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Close-Up and Personal: SMG's vs Shotties vs Pistols

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  • 03-25-2013, 07:06 PM
    Ensu
    Quote:

    Originally Posted by Warspawn View Post
    Would be neat if they had knives...or bayonets that attached to a/r's and shotties. I've seen the melee stocks, but a big blade at the end of your weapon with +melee would be pretty nifty.

    I've posted this elsewhere, but I put a melee stock on my Frontier SMG and it got a huge bayonet added to the model.
  • 03-25-2013, 07:08 PM
    Warspawn
    Quote:

    Originally Posted by Ensu View Post
    I've posted this elsewhere, but I put a melee stock on my Frontier SMG and it got a huge bayonet added to the model.

    Yeah, saw that post in the other thread...awesome!
  • 03-25-2013, 07:20 PM
    Avagantamoz
    Lol at the "Obviously you're going to carry all 3 for the extra/different ammo types". My OCD will allow me to use one item per inventory slot and sell (or stash, provided we have some kind of storage) everything else. Those 2 things will be an LMG and Rocket Launcher. Or one of the other explosive things that I havn't found and tried yet.
  • 03-25-2013, 07:28 PM
    MattN
    Magnum knock back pistol combine with the Intimidation perk near BLur +75% dmg against knocked back, knocked down or flinching. I haven't try it yet, but imagine it will be good.

    But autoshotgun is the strongest close quarter, I like the one that shoot nades. SMG burn up ammo which better use for LMG and Pistol is good for headshot.
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