Real skill with an infector lmfao. Maybe I should use it and get 40+ kills 0 deaths and call myself the best.
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there is no be all and end all in PVP. youre forgetting that you can only cloak for 15 seconds maxed. there are perks that can quickly reduce the down time and increase cloak for an additional five seconds, but those are at the expense of defense perks. those who rely purely on cloak are often the easiest to kill.
Oh yeaaa. Cloak and infectors are not over powered at all! My mistake!
That's why we see countless threads pointing out how they are not overpowerd and how they are the least things used in PvP by...idk...Everyone!
lol what a joke. No doubt cloak and infectors will get their fix. It to obvious of why and to many ppl are posting threads pointing out the reasons. Ppl on the defense for these overpowerd/unbalanced things would have better luck ice skating up hill.
Which is true. While others don't want it balance because they're using them and it will hurt their advantage over other players. For example: The Shotgun mag nerf.
Everyone was using shotguns, now to some people they are useless. So now they move to another weapon that does over excessive amount of damage. When one person sees that they use it then another then another. A chain reaction.
its not the infectors in general,just the immunizer. i check loadouts its always an immunizer. not complaining just clearifying.
Its too easy with Infector I destroy ppl with infector no ego perk or power. this game takes no skill at all
The PvP community of Defiance is so kind and civil
I think you are getting trolled here.
Even in PvE its easy to see that Immunizer needs next to no aiming to hit stuff, just hover crosshair somehere near the enemy and it will hit unless they go LoS.
Granted i havent even stepped to pvp yet and still the day i shot that weapon firstime i instantly tought "damn this weapon is so getting abused in pvp" and seems i was right. Next thing that gets propably abused is cloak and that new chargeblade, depending how hard it hits and how much crit multiplier it has.
EDIT: Fixed infector with immunizer as other infectors are slightly more balcanced aiming vice.
Thats what I thought. lies
Question: who is the real Han Solo?
The one with part of the name, or the one who shoots first?
The learning curve is, there is no learning curve. Sadly it's join them if you can't beat them, ..mmo-rpg pvp is a different story and what I was hoping for, because even though it sucks to be owned by a master who no doubt made better build-gear choices, its a fantasy world of respect and real learning on the way to the top. In defiance you have a floaty arcade style deathmatch that belongs in smaller number High quality matches like you see in cod and battlefield. The mix match is disorienting and is a step backwards in genre growth. Since you can't always trust the flawed systems that run defiance in the first place,( hit detection, cover, etc) having them combined with arcade mechanics like low gravity jumping? And rather poorly thought out Ego powers makes for a Childish experience where hardcore gamers are demoted to button smashers.
All of this posturing is juvenile and pointless. At the end of the day, all that matters is what Trion thinks. I suspect they have plenty of data to assess the weapons, their frequency, and how often players return to PvP after experiencing the cloak/infector/shotgun "game" we have now.
Personally, I decided I wasn't going to waste my time expending 10x the effort it requires to compete with rogues with homing needles and pets. I've gone back to other games for PvP. And for me, it is a much more enjoyable and balanced experience.