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Can we un-nerf the contracts?

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  • 05-29-2013, 08:06 PM
    AmnesiaHaze
    yeah i like the new system makes it more social to do contracts , after the change i realized how many kills were "stolen" from me before , i had to repeat some missions 3x times where it wasnt even necessary
  • 05-29-2013, 08:08 PM
    Firetalion
    Quote:

    Originally Posted by Aerion View Post
    Get back to the fiery hell you came from you foul demon.

    Okay, so I succeeded where you failed. I used to teach those that were around me how to get the contract fulfillment, by sharing the attacks, and everyone around me pulled it off through shared effort.

    I can handle you calling me a demon. One who works for what they achieve and enjoys that which they can manage through skill and power that others do not possess. Mmmmm, earned enjoyment. Tasty.

    And yes, it is fiery here. But I digress, Contract Fulfillment Power Game ON! Load up your Lost Soldiers map, and sit there in the entrance and get your contract filled right up. BONUS!!!!!
  • 05-29-2013, 08:46 PM
    Deli176
    Keep in mind, just because you don't tag the correct enemy to fulfill the contract doesn't mean you did not contribute to the goal. That is the problem with that system.
  • 05-29-2013, 09:09 PM
    otonagamer
    I think current system is better than previous 'tag everything but don't finish it and leave it for others to shoot' or 'kill it first before someone kill it' thing. I don't care afk free ride because it's not fun not doing anything. I'd like to shoot, not supper.
    But how about restricting this target share feature only inside the group or clan you are in?
  • 05-29-2013, 09:28 PM
    Jackobite
    I applaud Trion for changing it back,

    They made a mistake in changing it the first time, seen it was wrong and had the courage to admit it and change it back.
  • 05-29-2013, 09:33 PM
    crzybluesmurf69
    Quote:

    Originally Posted by Firetalion View Post
    I just wandered into a farm and put my controller down, because I had to eat supper. When I came back, I had half of my contract for killing hellbugs on farms completed.

    I really liked how we had to each take a shot at a creature in order to get 'a piece' of it for the contracts. It taught us to work together. Taking that away goes back to not needing to work on a team anymore.

    I wouldn't mind if it was set up so if you were in a group and in the same area, you would get the contract fulfillment. So trying to get the 'sights from delta bunker mutants' wouldn't require three play-throughs to fulfill. But now we can go Away-From-Controller and finish contracts without lifting a finger.

    Power-gamers can feel free to flame this thread.

    YOUR ******ED since you dont need the contracts then KICK ROCKS hommie like all the other biitchers on the forums. ruin the game
  • 05-29-2013, 09:39 PM
    M1A2 Punisher
    Remember diablo station......that's all I have to say...
  • 05-29-2013, 09:51 PM
    Beta582
    http://i149.photobucket.com/albums/s..._office-no.gif
  • 05-29-2013, 10:04 PM
    Wtflag
    OP, you can solve the problem easily by

    1. logging out first or

    2. manually counting and killing the actual number you should have needed or

    3. paying the people who did your contract for you
  • 05-29-2013, 10:06 PM
    Arsenic_Touch
    Quote:

    Originally Posted by Jackobite View Post
    I applaud Trion for changing it back,

    They made a mistake in changing it the first time, seen it was wrong and had the courage to admit it and change it back.

    I doubt it was intentional, Every patch seems to revert previous work or break things. There was no notice about the change so expect them to revert it eventually.
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