EDIT: Until Trion gets a grip, I will not contribute to the success of this game
EDIT: Until Trion gets a grip, I will not contribute to the success of this game
that is awesome, thanks!
Title is supposed to say falloff ofc >.< hopefully a mod can fix it, for the sake of finding it in searches
Ya, would be nice if the DEVs gave us some input on these kinds of things...
Well done sir and thank you.
So, in terms of pushing the most damage the furthest does this mean this mod would better for low damage, high rate of fire weaponry while the +damage mod would be better for high damage, low rate of fire weaponry?
Thank you very much for this data! Sorry I have nothing to contribute, but I feel like you deserve recognition for doing this.
It should be noted that my conclusions aren't necessarily right. These results could be explained by an actual extended range rather than extra damage at preset ranges, you'd essentially need more data to confirm- and for more weapon types. Assuming I'm right though, this would benefit low damage weapons more.
Nice work there, Alexri. Dropped it in the sig.
Did the same test with pistols, and it proved my initial hypothesis about damage wrong. See updated first post.
Alexri, thanks very much for your effort and for taking the time to test and post this info.
Np :)
Pistol version of this available here:
http://forums.defiance.com/showthrea...839#post865839
Tried to update this thread to contain both, but:
*can't edit title
*it won't let me post all the screenshots in a single post
Good job Alexri. I've been using this mod on a VOT pulser (along w/burst mod) for a while now. It felt good, but good to see the number ranges visually.
Byootiful experiment. I like it
Well I'm certainly glad I never got rid of the (4) +8 Falloff mods I have.
Great post man. Just to clear things up falloff damage means that your weapon will do more consistant over extended range. For example gun may do 125 damage between 1-13 meters but only 109 damage between 13-21 meters with out a mod. With the mod you can do 125 damage between 13-21 meters. Hope that makes sense.
Thanks for the visual representation, I always knew what Falloff was but didn't really know how to place it in terms of in game meters.
I also did the test and yes for instance for the Wolfhound it's good. But if you use the Wolfhound as a crit spot hitter on things up close, then 1.07 damage mod would be better. But if you're medium range away shooting at things a long with the Wolfhound, then you may want this mod.