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If the Immunizer is intended to be anti-sniper, make it just that.

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  • 06-13-2013, 07:56 AM
    greatdividers
    Quote:

    Originally Posted by Shogo_Yahagi View Post
    It seems abundantly clear that PvPers love hyperbole.

    dat generalization. you're referring to the vocal minority(whiners), not all pvpers.
  • 06-13-2013, 09:06 AM
    DarKStaR
    Not sure if this has already been cleared up...

    With regard to the Canker not spawning bugs, this is actually working as intended.
    Regualr model Infectors spawn a bug every time the target has been hit 5 times, the Canker does not.
    Infectors also spawn bugs when an infected target is killed while infected - 1 bug for each infection mark visible on the crosshair.
  • 06-13-2013, 09:39 AM
    Zabuza
    Quote:

    Originally Posted by Finish the Fight View Post
    I’m currently working on lvling my Semi-auto snipers to 10 and have np getting headshot from the hip.

    Against players too?
  • 06-13-2013, 09:42 AM
    Zabuza
    Quote:

    Originally Posted by Shogo_Yahagi View Post
    Just take anything the PvPers whine about away from them. When they have no guns, everything will be perfectly balanced. Problem solved, and they won't ruin PvE in the process.

    Hug war!!!

    2 hours later....

    Nerf Hugging!!
  • 06-13-2013, 10:37 AM
    Zoranth
    People whining about different weapons used during PvP!
    To be quite frank, the only way they are going to make any PvP match based on Skill instead of alleged OP weapons is to make it so that every person has the same exact loadout once entering the PvP arena. We all get the same kinds of uniforms, why not the same weapons.

    There should be a PvE loadout 1-5 Tab and then a PvP 1-5 Tab in the loadouts screen. You can specify which EGO branch you want for PvP and give everyone the exact same number of perk slots independent of a persons actual EGO level such as 4. I chose 4 so you can use the 2 main perks specific to the EGO you choose and 2 extras.

    Also make it so that your weapon loadouts are selected from a basic set of weapons without mods, synergies or nano (not weapons in your own inventory). Every one uses the same basic shield and you have a choice of which basic grenades to use. This would make your PvP experience completely SKILL based and stop the constant complaining about OP weapons in PvP thus making Trion nerf the said weapon so much that it becomes basically useless in PvE.

    This would make it so that an EGO 500 has the exact same experience in PvP as the EGO 5000 person and would be based solely upon the individuals capabilities and skill in the PvP arenas!
  • 06-13-2013, 10:40 AM
    greatdividers
    Quote:

    Originally Posted by Zoranth View Post
    To be quite frank, the only way they are going to make any PvP match based on Skill instead of alleged OP weapons is to make it so that every person has the same exact loadout once entering the PvP arena. We all get the same kinds of uniforms, why not the same weapons.

    There should be a PvE loadout 1-5 Tab and then a PvP 1-5 Tab in the loadouts screen. You can specify which EGO branch you want for PvP and give everyone the exact same number of perk slots independent of a persons actual EGO level such as 4. I chose 4 so you can use the 2 main perks specific to the EGO you choose and 2 extras.

    Also make it so that your weapon loadouts are selected from a basic set of weapons without mods, synergies or nano (not weapons in your own inventory). Every one uses the same basic shield and you have a choice of which basic grenades to use. This would make your PvP experience completely SKILL based and stop the constant complaining about OP weapons in PvP thus making Trion nerf the said weapon so much that it becomes basically useless in PvE.

    This would make it so that an EGO 500 has the exact same experience in PvP as the EGO 5000 person and would be based solely upon the individual skill level!

    no it wouldn't. people would figure out which of the 5 loadouts is the strongest and everyone would use it.
  • 06-13-2013, 11:24 AM
    Nefarious
    or better yet make the infector inaccurate as hell the more you move around and shoot it...

    But the up side to moving to a stand still and shooting it is...der der der It auto hits for you! Just like it does now!

    What? No good? :(

    Well I guess we can keep it as it is now and let it be able to always Auto Aim Bot. Even when bunny hopping around and strafing all over the place. That's much better! :)


    How is this even a discussion ppl??
  • 06-13-2013, 11:25 AM
    greatdividers
    Quote:

    Originally Posted by Nefarious View Post
    Auto Aim Bot.

    do you know what the difference is between homing and "auto aim bot"?
  • 06-13-2013, 11:29 AM
    Nefarious
    Quote:

    Originally Posted by greatdividers View Post
    do you know what the difference is between homing and "auto aim bot"?

    hmmm lets see. Aim the gun in the general direction of what you want to hit. And it hits for you.
  • 06-13-2013, 12:26 PM
    Shogo_Yahagi
    Quote:

    Originally Posted by Nefarious View Post
    or better yet make the infector inaccurate as hell the more you move around and shoot it...

    Really? You don't see the problem posed by an anti-sniper weapon that requires you to stand still?
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