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Alexri, thanks very much for your effort and for taking the time to test and post this info.
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Np :)
Pistol version of this available here:
http://forums.defiance.com/showthrea...839#post865839
Tried to update this thread to contain both, but:
*can't edit title
*it won't let me post all the screenshots in a single post
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Good job Alexri. I've been using this mod on a VOT pulser (along w/burst mod) for a while now. It felt good, but good to see the number ranges visually.
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Byootiful experiment. I like it
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Well I'm certainly glad I never got rid of the (4) +8 Falloff mods I have.
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Great post man. Just to clear things up falloff damage means that your weapon will do more consistant over extended range. For example gun may do 125 damage between 1-13 meters but only 109 damage between 13-21 meters with out a mod. With the mod you can do 125 damage between 13-21 meters. Hope that makes sense.
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Thanks for the visual representation, I always knew what Falloff was but didn't really know how to place it in terms of in game meters.
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I also did the test and yes for instance for the Wolfhound it's good. But if you use the Wolfhound as a crit spot hitter on things up close, then 1.07 damage mod would be better. But if you're medium range away shooting at things a long with the Wolfhound, then you may want this mod.