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If the Immunizer is intended to be anti-sniper, make it just that.

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  • 06-13-2013, 02:41 AM
    Zabuza
    If the Immunizer is intended to be anti-sniper, make it just that.
    I see all the complaint threads about this weapon and somewhat agree as my only battle strategy to fight them is to out power them (hope my grenade cd is up) or run the hell away (which doesn't help if you run into more immunizer users)

    I thought of a possible fix. It is supposed to be anti-sniper right? Why not make it only effective past a certain range. That way it still has some kind of "unique quality," lives up to the description, and makes sure it isn't the "go to" weapon for everything.

    Perhaps maybe it doesn't do anything unless the target is at least 25-30m away. That way to best strategy would be to charge them, and/or bio them so they don't kite you.

    It would still be powerful, but doesn't **** it up too bad, and gives me a way to beat it besides luck.

    Something could be done about the mobile range of the bugs, I had a herd of them after me all the way up (Ground to 3rd floor) the parking garage, and into the chute to 'B' before they died.
  • 06-13-2013, 02:51 AM
    Epyon
    I like this possible fix, not the best but hey, anything to keep them from dominating at all ranges. Or at the very least decrease the people who use them.
  • 06-13-2013, 02:55 AM
    Arsenic_Touch
    People really need to learn to adapt when it comes to the immunizer. It's useless at close range against someone with a shotgun or an assault rifle or LMG or SMG. At long range, a competent person is not going to stand there while someone continues to whittle you down and a competent person is going to shoot the bugs that spawn. The only change that needs to be done to the immunizer is the infection bubble that blocks part of your screen, outside of that you can counter them.
  • 06-13-2013, 02:56 AM
    jbob spittlewop
    I would have to agree with this, it isn't a nerf at all. It won't stop people from using canker/ immunizer combos and just switching but using two infectors would have its own draw backs.
  • 06-13-2013, 03:00 AM
    jbob spittlewop
    Quote:

    Originally Posted by Arsenic_Touch View Post
    People really need to learn to adapt when it comes to the immunizer. It's useless at close range against someone with a shotgun or an assault rifle or LMG or SMG. At long range, a competent person is not going to stand there while someone continues to whittle you down and a competent person is going to shoot the bugs that spawn. The only change that needs to be done to the immunizer is the infection bubble that blocks part of your screen, outside of that you can counter them.

    Oh yes, those bugs that tend to just sort of vanish and teleport sparatically? Mean while your shields are totally gone and I'm sure the 6 cloaked fellows will be kind enough to allow you the time to stomp those silly pests.
  • 06-13-2013, 03:02 AM
    Turantula
    Quote:

    Originally Posted by Arsenic_Touch View Post
    People really need to learn to adapt when it comes to the immunizer. It's useless at close range against someone with a shotgun or an assault rifle or LMG or SMG. At long range, a competent person is not going to stand there while someone continues to whittle you down and a competent person is going to shoot the bugs that spawn. The only change that needs to be done to the immunizer is the infection bubble that blocks part of your screen, outside of that you can counter them.

    I'd agree with this if most infectorers didnt jump around like idiots when you run up on them. Youre right lmgs and ar's as well as smgs do well against them up close, but they have strain reducers attached, which most do, coupled with an increased fire rate bonus, your still pretty much dead either way. I handle them best up close with a scatter gun or fragger. Hey they dont have to aim, well neither do I hardly lol.
  • 06-13-2013, 03:11 AM
    jbob spittlewop
    And on the topic of infectors and weapon discriptions, why do the cankers spawn bugs when the description clearly says it does not?
  • 06-13-2013, 03:15 AM
    Turantula
    Quote:

    Originally Posted by jbob spittlewop View Post
    And on the topic of infectors and weapon discriptions, why do the cankers spawn bugs when the description clearly says it does not?

    Seems that said bug gun is obviously bugged lol
  • 06-13-2013, 03:19 AM
    Zabuza
    Quote:

    Originally Posted by Arsenic_Touch View Post
    The only change that needs to be done to the immunizer is the infection bubble that blocks part of your screen, outside of that you can counter them.

    That does need to change too. It is difficult to determine if I am running or walking during blur when my back is covered in herpes.
  • 06-13-2013, 03:21 AM
    Maledict
    Quote:

    Originally Posted by jbob spittlewop View Post
    And on the topic of infectors and weapon discriptions, why do the cankers spawn bugs when the description clearly says it does not?

    1 2 or 3 bugs when target dies is the same for all of them.


    Atm my advice is
    Roll to cure dot and out run bugs with escape artist if needed.
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