It would be much less frustrating if your senesity wouldnt go down to 0 when you aim down sight. (PC mouse)
Fixing it might actually help to play against bunny hopping shotgunners &co.
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It would be much less frustrating if your senesity wouldnt go down to 0 when you aim down sight. (PC mouse)
Fixing it might actually help to play against bunny hopping shotgunners &co.
Something as simple as, activative ego power shows you on radar just like firing a weapon would go a long way towards balancing things.
Yeah and this is one reason why i swapped AR's to VOT SMG's as those dont need ADS and works best with the Gunslinger perk. Also when you rankup SMG's they get free 5% crit multiplier and 5% Nano effect trigger, just wondering what juicy there are for those at maxlvl.
Honestly the jumping like a crack head bunny makes it easier for me to kill you... not much control of your movement once you jump = predictable movement = boom easy headshot ... and you looked silly as hell while I get to pretend to be awsome
Vot SMGs and Vot Blast Rifle (assault rifle) are an effective counter to shotgun stealthers. Particularly the Blast Rifle since you can goose them out of stealth with a few wild bursts. Focus on defensive perks rather than offensive ones, and pack overcharge or blur if you don't want to stealth.
Any PvP where the "top" players mostly hip fire just means it is a crap implementation of PvP.
There is seriously something wrong when most players don't actually have to aim their guns properly.
Aimless PvP like this you just run / hide and pop out behind someone and hip fire.
It was my understating you had to aim guns, not point them in the general direction of the enemy and fire.
Simple game, simple PvP.
Also, two maps for PvP deathmatch, are you serious?
It just goes to show that this was tacked on at the last minute.
With very few exceptions, that's the very definition of MMO PvP.
The only thing I find more confusing than why MMO devs keep shoehorning in poor PvP -- you can have good PvP or good PvE, but not both, they have too many mutually exclusive design goals -- is why people keep expecting MMO PvP to be anything but a sad joke.
Chasing the PvP market in a game like this is, frankly, lunacy. There are so many better shooter options for PvP that changing the game around continuously in an attempt to do the impossible -- satisfy PvPers -- simply makes no sense whatsoever.
Which, given how things have gone so far with Defiance, likely means a lot more PvP "balance" nerfs incoming.
Because that has worked out so well so far...
Agreed, I myself wanna use my ARs, VOT lobbers, or generally any gun I can outaim with vs an opponent. Sadly though I have to use my immunizer, derailer and detonator because every other person pulls infector, big boomer detonators and various other easy hip aim weapon kills that'll make my guns look like nerf guns... I mostly use decoy skill with sensor sweep and various other defensive perks, just so I can force out cloakers and teleport behind 'em or evade 'em, better than cloak IMO.
As for BMG hoppers, use a good rocket launcher or detonator and wait for 'em to touch the ground to blow their jumpy legs off, or send 'em running for self healing. I for the hell of it crouch up-n-down on BMG users when I kill 'em, just to get 'em to keep trying to get me with a BMG.
Otherwise the only person that rivals me is a female Irath(or human I forgot) user called Obnautikus or something.
Exactly.
PvP in this game is just rather lame, and as you say, why even bother.
There are so many better games exclusively made for PvP / Multiplayer which are made much, much better than this.
Arena 1 v 1 and Clan v Clan type sieges, then yeah maybe, but standard TDM, no thanks.
Focus on PvE content and community.
Balancing Perks and Weapons for the PvP minority is a crazy decision that will bite them in the arse big time if it goes too far.
I would assume being advertised as an MMO / Shooter people bought the game for Story and PvE not for some tacked on TDM antics.
Yeah, I saw Defiance advertised for "Massive Online Co-op", not "Massive Online PvP". Basically what this guy said, focus on PvE, *OO-LA-LA* PvP. God now I wanna get my 25 turret kills in Cap 'n Hold... Then I'm officially done with everything related to PvP...
MAG fixed bunny hopping by delaying the use of jump for a second. Seems simple enough really. It didn't stop it completely but it did make the jumping about less comical.
Integrity is not part of human nature
Every pvp game has a ‘cheap’ weapon or two and most people use them. Cloak/CQC is nothing new ether.
I'd suggest using the perk where it de-cloaks the opposing player if you don't prefer cloaked people coming up behind you and blasting you. Also, I NEVER use a shotgun in PVP and I get MVP a lot. I never go negative in K/D. It's really more about knowing where guys will spawn and positioning yourself to make sure they won't come up from behind you. Also, stick with your team mates. This lessens the chance you're the target and also increases the chance they will die before they can kill you because you'll have more than one gun on them.
The problem with sensor sweep is there's no way to tell if they might be near by, unless you get the drop on them and force them into cloak they will always get the drop on you first with a quick shotty kill. If the radar noted ego useage it would at least somewhat balance the scales.
opinion. what is the most effective in COD? hip fire and quick scope...
properly is again an opinion. you have to aim just as much hip firing as you do ADS, it just takes less time and doesn't zoom.
lol comparison to RL. how do you shoot an infector in real life? or a syphon courier? :rolleyes:
People will argue that CoD is a horrible game, but Halo people generally hipfire as well. There are other games...
His comparison to RL doesn't make this specific complaint any less legitimate. It is a horrible argument to try and make when referring to a game, but the immunizer being as powerful as it is and not requiring aim is a serious PvP issue IMO. Especially when people find the need to combat the immunizer with their own immunizer. 213123 bugs on the ground gets a bit ridiculous (exaggerated number but it gets my point across)Quote:
lol comparison to RL. how do you shoot an infector in real life? or a syphon courier? :rolleyes:
it's not as bad on PC, but i do agree the immunizer needs to be fixed.
people who whine about pvp are just irritating to me. they don't realize that once infectors, explosives, SAW/pulsers, etc. are nerfed they will just cry about the next gun that kills them. it's so frustrating.
I've said the same thing, and it is always true. The next weapon that people will cry about will most likely be the saw or detonators. I can't wait for that flood. My only issues are with the imbalance in EGO powers and the range on the Immunizer. Reasonable issues if I do say so myself.
This is my opinion but I'm sure other will agree. People want to use the play types they prefer and not be forced to use a specific load out simply because it's what every other player uses and it can't be effectively combated by anything else due to it being op.
yeah if immunizer range was 20m + mastery it would be fine. and they really need to fix the burst mod bug, assuming it actually is a bug >.>
EGO powers is tough because they would need to adjust them without negatively effecting pve. adding a shimmer to cloak that doesn't effect it in pve and a little buff to decoy would be good enough for me.
Just wait until you come across the infector user, with a BMG as backup, who uses all defensive perks and the highest shield possible, whilst bunny hopping like a pro.
It is super effective, try it :)
I agree 100% with the range reduction. About the burst mod, they will most likely change the definition of the mod. Replacing burst +1 with fully automatic or something of the like. It is the lazy fix, and we all know the Defiance team loves lazy.
Those 2 things would be fine with me as wellQuote:
EGO powers is tough because they would need to adjust them without negatively effecting pve. adding a shimmer to cloak that doesn't effect it in pve and a little buff to decoy would be good enough for me.
IMO PvP is still in the early stages. I'm seeing so many different combo's now as people venture out of their comfort zones and try something different. From the above setup to tachmags/blur, detenators/blur , LMG/Overcharge, Snipers/cloak all effective. To only cry about shotgun/cloak is ignorant because so many setups counter it. I think most of the people complaining expect to do good without practice and putting time into it or not accepting the fact that there is someone better then them.
There was never an issue with weapons being op, it's only cloak. Cloak is the single most game breaking thing right now. Whenever you have an invisibility option in a game it has to have some sort of tell. Either by still appearing on radar or a slight shimmer maybe. As it stands the only "counter" to it is sensor sweep and the hopes that maybe someone is cloaked near you.
no the difference? THE REAL DIFF between someone running around Cloak and Shotgun vs someone getting a headshot on you is the headshot from a sniper will actually require more skill and aim , more so if its a moving target , where as shotguns just come up and lol hi your dead. shotguns are more commonly used and WAY more annoying since cloak supports them so so badly. imo disable ego powers in pvp , see if the shotgunners wanna keep using shotguns.
oddly enough immunizers still arent a pain to me , just got done with a match with one shooting at me and his friend coming at me with an SMG , mowed down the one , died to the SMG while leaving him hurting enough for a team mate to mow him down in a flash (used a SAW btw , still no shot guns). Shotgun + Cloak combo is annoying , i suggest removing ego powers in pvp and the requirement for any pursuits that need them as well , im sure you can find another random objective to replace that with =P
do you play pc? it seems like, for the most part, the immunizer/shotgun/detonator overuse problem occurs on the consoles due to having to aim with a controller. i don't really find immunizers that bad either, but i see the problem is there.
removing ego power from pvp will just make the imbalance swing in a different direction, it wouldn't fix anything. not to mention it would make the pvp so much more bland/generic.
nope im on xbox. i get a few immunizers , theyre annoying but you can kil lthem , and you can kill the bugs if your quick enough , or happen to lob a grenade / explosive at them. it actually works then all you have the deal with is the infection dot. and as far as imbalance , it would make shotgunners think twice , plenty of ambush points to pull a shotgun out at / CQC areas in pvp (shadow wars not so much) it would remove the one thing thats making shot guns so ridiculous without screwing the gun over in pve or screwing the ego power in pve as well.