Cool i hope to get to some of these with what i can.
"Story is definitely not depth."
This is opinion based. Story is depth for me and like you im not the only one who would think this way. I bet others agree with you that story isn't depth but thats based solely on the person playing. So I find depth in story.
"having my character grow and develop, attain cool new abilities and extending the realm of gameplay."
"At level cap I should have options and abilities available to me that give me a wider array of gameplay."
"Having passive increases isn't really adding depth or evolving gameplay, it just makes you slightly better at things you already do."
Lets tackle these 3 things together. Its seems the first two items are met by the game. You do grow with your character as they unlock new gear to look cooler, new weapons which give small upgrades but as you use them they level up more and more through the proficiencies. The higher the Ego Level you obtain the wider array of features within the game become available for you. So both 1 and 2 are in the game as is for your depths concerns.
The 3rd here is almost like a contradictory so its hard for me to understand. Your saying increases to your character do not add depth but yet in the first 2 quotes you say by having increases for your character would add depth.
So which is it for you? You find depth to be about your characters development but increases that are passive or selected through the ego grid dont count? I liked the examples you provided but i dont see that as depth. Just a feature in the game that could be added and give your character something cool and special about them.
I see this more like a Borderlands type request than a MMO where everyone starts out the same. We are all Ark hunters on this rock. Not Vault hunters who have unique powers. There are perks within the Ego Grid that do favor your Ego Skill and add to it. Increasing length and cooldowns. Decoy has an effect that decloaks cloaked units. Overcharge gets faster reloads. Blurr increase melee effects.
So depending on which Ego Skill you pick there are a ton of customization combinations you can do to make your character unique to you (^-^)b
"Basically, is the gameplay the same between ego 10 and ego 500? So far it's the same between 10 and 200ish."
Yes and no. I know this is not a helpful response so i'll try to explain why.
Yes its the same because Trion wanted to keep the player pool playing together regardless if your new or a well level'd vet. Someone who is new with an Ego score of 20 can be in a group with someone who has an ego score of 3,000 and still be of help. This is so co-op dungeons and pve content can be shared and experienced together without worrying about having to level up in a rookie zone, then move on to the hard more difficult areas.
With that said, a rank 20 isn't going to have the ego slots, inventory, leveld up weapons, or weapon proficiency to be able to out do the guy who is 3,000+ Thats to be expected and to be honest is how it should be. You put in the time you get the goods.
Here is the No part:
The starting zones have the basic bad guys you'll see all through the game. But later on in the game you will be introduced to more creative enemies. Some with ego skills for themselves. some with set attacks and rotations that you need to pay attention to them so you know when to shoot and when not to.
I can't explain any further than this. But there are things in the final game that we dont get to see in either Alpha or Beta. So be excited for the unknown and like me get excited for how soon we'll be able to find these new things together.
I hope this helps a bit. Please feel free to respond. I enjoy open discussions with people who are reasonable and humble. (^-^)b

