If the Immunizer is intended to be anti-sniper, make it just that.
I see all the complaint threads about this weapon and somewhat agree as my only battle strategy to fight them is to out power them (hope my grenade cd is up) or run the hell away (which doesn't help if you run into more immunizer users)
I thought of a possible fix. It is supposed to be anti-sniper right? Why not make it only effective past a certain range. That way it still has some kind of "unique quality," lives up to the description, and makes sure it isn't the "go to" weapon for everything.
Perhaps maybe it doesn't do anything unless the target is at least 25-30m away. That way to best strategy would be to charge them, and/or bio them so they don't kite you.
It would still be powerful, but doesn't **** it up too bad, and gives me a way to beat it besides luck.
Something could be done about the mobile range of the bugs, I had a herd of them after me all the way up (Ground to 3rd floor) the parking garage, and into the chute to 'B' before they died.
People whining about different weapons used during PvP!
To be quite frank, the only way they are going to make any PvP match based on Skill instead of alleged OP weapons is to make it so that every person has the same exact loadout once entering the PvP arena. We all get the same kinds of uniforms, why not the same weapons.
There should be a PvE loadout 1-5 Tab and then a PvP 1-5 Tab in the loadouts screen. You can specify which EGO branch you want for PvP and give everyone the exact same number of perk slots independent of a persons actual EGO level such as 4. I chose 4 so you can use the 2 main perks specific to the EGO you choose and 2 extras.
Also make it so that your weapon loadouts are selected from a basic set of weapons without mods, synergies or nano (not weapons in your own inventory). Every one uses the same basic shield and you have a choice of which basic grenades to use. This would make your PvP experience completely SKILL based and stop the constant complaining about OP weapons in PvP thus making Trion nerf the said weapon so much that it becomes basically useless in PvE.
This would make it so that an EGO 500 has the exact same experience in PvP as the EGO 5000 person and would be based solely upon the individuals capabilities and skill in the PvP arenas!