Originally Posted by
ironhands
Depends on the complexity of the MMO. MMO is such a broad definition that there is no single solution. An MMO like Planetside may not need much beyond macro based "hack the control console" and "i need a medic" and "we go on 3", where a complex raid, may of course require substantial dialogue.
If a player needs help, it's likely a complex game, and would therefore have a complex communication system. A game like Defiance, is relatively simple. Shoot everything, hold E to activate the quest item, and follow the mini-map compass. It's not like we have to hunt down a specific named enemy "somewhere" in the zone and solve a riddle like we've seen in many MMORPGs.
The level of communication should scale to the level of difficulty of the game, in order to best communicate to facilitate the cooperation. In a fast paced game, that means macros, and voice at the core, so we don't have to stop shooting to type a lengthy response.