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***PS3 TITANS Hall of Fame*** NA & EU thread....

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  • 06-11-2013, 07:54 AM
    Urukubarr
    i would like to do the same Iron i got two Titan possiblities as well maybe even three!
  • 06-11-2013, 07:58 AM
    ironlungz949
    Quote:

    Originally Posted by Urukubarr View Post
    i would like to do the same Iron i got two Titan possiblities as well maybe even three!

    well feel free to post stats up here or pm if your more concerned about privacy
    or you could be boss and take a screenshot and post the img code here and let everyone see
  • 06-11-2013, 08:02 AM
    TravelerX1
    Cat: Not sure if you saw this or not, it was mixed in with some other posts:

    Now, I have been thinking about something....
    Why don't we see Titans that are not SMG's, LMG's, and AR's?
    Could it be that all other weapon classes cannot spawn with 4 Bonuses + XP?

    I think until someone shows up with a non SMG/LMG/AR with 5 that there may need to be a second "grading checklist" for these other weapons. Also some weapons don't spawn with Nano - Dets, RL's, Infectors, BMG's - So there would never be a Titan one of those either just on that fact. What do you think? Can we get some guidelines for these other fantastic weapons that will never make a Titan, but kick some @ss on the field of combat?
  • 06-11-2013, 08:03 AM
    skelly
    VBI Assault Rifle
    Sypon Nano
    Brutal Synergy
    XP Bonus +8% EGO Power duration on a critical kill
    x1.25 Melee Damage
    x1.15 Melee Damage
    25% of stowed weapon clip reloaded on a kill
    x1.25 Mag

    Think Ill use this one in a PvP Blur setup when I mod it out, have several more I'm leveling that I picked up over the weekend we'll see if any turn out ok ;)

    PSN - skell01
    Char name - Goth
  • 06-11-2013, 08:09 AM
    ironlungz949
    Quote:

    Originally Posted by TravelerX1 View Post
    Cat: Not sure if you saw this or not, it was mixed in with some other posts:

    Now, I have been thinking about something....
    Why don't we see Titans that are not SMG's, LMG's, and AR's?
    Could it be that all other weapon classes cannot spawn with 4 Bonuses + XP?

    I think until someone shows up with a non SMG/LMG/AR with 5 that there may need to be a second "grading checklist" for these other weapons. Also some weapons don't spawn with Nano - Dets, RL's, Infectors, BMG's - So there would never be a Titan one of those either just on that fact. What do you think? Can we get some guidelines for these other fantastic weapons that will never make a Titan, but kick some @ss on the field of combat?

    i agree i will make a guide for weapons that are nonoless by law of the defiance universe.....
  • 06-11-2013, 10:06 AM
    ironlungz949
    bumpbumpbump
  • 06-11-2013, 11:10 PM
    wizzard24
    I would like to know where this one falls in. It doesn't have any mods yet.

    VOT Techmag Pulser lvl 1647
    Synergy Cannoneer
    (1) +3 fire rate
    (2) +6 fire rate
    (3) 10% nano-effect chance for 2 sec. After full reload
    (4) 20% nano-effect chance for 2 sec. After full reload
    Weapon mastery + 10% crit multi to incoming targets
    x1.25 Crit Muit
    -0.30 Accuracy
    15% self revive recharge on revive of other player
    x1.10 Fire Rate
    Melee Biological
    DMG 133
    Fire Rate 27.5
    Mag 50
    Reload 1.4
    Crit Muit 2.0x
    Bloom 0.18

    Thanks in advance
  • 06-12-2013, 05:40 AM
    ironlungz949
    Quote:

    Originally Posted by wizzard24 View Post
    I would like to know where this one falls in. It doesn't have any mods yet.

    VOT Techmag Pulser lvl 1647
    Synergy Cannoneer
    (1) +3 fire rate
    (2) +6 fire rate
    (3) 10% nano-effect chance for 2 sec. After full reload
    (4) 20% nano-effect chance for 2 sec. After full reload
    Weapon mastery + 10% crit multi to incoming targets
    x1.25 Crit Muit
    -0.30 Accuracy
    15% self revive recharge on revive of other player
    x1.10 Fire Rate
    Melee Biological
    DMG 133
    Fire Rate 27.5
    Mag 50
    Reload 1.4
    Crit Muit 2.0x
    Bloom 0.18

    Thanks in advance

    nice gun man, but one of the bonuses restricts it on pvp
    i dub this.
    GODLY- orange weapon with 5 bonuses that are amazing for both PVP and PVE but the synergy bonuses are limited to PVP or PVE or orange weapon with 5 bonuses that are amazing for both PVP and PVE and with a synergy that will work flawless on all terrain combat: PVP & PVE but with NO NANO
    almost same thing happened to REFLEX.....perfect gun but bad synergy
  • 06-12-2013, 05:58 AM
    Mythos Autarkis
    how about this gun that I recently picked up:

    Orange VDT Tachmag Pulser
    Fire nano effect
    Ego: 1964
    Exp: 283187/104460
    Mod Slots: stock,mag and barrel unlocked scope is still locked
    expanded mag III mod attached

    Synergy: Rolling Thunder
    [1] +5% mag
    [2] +10% mag
    [3] +10% Hip Accuracy
    [4] +20% Hip Accuracy

    Mastery Bonus:
    not unlocked yet, exp has not been maxxed out

    Weapon Bonus's:
    x1.25 Crit Mult
    x1.03 Fire rate
    10% Ego power recharge on critical kill
    x1.25 mag

    melee: radiation

    Dmg: 126
    Fire Rate: 25.8
    Mag: 88
    Reload: 1.5
    Crit Mult: 1.9x
    Bloom: 0.20
  • 06-12-2013, 06:01 AM
    ironlungz949
    Quote:

    Originally Posted by Mythos Autarkis View Post
    how about this gun that I recently picked up:

    Orange VDT Tachmag Pulser
    Fire nano effect
    Ego: 1964
    Exp: 283187/104460
    Mod Slots: stock,mag and barrel unlocked scope is still locked
    expanded mag III mod attached

    Synergy: Rolling Thunder
    [1] +5% mag
    [2] +10% mag
    [3] +10% Hip Accuracy
    [4] +20% Hip Accuracy

    Mastery Bonus:
    not unlocked yet, exp has not been maxxed out

    Weapon Bonus's:
    x1.25 Crit Mult
    x1.03 Fire rate
    10% Ego power recharge on critical kill
    x1.25 mag

    melee: radiation

    Dmg: 126
    Fire Rate: 25.8
    Mag: 88
    Reload: 1.5
    Crit Mult: 1.9x
    Bloom: 0.20

    has the potential but i cant give final word on this until xp is maxed but let me know
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