Powered by vBulletin

PVP daily contracts a real drag

Printable View

  • 06-16-2013, 02:12 PM
    Tailman
    PVP daily contracts a real drag
    I'm sure this has already been mentioned numerous times but I think the Echelon contracts need to be addressed. My Echelon reputation is already lagging way behind because of previous impossible contracts (Freight Yard contracts before we had it!?) and the contracts we are given are often extremely tedious and too time consuming.

    In particular I am referring to the following challenges; Turret Kills, Rescue Kills, Attack Kills etc. These types of contracts are extremely situational and as a casual player (work full time) I often don't have the time or even patience to complete them. I'm not saying that the game should pander simply to the casual player though the time scales involved should be more aligned to the other contracts. It shouldn't take hours for a measly 10 points of reputation in my opinion.
  • 06-16-2013, 05:52 PM
    Snakegriffin694
    Extremely tedious? The challenges you listed above i can complete in a single game of fright yard/Observatory. They are extremely situational but that only requires to frequently put yourself in the situation. Contracts are where they should be. Get better at pvp.
  • 06-16-2013, 06:21 PM
    Zantros
    Quote:

    Originally Posted by Snakegriffin694 View Post
    Extremely tedious? The challenges you listed above i can complete in a single game of fright yard/Observatory. They are extremely situational but that only requires to frequently put yourself in the situation. Contracts are where they should be. Get better at pvp.

    I partially agree.. The part I agree with is that it is only time consuming if you don't put yourself in the situation the contract call for.. You can't sit on defense and expect to get Attack Kills.. If any contract for Echelon needs to be removed, it needs to be the Turret Kills.. That simply promotes behavior that hinders team based gameplay.. When you have 8 of 16 people all sitting on their haunches either waiting on the next cerb spawn or refusing to jump in the driver's seat, it gets rediculous.. It is counter-productive and needs to go! The rest of the contracts are fine as they give incentive to either do objectives or stick with your teammates..
  • 06-16-2013, 06:47 PM
    treadingwater
    Quote:

    Originally Posted by Snakegriffin694 View Post
    Extremely tedious? The challenges you listed above i can complete in a single game of fright yard/Observatory. They are extremely situational but that only requires to frequently put yourself in the situation. Contracts are where they should be. Get better at pvp.

    Yeah good luck with getting 5 rescue kills in 1 match. trollmuch
  • 06-16-2013, 07:04 PM
    Snakegriffin694
    Agree on Turret kills. It does keep half the team at spawn area waiting for the turret. But for other contracts being Tedious. no
  • 06-16-2013, 07:05 PM
    Snakegriffin694
    Just did it with today's daily. Your just bad I adv 15 kills a game. Invite to game and ill be happy to show. completed daily today in under 25 minutes
  • 06-16-2013, 07:07 PM
    treadingwater
    Quote:

    Originally Posted by Snakegriffin694 View Post
    Just did it with today's daily. Your just bad I adv 15 kills a game. Invite to game and ill be happy to show. completed daily today in under 25 minutes

    Put it on youtube, dip****. You can barely put sentences together.
  • 06-16-2013, 07:08 PM
    Snakegriffin694
    Waste of my time. Your just mad that you can't complete these dailies without getting butthurt. Sorry you're always the bridesmaid while im MVO. Gamertag: snakegriffin694 Server NA. xbox360. send me an invite and ill show you.
  • 06-17-2013, 10:17 AM
    Tailman
    I suppose 'extremely tedious' was a bit of an exaggeration. What I should have said was they should maybe implement changes that promote the same style of play. 'Attack kills' could be replaced with simply 'capture x amount of flags and 'rescue kills' maybe changed to 'x amount of kills' or even 'amount of kills with a particular kind of weapon'. As for the 'Turret kills' I feel that simply has to go as have people have already mentioned queuing for a turret spot can become a bit tiresome.

    That's just my opinion though. You can tell me to l2p but I just feel it's something that could be improved.
  • 06-17-2013, 02:19 PM
    Mtn_Magic
    Quote:

    Originally Posted by Tailman View Post
    I'm sure this has already been mentioned numerous times but I think the Echelon contracts need to be addressed. My Echelon reputation is already lagging way behind because of previous impossible contracts (Freight Yard contracts before we had it!?) and the contracts we are given are often extremely tedious and too time consuming.

    In particular I am referring to the following challenges; Turret Kills, Rescue Kills, Attack Kills etc. These types of contracts are extremely situational and as a casual player (work full time) I often don't have the time or even patience to complete them. I'm not saying that the game should pander simply to the casual player though the time scales involved should be more aligned to the other contracts. It shouldn't take hours for a measly 10 points of reputation in my opinion.

    chit like this is the reason the game is dying. there should be no more nerfs. next thing you know we will be fighting with tablespoons in a sandbox. comon guys get real!! there is nothing in this game that is challenging. play more and it comes easy. i agree with snakegriffin694. dont come on the forums whining about how something is to hard when its really your lack of skill. im not trying to sound like a jerk but geez im sick of seeing threads that the devs actually consider because of a bunch of nonplayers that complain enough that they actually nerf the game. with the end result being they still get owned and eventually move on to a game like spongbob and get it nerfed to.
  • 06-18-2013, 12:19 PM
    Tailman
    Quote:

    Originally Posted by Mtn_Magic View Post
    chit like this is the reason the game is dying. there should be no more nerfs. next thing you know we will be fighting with tablespoons in a sandbox. comon guys get real!! there is nothing in this game that is challenging. play more and it comes easy. i agree with snakegriffin694. dont come on the forums whining about how something is to hard when its really your lack of skill. im not trying to sound like a jerk but geez im sick of seeing threads that the devs actually consider because of a bunch of nonplayers that complain enough that they actually nerf the game. with the end result being they still get owned and eventually move on to a game like spongbob and get it nerfed to.

    I don't think I ever said it was too hard. I just don't like queuing for turrets or camping flags. Got better things to do.
  • 06-18-2013, 12:41 PM
    Blu
    get at me when your Echelon status rolls back to being unknown, after it was reliable or trusted.. there was a patch that came out many thursdays ago and if you was on and the servers crashed it reset several pursuits.. comp multiplayer being one of them..

    i can take a picture and show you where i have pursuits in grey that say 6/50 done, it should be white, but its grey and others are back to white..

    when i submitted a ticket on this, i didnt do it the next few days after the roll back, cause i dont play pvp at all anymore, but when they brought back freight yard i noticed it, i submitted my ticket a week or so ago, and was told everything is working fine now, but thats not the point, i lost alot of hours of pvp pursuits due to this patch and server crashed that resulted in a rollback of pursuits..
    i got my combat ones and every other one fixed no problem, but i did submit that ticket a few days after it happend, not weeks later, after things have been fixed..

    i just hate pvp of this game, mainly the outfits we must wear and the fact that weapons are getting nerfed because of pvp..

    either way, have to either get over it, try again or move on..

    alot of ppl have done the latter of the 3..
  • 06-18-2013, 11:56 PM
    Riz
    OP is right on many things though. My Echelon-rep is running behind on the others as well (together with the Soleptor-rep due to no weekly contracts). Working fulltime here, and simply dont have the time to finish the daily contracts on a daily base. Not to mention the 'impossibility' of some. Kill 20 players in TDM or 5 EGO-kills is easy enough. The others simply rely on random luck or get in the way of teamwork.

    Some simple examples:
    -Get 10 Turretkills in FY
    /16 players per team all aiming for that one spot in the Cerberus, good luck lol.
    /If you get in the Turret seat, big chance your driver wont drive cause his buddy isnt in the Turret-seat.
    /If 2 buds are driving and shooting, they go 'suicide' for as many kills as possible. Every strategic move or cappoints become irrelevant.

    -Rescue kills
    /Get teamed with a few really ******ed kamikaze-pilots and youll never get 'em. Simply cause the teammate must not die to get a rescue-kill. I score an average of 1 each Observatory-match, and since i work fulltime and have a family that demands attention i simply dont have the time to complete 5 matches.

    -Avenger kills
    /These are actually easy to accomplish. But i find myself cloaked, seeing a teammate get shot and dont help him at all. I stand there camping, waiting for my teammate's death so i can get the avenger-kill. I believe thats not the way TEAM!!Deathmatch should be played, but hey, need the contract right? So this contract actually kills teamplay, the personal objective of completing the contract goes above the teamwin.

    -10 Attack kills in FY
    /Yup, we all storm into an enemy's point, kill them. Then screw the point, forget about defending it and just move on to the next red point. Let the other team recap the point you just took and go back after shooting some at the 2nd point. FY is supposed to be Capture and Hold, well... With this contract forget about Capture and certainly dont mind the Hold-part. Somehow this contract conflicts with how FY is supposed to be played. Again personal objectives are more important then the outcome of the match: the win.
  • 06-19-2013, 01:07 AM
    zambeezi
    Quote:

    Originally Posted by Blu View Post
    either way, have to either get over it, try again or move on..

    alot of ppl have done the latter of the 3..

    I'm one of them. It takes up to 45 minutes to get into a game (Freight Yard) and then it's just cloak, shotgun and infector... Extremely boring!
  • 06-19-2013, 01:11 AM
    Cephious
    Quote:

    Originally Posted by treadingwater View Post
    Yeah good luck with getting 5 rescue kills in 1 match. trollmuch

    Quote:

    Originally Posted by Snakegriffin694
    Get better at pvp

    Done it, not often but I have gotten 5 rescue kills in a match more than once. Echelon contracts aren't any more tedious than collecting optic scopes from Delta Bunker. crymuch
  • 06-19-2013, 01:13 AM
    brotheraiden
    Contracts should be removed from PvP all together. This is meant to be a MMORPG Coop game. The players that dont enjoy PvP are locked out of normal game pursuits due to echelon requirements.
    Contracts in PvP cause all kinds of issues for the plays that want PvP as well.
    Plus lets not get into the balancing of the game for PvP damaging the normal game modes.
    PvP currently in m view should be scraped and redesigned.
  • 06-19-2013, 01:27 AM
    Cephious
    Quote:

    Originally Posted by brotheraiden View Post
    Contracts should be removed from PvP all together. This is meant to be a MMORPG Coop game. The players that dont enjoy PvP are locked out of normal game pursuits due to echelon requirements.
    Contracts in PvP cause all kinds of issues for the plays that want PvP as well.
    Plus lets not get into the balancing of the game for PvP damaging the normal game modes.
    PvP currently in m view should be scraped and redesigned.

    Meant to be a MMORPG Coop game because you want it to be? Some people... STRAIGHT FROM THE HORSES MOUTH

    The link above will take you to the defiance.com main website where if you click 'What is Defiance?' you won't find anything saying "Defiance is a Massive Online Multiplayer Role Playing Game Co-Op Game"
    1. That sounds dumb
    2. Yes it is an MMO
    3. Yes you kinda assume a 'role'
    4. It has always been advertised as a MMO TPS
    5. I could keep pointing out the obvious...but won't.
  • 06-19-2013, 01:46 AM
    brotheraiden
    So you don't do arkfalls with other plays in a coop fashion? You don't have coop instances?
    The point is in any game players shouldn't be locked out of content or forced into doing things they don't enjoy.
    If you don't like PvP you cannot complete some nonPvP pursuits.
    Contracts in PvP ruin the gaming experience for the PvP players as already stated in previous posts here.
All times are GMT -7. The time now is 03:25 PM.
Powered by vBulletin™ Version 4.1.3
Copyright © 2021 vBulletin Solutions, Inc. All rights reserved.