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I think Bits (and by association outfits and ect) are overpriced.

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  • 06-25-2013, 07:41 PM
    Atticus Batman
    Edited for spelling = My problem is ONE Nomad will cost me 11.00 but for ONLY 10 dollars I could buy ONE of their DLCs when released.

    Do the math people. 1 truck for 11.00 or several items by gettin ONE DLC for 10.00? IS it really that hard to realize the 5 dlc (with MORE stuff) is cheaper than 4 full outfits from their store?!
  • 06-25-2013, 08:08 PM
    Fancypants
    Quote:

    Originally Posted by Atticus Batman View Post
    My proble is ONW Noamad will cost me 11.00 but for ONLY 10 dollars I could buy ONE of their DLCs when released.

    Do the math people. 1 truck for 11.00 or several items by gettin ONE DLC for 10.00? IS it really that hard to realize the 5 dlc (with MORE stuff) is cheaper than 4 full outfits from their store?!

    http://store.steampowered.com/app/224610/

    Well, people can buy the 5 DLC Season Pass for $29.99 on Steam, instead of buying them all $10 at a time which would be $50.00 which you seem to be suggesting.

    So yeah, it's highly likely there are things people don't know regarding better value and pricing.
  • 06-25-2013, 08:17 PM
    Atticus Batman
    Quote:

    Originally Posted by Fancypants View Post
    http://store.steampowered.com/app/224610/

    Well, people can buy the 5 DLC Season Pass for $29.99 on Steam, instead of buying them all $10 at a time which would be $50.00 which you seem to be suggesting.

    So yeah, it's highly likely there are things people don't know regarding better value and pricing.

    It is 39.99 on consoles for the season pass. It is wonderful that pc players save 20dollars for buying the pass through Steam but last I looked console players only save 10 dollars but fifty dollars for all that is STILL better than 50 dollars for FOUR outfits! Afterall some will NOT buy the season pass for different reasons and only buy the DLC as it is released.

    edit: http://community.defiance.com/en/201...-pass-is-here/

    http://www.gamestop.com/ps3/dlc/defi...on-pass/108143

    http://www.gamestop.com/xbox-360/dlc...-points/108145

    http://marketplace.xbox.com/en-US/Pr...2-11be3a8e1297

    Obviously I am NOT the only one who should check prices before commenting!
  • 06-25-2013, 09:23 PM
    JxSiN
    Quote:

    Originally Posted by Fancypants View Post
    Marvel Heroes does this too.

    If you want to buy extra bank space (which you definitely will want to), it's 550G. So you buy 1,000G for $5, but you can only get one space. So as you are left with 450, the only other space you can buy is crafting mat bank space and guess what that costs?

    Yep. 350G. In order to get the other bank space you have to spend $5 more to get another 1,000G.

    It's designed that way so with much of what you buy, you're left with an oddball balance that is jusssssssst a bit too low, requiring you to buy more game gold to use what's left.

    It's almost price fixing among most F2P games or games with cash shops in general, because they know most people will cha-ching that credit card twice to be left with no weird game gold balance.

    They must have statistical studies someplace that show that whenever someone has a small balance on their card to low or odd to buy something, they are likely to buy more gold in order to get the next item, so as not feel as though they are wasting money... even though it works out to .25 cents or something left over.

    This is spot on. If someone has ever bought and used bits on Defiance (or any game that does this), it is very very rare for you to break even on bits. Even if you make multiple transactions and have an odd number of bits saved up, you still don't have that great of a chance "breaking even". It's a marketing strategy and a sales ploy with a little psychology in place. If people see they have bits, but not enough, it makes them more likely to purchase more.

    I'm not sure how Xbox is set up, but even Sony is set up like this in the store. The minimum amount you can "purchase" to go into your Sony wallet is $5. How many add-ons are 1.99, 2.99.... heck, even the lowest amount of bits you can buy is 4.99. So no combination is ever going to make it to where you break even, UNLESS you buy something for greater than $5 (which then there is no limitation as to the "minimum" you have in your wallet).

    If this wasn't a ploy/marketing strategy, then they would cut the "wallet" out entirely and let you purchase directly (as in use a PSN card or debit straight for the purchase and not have to add the funds to the wallet first).
  • 06-25-2013, 10:20 PM
    Fancypants
    Quote:

    Originally Posted by Atticus Batman View Post
    It is 39.99 on consoles for the season pass. It is wonderful that pc players save 20dollars for buying the pass through Steam but last I looked console players only save 10 dollars but fifty dollars for all that is STILL better than 50 dollars for FOUR outfits! Afterall some will NOT buy the season pass for different reasons and only buy the DLC as it is released.

    edit: http://community.defiance.com/en/201...-pass-is-here/

    http://www.gamestop.com/ps3/dlc/defi...on-pass/108143

    http://www.gamestop.com/xbox-360/dlc...-points/108145

    http://marketplace.xbox.com/en-US/Pr...2-11be3a8e1297

    Obviously I am NOT the only one who should check prices before commenting!

    Oh wasn't considering consoles with HIGHER different pricing. I thought the point of your post was to show people CHEAPER prices, not more expensive alternatives.

    Not sure why anyone would want to pay extra to play on a lesser platform but .. meh, have at it chum. :cool: Why would I want to check for HIGHER prices to report so people could pay those?

    Which kind of goes to your point anyways.. why people would pay more when they could be paying less, amirite?
  • 06-25-2013, 10:25 PM
    Fancypants
    Quote:

    Originally Posted by JxSiN View Post
    This is spot on. If someone has ever bought and used bits on Defiance (or any game that does this), it is very very rare for you to break even on bits. Even if you make multiple transactions and have an odd number of bits saved up, you still don't have that great of a chance "breaking even". It's a marketing strategy and a sales ploy with a little psychology in place. If people see they have bits, but not enough, it makes them more likely to purchase more.

    I'm not sure how Xbox is set up, but even Sony is set up like this in the store. The minimum amount you can "purchase" to go into your Sony wallet is $5. How many add-ons are 1.99, 2.99.... heck, even the lowest amount of bits you can buy is 4.99. So no combination is ever going to make it to where you break even, UNLESS you buy something for greater than $5 (which then there is no limitation as to the "minimum" you have in your wallet).

    If this wasn't a ploy/marketing strategy, then they would cut the "wallet" out entirely and let you purchase directly (as in use a PSN card or debit straight for the purchase and not have to add the funds to the wallet first).

    Yeah, so many companies do this now that it's basically an industry standard because most consumers aren't aware of what's happening. It's pretty obvious it's intentional and again, I'm sure they had expert number finance people run studies and found out this was the most effective way to get people to keep spending.

    Again, those oddly shaped balances of 75gold or 135credits or something in an account looks to most people like they are wasting money because they can't afford the bits/items they want, and don't need/want what the leftovers can actually buy. They end up charging more money on the card to make up the difference and are never the wiser.

    A lot of people might be shocked to find out a company that made a game with Rift's reputation for treating customers right tolerates this, but it goes to what I said all along: Trion is really no different to any other gaming company other than their Public Relations department deserves to be paid more than the devs, since they are really the ones who keep the income coming in.

    And btw: they do the same exact thing in the Rift store, but those subbers don't care they are getting treated that way because to the average Rift fan, Trion wouldn't dare do that.. they respect them too much, lol.
  • 06-26-2013, 06:56 AM
    Indra Echo
    Quote:

    Originally Posted by Fancypants View Post
    Marvel Heroes does this too.

    If you want to buy extra bank space (which you definitely will want to), it's 550G. So you buy 1,000G for $5, but you can only get one space. So as you are left with 450, the only other space you can buy is crafting mat bank space and guess what that costs?

    Yep. 350G. In order to get the other bank space you have to spend $5 more to get another 1,000G.

    It's designed that way so with much of what you buy, you're left with an oddball balance that is jusssssssst a bit too low, requiring you to buy more game gold to use what's left.

    It's almost price fixing among most F2P games or games with cash shops in general, because they know most people will cha-ching that credit card twice to be left with no weird game gold balance.

    They must have statistical studies someplace that show that whenever someone has a small balance on their card to low or odd to buy something, they are likely to buy more gold in order to get the next item, so as not feel as though they are wasting money... even though it works out to .25 cents or something left over.

    This is exactly how all game devs are doing it. People are pissing and moaning over Trion (and yes, I agree things are over-priced but I'm forced to buy exactly none of it). Well, where were all of you when this crap started? EA tested this stuff in Dead Space (the freaking first DS game). They had it actually so that you felt like you had to buy the alternate weapons and armor because they were in some ways better than what you could get in game. And once Bioware was under EA's control, Mass Effect 3 was created and micro-transactions were in its multiplayer-and they tried to make it so you were forced to play MP in order to get all the endings in the single player. That is, until fans protested (that was part of the whole ME3 ending debacle).


    Games are being created so that what you can earn in game might be able to be used to buy things in game, but it takes "too long" for those who just need stuff now. And the micro-transactions all but force you to spend more real money than is needed to buy the item you want. If you want a particular outfit (or some gear or equipment) it costs an odd amount. Hell, Microsoft does this themselves with xbox live points.

    And EA was the company whose CEO said he wants people to pay for bullets in the game.


    Well here's the other problem. Do you want to pay for stuff that's necessary in the game or vastly different from what you can get in the game or do you want to pay for extraneous stuff or stuff that's similar to what you can get in the game?


    I'd be very pissed off if the only way I could get ahead in this game was the way it's done in EA games like Mass Effect 3. You actually do have to either earn credits or pay real money to get a chance at the ammo you want that is better than standard ammo, and for med kits to revive yourself and other stuff. I do think things are over-priced here but it's all stuff I don't need in the game except maybe inventory slots.


    Imagine playing this game and instead of weapons that carry certain effects on them like syphon, you had to keep using scrip or salvage or real money in order to possibly get syphon to add to your weapon. As it is real money is used for wanted items. And I'm fine with it. Also, from time to time bits do go on sale.
  • 06-26-2013, 07:50 AM
    Fancypants
    Quote:

    Originally Posted by Indra Echo View Post
    This is exactly how all game devs are doing it. People are pissing and moaning over Trion (and yes, I agree things are over-priced but I'm forced to buy exactly none of it). Well, where were all of you when this crap started?

    EA tested this stuff in Dead Space...

    And EA was the company whose CEO said he wants people to pay for bullets in the game.

    Does it really matter who 'started it first'? Nope.

    The point is that if a shady company (EA) does this and no one sees them or the EA PLAYERS DON'T CARE about getting ripped off, a 'good' company like Trion isn't supposed to say 'Hey, look at that shady business practice EA started. They are making suckers buy more game money by shortchanging/mismatching prices in their store. Let's do the same thing!". EA has no excuse because everyone already KNOWS they are leeches.. you expect it.

    What's Trion's excuse? "Hurr Durr.. everyone is doing it, so why can't we fleece our players too?" They are supposed to be better than that or at least should stop claiming that they are better than the other nickel-dimer companies.

    That's the point, not who was the Father Originator or where was someone who wasn't aware of this because they didn't play X/Y game when it was done.

    It's "What are players going to do now that they know?
  • 06-26-2013, 10:06 AM
    Shogo_Yahagi
    At the current prices and under the current system, there's no way I'd buy anything from the cash shop.

    These aren't microtransactions. When a single outfit that has no effect on game play costs more than a whole DLC pack that adds a new race, an exclusive story mode and game mode, and items, you know someone has no idea what they're doing.

    Even if Trion fixes their pricing, I wouldn't buy them using bit purchases that further inflate the cost by forcing me to waste bits no matter what I want to buy.

    If they were real microtransactions that I could make through the PSN store using a credit card so that I am actually charged the purchase price for what I want to buy and no more than that, I'd consider it. However, their overpricing and distasteful practices have seriously discouraged me from making future purchases even if the greedy bastards correct them.
  • 06-26-2013, 10:08 AM
    X64
    I completely agree with these guys.
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