seem to counter cloak/shotty or the infectors.
  • 05-29-2013, 05:01 PM
    Aztrial
    Quote:

    Originally Posted by RenegadeGamer View Post
    The Cankers,Invaders,Vot Afflictors,Vot Infecters all have a homing range of 10-20 mostly 20. The Imminizer has a homing range of 40, you do have to actually get close with alot of the Infectors I know because I use them in PVE all the time th\ey do not need to be nerfed, the Immunizers are called Anti-Snipers for a reason read the description. Everytime someone gets killed by weapons in this game everyone cries about how they need to get nerfed. Like one guy said in his reply challenge yourself find away to counter it. No one hardly used infectors until the shottys got nerfed. If they nerf that people will just use something else and the crying will continue there are so many weapons,perks and skills to be combined and utilized in this game yet everyone wants the easy way out and just cries for trion to nerf it.

    Danm u are sooooo right, since they have the range of a sniper its only right tht they remove the homing effect and make it to where u actually have to aim like a sniper rifle. it does to much is what im saying, ok keep the range but its not only the range tht make this wep OP its everything build into one gun...
  • 05-29-2013, 05:03 PM
    Aztrial
    Quote:

    Originally Posted by Lupis Volk View Post
    In defiance Nerfing pisses off the people who only PvE. why do we get screwed because one weapon is over used in PvP?

    Lol i never thought of it this way x.x but ur right
  • 05-29-2013, 05:07 PM
    Turantula
    Quote:

    Originally Posted by Lupis Volk View Post
    How about CoD:BL2 with a scope that would highlight the other team in red boxes when they came into your view. Or Ghost Recon: FS and their auto aim bullet for their sniper class.

    Um, dont they have cold blooded to counter that on COD? People can what about this and what about that in other games all they want. I dont think the OP wants the damaged nerfed, but seriously how is it fair you have to aim every other gun to be somewhat on target, and the infectors can pretty much be shot in a celebratory fire circle and grant you a triple kill. Let's be for real. A gun that you dont even have to remotely aim closely to a person to get hit markers is obviously OP.
  • 05-29-2013, 05:07 PM
    Lupis Volk
    Quote:

    Originally Posted by Aztrial View Post
    Lol i never thought of it this way x.x but ur right


    on yes never think that people are sick of multiplayer. oh no no-one play single player games........wow.....just wow. prime example is the new Tomb Raider. Good game but arse Multiplayer.
  • 05-29-2013, 05:09 PM
    Lupis Volk
    Quote:

    Originally Posted by Turantula View Post
    Um, dont they have cold blooded to counter that on COD? People can what about this and what about that in other games all they want. I dont think the OP wants the damaged nerfed, but seriously how is it fair you have to aim every other gun to be somewhat on target, and the infectors can pretty much be shot in a celebratory fire circle and grant you a triple kill. Let's be for real. A gun that you dont even have to remotely aim closely to a person to get hit markers is obviously OP.

    Really? most of the time when i use it they sometimes can dodge it by using cover.
  • 05-29-2013, 05:15 PM
    Aztrial
    Quote:

    Originally Posted by Lupis Volk View Post
    Really? most of the time when i use it they sometimes can dodge it by using cover.

    yea only way to beat it is to run from it lol, can u call tht beating it though? well sometime if there close enough u can kill them with SAW but far away no aim is needed they can keep hitting you/ jump around or whatever without even losing aim, the wep is OP
  • 05-29-2013, 05:19 PM
    Lupis Volk
    Quote:

    Originally Posted by Aztrial View Post
    yea only way to beat it is to run from it lol, can u call tht beating it though? well sometime if there close enough u can kill them with SAW but far away no aim is needed they can keep hitting you/ jump around or whatever without even losing aim, the wep is OP

    it's the most easy way. damm people don't seem to know how to break line of sight.
  • 05-29-2013, 05:27 PM
    Turantula
    Quote:

    Originally Posted by Lupis Volk View Post
    Really? most of the time when i use it they sometimes can dodge it by using cover.

    Thats why its called cover? I mean really? Lol who is shooting at people while they are in cover on a regular basis? The people getting caught with these are usually moving about the map trying to get drom A to B not the ones hunkered down in one spot. But I don't think people realize how much people level up these infectors that absolutely wreck with them. My level 5 infector is no match for someones level 20 just like every other weapon. I personally dont have a problem with em, I usually run assault and rocket launcher, and finish well in the positives; but making the hit box a tad bit tighter on them and shortening the distance an immunizer can reach will not kill the PVE aspect at all. I dont see why people cant see the gripe is not with the damage irs the fact that its an aimless weapon for derps who cant get their hand eye cordination together. But alass derps need love too I suppose lol.
  • 05-29-2013, 05:28 PM
    Aztrial
    Quote:

    Originally Posted by Lupis Volk View Post
    it's the most easy way. damm people don't seem to know how to break line of sight.

    its rlly hard when u got **** following you lol, not saying its unbeatable, but its alot better then any of thee other weps in PvP at the moment
  • 05-29-2013, 05:30 PM
    Lupis Volk
    Quote:

    Originally Posted by Turantula View Post
    Thats why its called cover? I mean really? Lol who is shooting at people while they are in cover on a regular basis? The people getting caught with these are usually moving about the map trying to get drom A to B not the ones hunkered down in one spot. But I don't think people realize how much people level up these infectors that absolutely wreck with them. My level 5 infector is no match for someones level 20 just like every other weapon. I personally dont have a problem with em, I usually run assault and rocket launcher, and finish well in the positives; but making the hit box a tad bit tighter on them and shortening the distance an immunizer can reach will not kill the PVE aspect at all. I dont see why people cant see the gripe is not with the damage irs the fact that its an aimless weapon for derps who cant get their hand eye cordination together. But alass derps need love too I suppose lol.

    I like to hit my bad guys with my infectors from across the road not in their face where they can wreak me. Hit box tighter sure, could make then a little be less accurate at longer range but reducing the range will kill the infectors. they are not a CQB weapon like a shotty or Smg. their a mid-somewhat long range weapon.
  • 05-29-2013, 05:31 PM
    Lupis Volk
    Quote:

    Originally Posted by Aztrial View Post
    its rlly hard when u got **** following you lol, not saying its unbeatable, but its alot better then any of thee other weps in PvP at the moment

    shooting them works. probably blur and grenades that have a short timer.
  • 05-29-2013, 05:33 PM
    Aztrial
    Quote:

    Originally Posted by Lupis Volk View Post
    I like to hit my bad guys with my infectors from across the road not in their face where they can wreak me. Hit box tighter sure, could make then a little be less accurate at longer range but reducing the range will kill the infectors. they are not a CQB weapon like a shotty or Smg. their a mid-somewhat long range weapon.

    Need to give it a normal bloom thing then, cause right now it just does to much, if u had to aim with it and it kept range tht would be fine, and wouldnt hurt PvE at all.
  • 05-29-2013, 05:34 PM
    Lupis Volk
    Quote:

    Originally Posted by Aztrial View Post
    Need to give it a normal bloom thing then, cause right now it just does to much, if u had to aim with it and it kept range tht would be fine, and wouldnt hurt PvE at all.

    make it so when you scope in with it it has better auto aim then hip fired. i'd say that would fix it?
  • 05-29-2013, 05:34 PM
    Aztrial
    Quote:

    Originally Posted by Lupis Volk View Post
    shooting them works. probably blur and grenades that have a short timer.

    lmao no offence but i dont think you play PvP
  • 05-29-2013, 05:35 PM
    Lupis Volk
    Quote:

    Originally Posted by Aztrial View Post
    lmao no offence but i dont think you play PvP

    correct term would be did. alas the cloak/shotty club forced me out. even after i adapted i couldn't stand it.
  • 05-29-2013, 05:38 PM
    Aztrial
    Quote:

    Originally Posted by Lupis Volk View Post
    correct term would be did. alas the cloak/shotty club forced me out. even after i adapted i couldn't stand it.

    lmao u should see it now, i think its even worse u thought u cloak/shotty was bad play a capture and hold match.... lol
  • 05-29-2013, 05:41 PM
    Lupis Volk
    Quote:

    Originally Posted by Aztrial View Post
    lmao u should see it now, i think its even worse u thought u cloak/shotty was bad play a capture and hold match.... lol

    have it's better. freight yard has range so snipers can set up. till infectors rule it.
  • 05-29-2013, 05:46 PM
    Turantula
    Quote:

    Originally Posted by Lupis Volk View Post
    I like to hit my bad guys with my infectors from across the road not in their face where they can wreak me. Hit box tighter sure, could make then a little be less accurate at longer range but reducing the range will kill the infectors. they are not a CQB weapon like a shotty or Smg. their a mid-somewhat long range weapon.

    I was only saying maybe tweak the immunizers range all others are fine by me, but now that I think about it its not even so much the weapon; perks and mods probably play the biggest part in how "OP" that damn weapon can be.
  • 05-29-2013, 05:52 PM
    Lupis Volk
    Quote:

    Originally Posted by Turantula View Post
    I was only saying maybe tweak the immunizers range all others are fine by me, but now that I think about it its not even so much the weapon; perks and mods probably play the biggest part in how "OP" that damn weapon can be.

    don't think there's perks for it. i'd say make the hip fire way less accurate and scope in more accurate.
  • 05-29-2013, 05:56 PM
    Aztrial
    Quote:

    Originally Posted by Lupis Volk View Post
    don't think there's perks for it. i'd say make the hip fire way less accurate and scope in more accurate.

    yeah that would be a start but it wouldnt matter anyway because it homes on to its target
  • 05-29-2013, 05:56 PM
    Dave Blackwell
    Quote:

    Originally Posted by Turantula View Post
    But now that I think about it its not even so much the weapon; perks and mods probably play the biggest part in how "OP" all weapons can be.

    This is what makes or breaks your set up, the weapons are fine on their own without any add ons associated with perks. I'll put my money where my mouth is and say this is probably the reason why all those who cry about weapons being overpowered have done so. That's not even taking into consideration the level of which said weapon that killed you was even at or whatever 'skill' that player that killed you seems to think they have.

    This isn't a typical 'FPS' the combinations with perks and weapons are substantial if you actually look into it in depth. I can only hope that Trion can figure this out before they run this game into the ground similar to what DICE done with BF3 due to their forums.
  • 05-29-2013, 05:59 PM
    Lupis Volk
    Quote:

    Originally Posted by Aztrial View Post
    yeah that would be a start but it wouldnt matter anyway because it homes on to its target

    yes it would the homing on hip fire would be utter garbage past range of 20. scoped in it would home to the full range. infector fixed. give me a job Trion. i bet i could use simple measures to fix weapons and weapon combos.
  • 05-29-2013, 06:03 PM
    Aztrial
    i argee with this , but ppl need to stop lying some weps are just better then others and some weps are to much better then others, that like me saying i can outdamge someone using a SAW while i have and Handgun.... ppl stop lying and be honest with ur self, the reason ppl use the wep is because its overpower pointblank.
  • 05-29-2013, 06:05 PM
    Aztrial
    Quote:

    Originally Posted by Lupis Volk View Post
    yes it would the homing on hip fire would be utter garbage past range of 20. scoped in it would home to the full range. infector fixed. give me a job Trion. i bet i could use simple measures to fix weapons and weapon combos.

    i love the idea, but an homing/automatic wep should not have tht much range.... at all
  • 05-29-2013, 06:06 PM
    Lupis Volk
    Quote:

    Originally Posted by Aztrial View Post
    i argee with this , but ppl need to stop lying some weps are just better then others and some weps are to much better then others, that like me saying i can outdamge someone using a SAW while i have and Handgun.... ppl stop lying and be honest with ur self, the reason ppl use the wep is because its overpower pointblank.

    and thats why Black ops 2 everyone uses either smg's or shottys most of the time. i prefer to use the Votan guns but their damage output suck most of the time.
  • 05-29-2013, 06:08 PM
    Lupis Volk
    Quote:

    Originally Posted by Aztrial View Post
    i love the idea, but an homing/automatic wep should not have tht much range.... at all

    Try a sniper from ghost recon:FS i unlocked the auto aim bullet and can sit at my spawn on one map and the the other team as they leave theirs. Infector range is way less.
  • 05-29-2013, 06:14 PM
    Aztrial
    Quote:

    Originally Posted by Lupis Volk View Post
    Try a sniper from ghost recon:FS i unlocked the auto aim bullet and can sit at my spawn on one map and the the other team as they leave theirs. Infector range is way less.

    Yeah they do have weakness but see how with sniper u have to find spot and wait, with infector yyou can do it all move, shadow war what i did was hide in tree, when i seen red target i spayed i didnt even need to aim and he couldnt even see when he was getting hit from, its so cheap x.x
  • 05-29-2013, 06:14 PM
    Dave Blackwell
    Quote:

    Originally Posted by Aztrial View Post
    i argee with this , but ppl need to stop lying some weps are just better then others and some weps are to much better then others, that like me saying i can outdamge someone using a SAW while i have and Handgun.... ppl stop lying and be honest with ur self, the reason ppl use the wep is because its overpower pointblank.

    Half of these posts don't even make sense.

    Weapons are meant to be unbalanced, if every weapon was balanced they would all do the exact same amount of damage as each other regardless of what 'role' or purpose they're meant to serve. Explain to me how, if this was the case, that if all weapons were balanced (AKA. Useless.) how exactly the outcome of games would be determined? The only way to truly balance weapons is by having them unbalanced.

    This idiotic notion that certain weapons that overpower another weapon which is inferior to it being bad is quite simply moronic. They all have their strengths and weaknesses. You are meant to use what's the most effective setup in order to best an opponent in.. well, anything.

    Here's a simplistic example for those of you who will fail to understand what I'm saying:

    How do you win a game of chess?
    There's your answer.
  • 05-29-2013, 06:15 PM
    Lupis Volk
    Quote:

    Originally Posted by Aztrial View Post
    Yeah they do have weakness but see how with sniper u have to find spot and wait, with infector yyou can do it all move, shadow war what i did was hide in tree, when i seen red target i spayed i didnt even need to aim and he couldnt even see when he was getting hit from, its so cheap x.x

    you also need to wait about 5 sec's for it to lock onto their head. i'll agree most players use it cheaply in PvP but so is the shotty.
  • 05-29-2013, 06:16 PM
    Lupis Volk
    Quote:

    Originally Posted by Dave Blackwell View Post
    Half of these posts don't even make sense.

    Weapons are meant to be unbalanced, if every weapon was balanced they would all do the exact same amount of damage as each other regardless of what 'role' or purpose they're meant to serve. Explain to me how, if this was the case, that if all weapons were balanced (AKA. Useless.) how exactly the outcome of games would be determined? The only way to truly balance weapons is by having them unbalanced.

    This idiotic notion that certain weapons that overpower another weapon which is inferior to it being bad is quite simply moronic. They all have their strengths and weaknesses. You are meant to use what's the most effective setup in order to best an opponent in.. well, anything.

    Here's a simplistic example for those of you who will fail to understand what I'm saying:

    How do you win a game of chess?
    There's your answer.

    sorry....kinda having fun with this.

    Play R.U.S.E.
  • 05-29-2013, 06:18 PM
    ScarfacedBuddha
    I only read the OP, and realize that this is in terms of PVP and not the PVE aspect of the game. But please god don't nerf the gun for players like me who don't play anything PVP. It is not an overpowered weapon in terms of Arkfalls, Story Missions or Co-op missions at all. You're asking a gun to be nerfed because of one aspect of a huge game. And they've done this a few times to appease those who play PVP which I understand. But until they nerf them only for PVP, it's not really fair to the rest of us.
  • 05-29-2013, 06:18 PM
    Aztrial
    Quote:

    Originally Posted by Dave Blackwell View Post
    Half of these posts don't even make sense.

    Weapons are meant to be unbalanced, if every weapon was balanced they would all do the exact same amount of damage as each other regardless of what 'role' or purpose they're meant to serve. Explain to me how, if this was the case, that if all weapons were balanced (AKA. Useless.) how exactly the outcome of games would be determined? The only way to truly balance weapons is by having them unbalanced.

    This idiotic notion that certain weapons that overpower another weapon which is inferior to it being bad is quite simply moronic. They all have their strengths and weaknesses. You are meant to use what's the most effective setup in order to best an opponent in.. well, anything.

    Here's a simplistic example for those of you who will fail to understand what I'm saying:

    How do you win a game of chess?
    There's your answer.

    So u do argee that the infector is OP? right
  • 05-29-2013, 06:21 PM
    Lupis Volk
    Quote:

    Originally Posted by ScarfacedBuddha View Post
    I only read the OP, and realize that this is in terms of PVP and not the PVE aspect of the game. But please god don't nerf the gun for players like me who don't play anything PVP. It is not an overpowered weapon in terms of Arkfalls, Story Missions or Co-op missions at all. You're asking a gun to be nerfed because of one aspect of a huge game. And they've done this a few times to appease those who play PVP which I understand. But until they nerf them only for PVP, it's not really fair to the rest of us.

    I'm in the same boat as you buddy. i hate it when Trion knee jerks nerf a weapon because it's OP in PvP and becomes utter garbage in PvE. so over it.
  • 05-29-2013, 06:22 PM
    Lupis Volk
    Quote:

    Originally Posted by Aztrial View Post
    So u do argee that the infector is OP? right

    but then the Syphon Nano is OP as well.
  • 05-29-2013, 06:30 PM
    Dave Blackwell
    Quote:

    Originally Posted by Aztrial View Post
    So u do argee that the infector is OP? right

    Every weapon is overpowered, this is entirely dependant on the layout of the map and what weapons said layout will accommodate for. Honestly, if this... new age gaming 'plague' is never going to end on this forum just design more diverse maps for PvP. Nerfing weapons will NEVER fix this problem as there will ALWAYS be one that is better due to the yin and yang of weapons being disturbed by those who don't understand the concept of how it has and will always work.

    Do I think infectors should be nerfed? No. Why? It would be stupid to do so for any weapon, unless Trion wants to run their game into the ground.

    Look at the shotgun, people were complaining about it since day one when the game was out. Why? Because they were getting killed more often by them? Of course they were, nearly all of the PvP maps accomodated and promoted the use of shotguns because they were CQC centric maps. Only a complete idiot would use an AR on a map that shotguns run dominance on.

    Likewise for any other weapon that people are going to cry about because they don't understand how to think outside the box but instead resort to crying like little babies and throwing temper tantrums until their parents give in to their persistent annoyance just to shut them up. This is how I see you type of people, babies throwing a temper tantrum.

    The only solution for this 'problem'. I wouldn't even call it a problem, more a lack of common sense in the majority of these supposed 'L33T' PvP'ers. The only way to 'fix' this is by adding maps which combine different types of chokepoints or weapon specific areas that would promote the use of whatever weapon Trion would want to promote in that map.

    Nerfing will NEVER fix this.
  • 05-29-2013, 06:36 PM
    Lupis Volk
    Quote:

    Originally Posted by Dave Blackwell View Post
    Every weapon is overpowered, this is entirely dependant on the layout of the map and what weapons said layout will accommodate for. Honestly, if this... new age gaming 'plague' is never going to end on this forum just design more diverse maps for PvP. Nerfing weapons will NEVER fix this problem as there will ALWAYS be one that is better due to the yin and yang of weapons being disturbed by those who don't understand the concept of how it has and will always work.

    Do I think infectors should be nerfed? No. Why? It would be stupid to do so for any weapon, unless Trion wants to run their game into the ground.

    Look at the shotgun, people were complaining about it since day one when the game was out. Why? Because they were getting killed more often by them? Of course they were, nearly all of the PvP maps accomodated and promoted the use of shotguns because they were CQC centric maps. Only a complete idiot would use an AR on a map that shotguns run dominance on.

    Likewise for any other weapon that people are going to cry about because they don't understand how to think outside the box but instead resort to crying like little babies and throwing temper tantrums until their parents give in to their persistent annoyance just to shut them up. This is how I see you type of people, babies throwing a temper tantrum.

    The only solution for this 'problem'. I wouldn't even call it a problem, more a lack of common sense in the majority of these supposed 'L33T' PvP'ers. The only way to 'fix' this is by adding maps which combine different types of chokepoints or weapon specific areas that would promote the use of whatever weapon Trion would want to promote in that map.

    Nerfing will NEVER fix this.

    Syphon Nano tears most baddies even Nim with ease.
  • 05-29-2013, 06:52 PM
    Turantula
    They should have left the shottys alone, the only reason they were nerfed was cuz of the damn cloak. Imagine if there was cloak in battlefeild or COD; oh the hilarious insanity that would occur! Funny thing is no one said a damn thing about HALO's cloak and shotty combo, well im sure they have but bungee didn't cave. Then again its campaign wasnt running with its multiplayer simultaneously. Anyway you allready know somethings coming, pretty doon every gun will be doing 1 damage per shot, and pvps will start lookin like soccer scores. ...gooooooaaaaaalllll!!!!
  • 05-29-2013, 06:54 PM
    Turantula
    Quote:

    Originally Posted by Lupis Volk View Post
    Syphon Nano tears most baddies even Nim with ease.

    This^ even a mazu can be pretty devastating with siphon.
  • 05-29-2013, 06:59 PM
    fang1192
    Quote:

    Originally Posted by Dave Blackwell View Post
    Half of these posts don't even make sense.

    Weapons are meant to be unbalanced, if every weapon was balanced they would all do the exact same amount of damage as each other regardless of what 'role' or purpose they're meant to serve. Explain to me how, if this was the case, that if all weapons were balanced (AKA. Useless.) how exactly the outcome of games would be determined? The only way to truly balance weapons is by having them unbalanced.

    This idiotic notion that certain weapons that overpower another weapon which is inferior to it being bad is quite simply moronic. They all have their strengths and weaknesses. You are meant to use what's the most effective setup in order to best an opponent in.. well, anything.

    Here's a simplistic example for those of you who will fail to understand what I'm saying:

    How do you win a game of chess?
    There's your answer.

    You do realize there is more than one type of balance right?

    Chess has symmetric balance - both you and your opponent have equivalent pieces and legal moves.
    Defiance has asymmetric balance - at any given time, you and your opponent have different pieces and different moves.

    The problem is that the infector has little to no weaknesses, shotguns can have their weakness nullified, but ARs, LMGs, SRs, SMGs to a lesser extent, have more weaknesses than strengths. Weapons should be superior and inferior qualities and perform better or worse in different situations, there should not be a clear winner in terms of effectiveness in all situations - thats how you make a game boring.

    Your understanding of balance is lacking, and your simplistic example does nothing for your argument because it is of a completely different genre. Balance does not mean everything is the same, balance means every option/route is viable.
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