Powered by vBulletin

If the Immunizer is intended to be anti-sniper, make it just that.

Printable View

Show 40 post(s) from this thread on one page
Page 2 of 2 FirstFirst Previous 1 2
  • 06-13-2013, 12:33 PM
    Nefarious
    Quote:

    Originally Posted by Shogo_Yahagi View Post
    Really? You don't see the problem posed by an anti-sniper weapon that requires you to stand still?

    What more do you want? It automatically hits for you when you hit the trigger button. Is that not enough?? Seems pretty damn powerful to me. Nothing said it had to be the 'end all' anti-sniper weapon.

    But I already replied to this question you asked before it was even posted.


    Quote:

    Originally Posted by Nefarious View Post

    Well I guess we can keep it as it is now and let it be able to always Auto Aim Bot. Even when bunny hopping around and strafing all over the place. That's much better! :)

  • 06-13-2013, 12:37 PM
    greatdividers
    infectors don't 'auto aim bot'....
  • 06-13-2013, 12:51 PM
    Shogo_Yahagi
    Quote:

    Originally Posted by Nefarious View Post
    What more do you want? It automatically hits for you when you hit the trigger button. Is that not enough?? Seems pretty damn powerful to me. Nothing said it had to be the 'end all' anti-sniper weapon.

    But I already replied to this question you asked before it was even posted.

    I think you quoted the wrong thing, because that doesn't even remotely answer my question.
  • 06-13-2013, 12:55 PM
    KjcKiesh
    Like the idea OP, haven't played much PvP personally to experience lots of infector anal probing
    Maybe they could have it similar to other games where the projectiles fire out ridiculously wide at first and then convene/home in on the target at the range you have stated (25-30m), so the only way to use it at lower ranges would be point blank, but against a shotgun user u'd have little chance...
  • 06-13-2013, 01:12 PM
    Shogo_Yahagi
    Quote:

    Originally Posted by KjcKiesh View Post
    Like the idea OP, haven't played much PvP personally to experience lots of infector anal probing
    Maybe they could have it similar to other games where the projectiles fire out ridiculously wide at first and then convene/home in on the target at the range you have stated (25-30m), so the only way to use it at lower ranges would be point blank, but against a shotgun user u'd have little chance...

    Wait a second... You haven't played much PvP, haven't seen a problem with Immunizers, but you're willing to completely cripple them for everyone under most circumstances just because you saw a PvPer whine about them? OMG! You work for Trion! It's a dev! Hey, everybody! It's a dev!
  • 06-13-2013, 01:19 PM
    Orbital
    A overpower SAW or blur shotgun combo will dismantle most immunizer users with little hastle in PVP, I use them as a back up but 70-80% of the time I am using a pump shotgun. Detonators and SAWs are way more of a threat most of the time.
  • 06-13-2013, 02:15 PM
    IntenseSpirit
    Try removing homing abilities from hipfire (for all infectors); then give the Immunizer a scope.
  • 06-13-2013, 04:51 PM
    Shadow Viper
    Quote:

    Originally Posted by Zabuza View Post
    I see all the complaint threads about this weapon and somewhat agree as my only battle strategy to fight them is to out power them (hope my grenade cd is up) or run the hell away (which doesn't help if you run into more immunizer users)

    I thought of a possible fix. It is supposed to be anti-sniper right? Why not make it only effective past a certain range. That way it still has some kind of "unique quality," lives up to the description, and makes sure it isn't the "go to" weapon for everything.

    Perhaps maybe it doesn't do anything unless the target is at least 25-30m away. That way to best strategy would be to charge them, and/or bio them so they don't kite you.

    It would still be powerful, but doesn't **** it up too bad, and gives me a way to beat it besides luck.

    Something could be done about the mobile range of the bugs, I had a herd of them after me all the way up (Ground to 3rd floor) the parking garage, and into the chute to 'B' before they died.

    Just because you keep getting killed by a certain weapon doesn't mean it needs nerfed.

    It's Fine, Learn to Play

    Adapt and Overcome

    Stop Crying
  • 06-13-2013, 06:58 PM
    BrassRazoo
    The funny thing about it being a anti-sniper weapon is no-one really uses Snipers in PvP and this is where people are complaining about the Immunizer.
    Long range weapons should require ADS and be single shot or semi-automatic.
    Not full auto hip firing weapons.
  • 06-13-2013, 07:03 PM
    thejx4
    Quote:

    Originally Posted by BrassRazoo View Post
    The funny thing about it being a anti-sniper weapon is no-one really uses Snipers in PvP and this is where people are complaining about the Immunizer.
    Long range weapons should require ADS and be single shot or semi-automatic.
    Not full auto hip firing weapons.

    and when I do use snipers, I only get killed by other snipers.

    Change the reticle. If the target isn't within the general area of the reticle, then the shots should not home into that target.
    The ridiculous amount of bunny hoppers in this game is almost a direct result of detonators and infectors
  • 06-13-2013, 07:10 PM
    BrassRazoo
    Another issue with bunny hoping and small mag weapons is that you cannot reload while rolling.
    You can reload in the air, so with single shot weapons like Sawn-Off Shotguns (yes Sawn-Off) and Rocket Launchers jumping sort of helps with that and you can evade and reload.
    Enabling reload while rolling may reduce bunny hopers, maybe.
  • 06-13-2013, 07:23 PM
    thejx4
    Quote:

    Originally Posted by BrassRazoo View Post
    Another issue with bunny hoping and small mag weapons is that you cannot reload while rolling.
    You can reload in the air, so with single shot weapons like Sawn-Off Shotguns (yes Sawn-Off) and Rocket Launchers jumping sort of helps with that and you can evade and reload.
    Enabling reload while rolling may reduce bunny hopers, maybe.

    This doesn't really help all that much on consoles, due to the weird aim sensitivity when you ADS. People roll enough as it is, and the fact that you can roll and keep up with someone running, is kind of weird. Rolling should either have less distance, or a slower speed. The problem with bunny hoppers, is that you really don't lose accuracy, combine that with detonators which don't rely on accuracy, and you have a living hell. Everyone is gonna have to start rolling with bio nades, which creates another problem.
  • 06-13-2013, 07:27 PM
    Aphotic Bliss
    Quote:

    Originally Posted by Turantula View Post
    I'd agree with this if most infectorers didnt jump around like idiots when you run up on them. Youre right lmgs and ar's as well as smgs do well against them up close, but they have strain reducers attached, which most do, coupled with an increased fire rate bonus, your still pretty much dead either way. I handle them best up close with a scatter gun or fragger. Hey they dont have to aim, well neither do I hardly lol.

    What do you expect people to do just stand still and let you shoot at them!?
  • 06-13-2013, 07:29 PM
    Aphotic Bliss
    Quote:

    Originally Posted by Shadow Viper View Post
    Just because you keep getting killed by a certain weapon doesn't mean it needs nerfed.

    It's Fine, Learn to Play

    Adapt and Overcome

    Stop Crying

    I love you; you understand...<3
  • 06-13-2013, 07:31 PM
    thejx4
    Quote:

    Originally Posted by Aphotic Bliss View Post
    What do you expect people to do just stand still and let you shoot at them!?

    Other weapons lose accuracy as you move, jump, etc. Infectors do not. None of their stats change. They aren't even really affected by falloff dmg. If you ever played Halo, you'd know that Infectors are just a horribly implemented version of them, that spawn bugs. Needlers sucked unless you could get a good bit of your clip to hit the enemy, which would cause an explosion. And they didn't home in as well as Infectors. There were tradeoffs.
  • 06-13-2013, 07:43 PM
    Aphotic Bliss
    Quote:

    Originally Posted by thejx4 View Post
    Other weapons lose accuracy as you move, jump, etc. Infectors do not. None of their stats change. They aren't even really affected by falloff dmg. If you ever played Halo, you'd know that Infectors are just a horribly implemented version of them, that spawn bugs. Needlers sucked unless you could get a good bit of your clip to hit the enemy, which would cause an explosion. And they didn't home in as well as Infectors. There were tradeoffs.

    That doesn't answer my question. They aren't affected by falloff damage because they have a homing range which is a maximum distance! Meaning they are limited to the amount of distance to which they could hit you at...<3
  • 06-13-2013, 08:47 PM
    Nefarious
    Quote:

    Originally Posted by Shadow Viper View Post
    Just because you keep getting killed by a certain weapon doesn't mean it needs nerfed.

    It's Fine, Learn to Play

    Adapt and Overcome

    Stop Crying

    Ahhhh poor baby binks over here is acting all high and mighty like he does. Aint it cute.

    I think he is always posting this lame reply because he uses the infector and doesint want it to get balanced.

    Looks like he doesint want to learn to play and adapt or overcome. And because of that he is always crying in every infector nerf thread. :(

    Im starting to feel sorry for you Viper. Im starting to think you have no thumbs or something. And that's why you desperately defend infectors. Its like you need the infector to stay the way it is just so you have a chance to break an even K/D in PvP. Is that the case? Were you born without thumbs?
Show 40 post(s) from this thread on one page
Page 2 of 2 FirstFirst Previous 1 2
All times are GMT -7. The time now is 10:23 AM.
Powered by vBulletin™ Version 4.1.3
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.