Hey! I can log onto the game! I'm going to wash my hands of this thread, grab breakfast, and go play some Defiance.
Ya'll entitled people have fun. I know I'm going to.
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Hey! I can log onto the game! I'm going to wash my hands of this thread, grab breakfast, and go play some Defiance.
Ya'll entitled people have fun. I know I'm going to.
In other words, you support YOUR right to have an opinion but deny others who don't share your asinine stance? Hilarious yet moronic. You and the insanely low amount of people you "surveyed" don't have this issue, therefore it shouldn't be an issue for anyone. Brilliant. You acknowledge that the OP excels in the game then turn around and assume he wants an "easy" experience ( I guess his constant ranking at the top of the leaderboard somehow doesn't display his ability to already prosper in the game). Brilliant. Did I miss anything in your mindboggling argument?
Well, all that is wrong with the immunizer (not all infectors) isnīt the damage at all, so there wont be much raw data that shows unbalance.
itīs all about the ~50m range, with autoaiming cartridges inside a realy big crosshair, no bloom,spread or anything else that would make you miss some bullets (like you do with every other weapon). Even if you would miss more of the cartridges, the "strain expander" bugs that weapon so much out, that it even doesnīt matter because it shoots so fast that it compansates everything.
you donīt even have to ADS so you can jump around like a squirrel on ecstasy and fire your "fully automatic" weapon (because of "strain expander") on sniper range and wont miss one cartridge if you just point somehow in enemies direction... no need to be pinpoint accurate with your aiming like with a sniper/AR/LMG (where you even have to ADS to hit something).... even with a guided RL or breakercannon you have to ADS and be accurate until it locks on.
In close combat itīs ok if you donīt have to ADS like with shotgun, smg or invader/canker.... but as long as all other weapons have to ADS on mid-/longrange to even hit something with some bullets (a lot still miss), the immunizer should have to do it too.
.... and donīt forget about the shooting through covers .
Thatīs the reason why people use it a lot and why itīs unbalanced in pvp.... itīs not the damage (the base damage is actually fine).... itīs just how the weapon handles... including the "strain expander".
Cant believe people are still asking for nerfs...
But then I think....do I really care? They game wont hurt too much from it.
People, is this game REALLY that hard? So what if they nerf a few things, if you got the skill it shouldint matter.
I went 12-7 last night in fright yard....ALL 7 deaths were from a immunizer...honestly..
I still did good, its not unbeatable or anything...but it is annoying as hell lol
Ok so obviously you didn't read my post. I said I could run away from them. As you pointed out genius. And at no time did I mention cloak so why are you?? You state I defend from a distance. That is a strategy anyone can employ and works against all weapons. Another genius observation. My statement was if a bug attacts you the computer gives the hit period. If i fire a three round burst from a tacc one will always miss. Infestors don't miss.
Honestly my biggest issue with infectors in pvp is this. (Thanks for this screenshot).
Imo, fire also has over the top visuals that make it difficult to see your surroundings, let alone react to what's going on, and I wish they'd tone them down. Reducing the size of the infections on players would make infectors much less irritating while neither nerfing their uniqueness or hindering PvE in any way.
I feel like developers and players knee-jerk about all kinds of things in this game because they are "overpowered", when really the issues aren't in the strength of the gun, it's the lack of fun.
Take shotguns for example. Their damage got nerfed, when that wasn't really the issue. The issue was that you felt helpless when a cloaked person walked up behind you and shot you and you died and never saw it coming. I don't remember there being a huge list of threads complaining about the Blur shotgunners, even though that was quite effective. You don't feel as helpless when you see them coming at you.
That and it was so easy to do, so it was happening ALL the time. At least a cloaked sniper has to have exceptional aim (and specific perks) to kill you in 1 shot, so it's more rare.
Infectors have similar issues. They aren't fun to die to, and they are super easy to use, so they are everywhere ruining the ability to enjoy PvP. There should be some adjustments to fix this. As I pointed out, reducing the visible size of the infections would help a lot.
I really think infectors should be looked at, but looked at carefully. Don't just 50% nerf it like the flare pistol and call it a day. (I miss you so bad flare pistol!)
So what makes them so strong? As I see it what makes infectors so strong are the following:
- Blocks vision when infected.
- Massive homing capability.
- Massive range.
- Ability to use while "bunny hopping" with no detriment.
- Inability to effectively roll to avoid bug spawns/reduce damage/increase visibility.
- Bugs attacking you from seemingly out of nowhere. (Spawning off other players).
- A semi-auto infector gets made into a full auto.
So which of these can we adjust without massive hits to PvE and without reducing their uniqueness?
Blocks vision when infected. Personally I see no reason to do this. It's just a nuisance and ruins fun. Please reduce the size they get to on players.
Massive homing capability. This is probably one thing that people get frustrated with as well. Dying to "infector noobs", but I actually get it. PvP shooters need their "noob tubes" to allow lower skilled players to get into PvP without feeling as frustrated fighting veterans. It's also part of what makes the weapon unique. Sucks to die to the noob that can't aim, but a necessary evil.
Massive range. This ONLY applies to the immunizer, which really is the only infector that's particularly out of balance in PvP. It's supposed to be an anti-sniper version so having long range makes sense. Perhaps a minimum range would help bring it in line? (e.g. it only infects at 20-40 meters un-modded). Yup, that's a big nerf.. don't freak out, I'm only spitballing here. All the other infectors have pretty pathetic range.
Ability to use while "bunny hopping". Not being able to bunny hop while shooting effectively would make a lot of weapons more viable. Infectors aren't the only culprit for this though. This would have to be adjusted for all weapons. Shotguns, Detonators, Rocket Launchers, and Infectors would probably be the main culprits for being able to do that. Personally though I like jumping around while shooting, I think it's fun. Anyone that's gone against me in PvP is probably well aware of my affinity for jumping like a mad fool shooting my detonator.
Bugs spawning from other players and attacking you. It's pretty terrible to walk around a corner and find 5 bugs that just leap right at you. There was no player shooting at you, and then you just go splat to bugs (or at least take heavy damage). At the very least I think bugs should get that little red warning triangle that grenades get so you have a chance to avoid walking around that corner. Most other options for this (having bugs only attack players you shoot for example) kind of ruin the uniqueness of the weapon and could have heavy PvE implications.
A semi-auto infector gets made into a full auto. Again, this is mainly an Immunizer problem. I'm actually not sure if this is intended. Usually adding a +1 burst you would expect a burst of 3 to turn into 4, or 5 turns into 6. Not +1 burst makes burst fire change to automatic fire. If that's intended I think it should be stated as so, and if it's not intended it should be fixed. (That would be a bug fix, not a nerf)
Anyway, trying to direct the conversation in a constructive way. Feel free to point out things I said that you disagree with or things I missed and keep the discussion productive. Or troll, I guess you can do that too...
OMG Thankyou Fuzzle!!!!!!! that picture says it all!!!!!!!!!!!!!!!!!!!!!!!!!!!!
are you aware that only occurs when you are shot a minimum of 15 shots on the left side of your characters head? do you realize how low the chance of that happening is?
it's ridiculous don't get me wrong, but people make it out to be waaaaay more common than it is.
The picture is definitely an extreme case, but it always blocks a lot of your vision. More than it should.
Thank Sdric. I was quoting his post from much earlier in the thread, because I think that issue is understated. Really makes fighting back difficult.