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Mav's Guide to Weapon Bonus Rolls and More

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  • 07-23-2013, 07:27 AM
    Hope499
    Very nice post.


    This has not really been done before, and in no way this nicely, even I found a few things of interest, and I thought I knew all the legendary mastery rolls.

    This should get a sticky somewhere...
  • 07-23-2013, 08:38 AM
    Maitreakow
    Quote:

    Originally Posted by JxSiN View Post
    1st thing: Bump

    2nd Thing:
    Less Damage From Your Explosives - -, -, 15%, -, -
    You can add to the orange part 45% less damage from your own explosives. Just rolled that on my Big Boomer last night. Let's just say I haven't stopped smiling since.

    So have you stuck yourself and then run into a group of enemies yet?
  • 07-23-2013, 07:21 PM
    maverick07
    Quote:

    Originally Posted by Bruce Wayne View Post
    I moved this to General Discussion because this is valid information across all platforms.

    Good idea and thanks :), I think I had planned to post this in General, but in the middle of Trading Business it somehow got posted there! Then I didn't want to post it multiple times and spam it around of boards lol. So I ended up just putting it in my signature. Glad that you guys have found this useful, though I still need to add a few missing masteries I think, thank you everyone for the support!
  • 07-23-2013, 07:23 PM
    Soren
    Quote:

    Originally Posted by Bruce Wayne View Post
    I moved this to General Discussion because this is valid information across all platforms.

    Christian Bale works at Trion in his off-time? o.o Le gasp.
  • 07-23-2013, 08:50 PM
    JxSiN
    Quote:

    Originally Posted by Maitreakow View Post
    So have you stuck yourself and then run into a group of enemies yet?

    Haha, no not yet. But have had fun not killing myself by firing 2 bombs directly at my feet. But I will have to try this strategy you suggested.

    PS: you are missing my shield guide I just released :p
  • 07-28-2013, 07:32 PM
    maverick07
    Bumping this up as I added a few more missing values in the mastery section. Still may be missing a few more!
  • 07-29-2013, 03:32 AM
    Turantula
    Lately I've been getting 10% health on a reload for max exp rolls. Never saw it before, but pretty awesome :)
  • 07-29-2013, 05:36 AM
    Maitreakow
    Quote:

    Originally Posted by JxSiN View Post
    Haha, no not yet. But have had fun not killing myself by firing 2 bombs directly at my feet. But I will have to try this strategy you suggested.

    PS: you are missing my shield guide I just released :p

    No more room in my Sig :(

    Figured the link to that List of guides should cover it :)
  • 07-29-2013, 07:11 PM
    RealHoosier07
    Great guide
    Keep adding to it bro. This is the best guide out there right now for weapon rolls. Thanks for the hard work
  • 08-08-2013, 02:41 PM
    maverick07
    Added some info about Faction Vendor Weapons and their rolls. Bump!

    I'm also still missing a few more Mastery values. Any help there would be really appreciated!
  • 08-23-2013, 03:45 PM
    maverick07
    Bumping for a fix on my guide and maybe some news to those that haven't noticed yet. Faction Vendor weapons, quest reward weapons, and other non-special weapons out of vendors do not get their Masteries reset all the time like they used to. So it looks like that was a bug they fixed but I didn't see any mention of it. I got a crappy 15% fire rate 5 sec after self-revive on my Detu Ara pistol now :).
  • 08-26-2013, 09:30 AM
    iKON
    even if i found it late, awesome guide m8 ,)
  • 08-27-2013, 01:46 AM
    Handle
    Great thread, simple question
    There's a lot of great info here, thanks for the awesome guide to the complicated issue of weapon mastery.

    One thing I still don't understand is once you roll for a weapon mastery bonus, does it stick permanently or can you reset the points and re-roll?
  • 08-27-2013, 02:04 AM
    A s0t
    is there a list of broken synergies and guns? like i have a synergy mods for prepared on a bmg and infector. now are their bmgs and infectors with that synergy?
  • 08-27-2013, 02:17 AM
    drdoob
    Quote:

    Originally Posted by A s0t View Post
    is there a list of broken synergies and guns? like i have a synergy mods for prepared on a bmg and infector. now are their bmgs and infectors with that synergy?

    those are rep vendor specific synergy. Prepared, ego-precision, etc... those weapons are only found in the rep vendors, so only what you can get out of those vendors. If those weapon types aren't in there then no you can't get them.
  • 08-27-2013, 02:25 AM
    Okta
    good job
    also EGO Refresh on Explosive Kill - -, -, -, 2%, - orange rate is 4%
    and with ego on reload mastery ur right its 5% on purple and 10% on orange , before it was 5% and 10 % ego duration on reload , value is same only behave of perf is different and i test it ^^
  • 08-27-2013, 04:30 AM
    Tekrunner
    Quote:

    Originally Posted by Handle View Post
    One thing I still don't understand is once you roll for a weapon mastery bonus, does it stick permanently or can you reset the points and re-roll?

    It is currently impossible to re-roll that bonus. Many hope that one day Trion will add that option to the salvage matrix.
  • 08-27-2013, 04:32 AM
    A s0t
    Quote:

    Originally Posted by drdoob View Post
    those are rep vendor specific synergy. Prepared, ego-precision, etc... those weapons are only found in the rep vendors, so only what you can get out of those vendors. If those weapon types aren't in there then no you can't get them.

    kinda what i figured, but i wanted to make sure
  • 08-30-2013, 02:45 PM
    Mess7739
    Quote:

    Originally Posted by Tekrunner View Post
    It is currently impossible to re-roll that bonus. Many hope that one day Trion will add that option to the salvage matrix.

    No, I've done it plenty of times with my White SAW, reset the points and just "level" it again then you'll get a chance to roll for a new one but when you do there's a chance to get the old one again too.
  • 10-16-2013, 08:17 PM
    maverick07
    Bump! I have added some of the new changes to the guide already. Still missing quite a bit and I'll try to have those changes in as soon as I can. Probably some errors in here too :).

    I renamed the bonuses to just name them as Common (White), Uncommon (Green), etc. Figure since they are color coded now I might as well just list them as such.
  • 10-17-2013, 01:24 PM
    Zugo
    Thank you for updating this maverick07.

    I noticed one oddity last night with the Mass Cannon. I compared a post-patch blue with a pre-patch orange and there isn't any damage increase based on rarity.
  • 10-17-2013, 01:35 PM
    maverick07
    Quote:

    Originally Posted by Zugo View Post
    Thank you for updating this maverick07.

    I noticed one oddity last night with the Mass Cannon. I compared a post-patch blue with a pre-patch orange and there isn't any damage increase based on rarity.

    No problem :) I think that is a display bug with the Mass Cannon, Swarm Cannon, and Ground Pounders damage but I'm not sure. I know that adding a DMG barrel to them doesn't change the card either.
  • 10-17-2013, 02:17 PM
    chilipino
    Quote:

    Originally Posted by maverick07 View Post
    No problem :) I think that is a display bug with the Mass Cannon, Swarm Cannon, and Ground Pounders damage but I'm not sure. I know that adding a DMG barrel to them doesn't change the card either.

    FYI, I have a blue surge bolter that has a blue x1.20 crit mult bonus on it.
  • 10-24-2013, 01:19 PM
    maverick07
    Think I have all of the new stuff listed and thanks for the help! However, if there is anything else I am missing somewhere, any help that can be offered would be greatly appreciated :).

    I was thinking there could be another Orange roll for BMGs other than +2 max links. But I've only seen a few Orange BMGs post patch and all of them have had +2 max links.

    Oh also the next time I am on I will check the Swarm/Mass/Rebounder Cannon and Ground Pounder damage. My GP used to get higher numbers with the DMG barrel but I haven't tried them post patch.
  • 10-24-2013, 01:46 PM
    Chevota
    Yeah I've had 2 Spanners drop post-patch, (5K and sub-300) Both have +2 Max Links.

    Its kinda fun using your guide to compare what an Old gun could be if it were a New one.

    Btw, props on basically knowing the Siege issue...
  • 10-27-2013, 07:58 AM
    AngryCaveman
    Very detailed guide. Thanks for setting this up.
  • 12-15-2013, 04:08 AM
    GridSufer
    One of the most useful guides I have read,
    Thank you.
  • 05-04-2014, 03:58 PM
    Teshawk
    Shotgun crit multiplier
    I can't find confirmation anywhere but assuming all shotguns have a crit multiplier of 1.0 so if any of them get the bonus stat of crit multiplier 1.15 they then have a 1.1 crit bonus because the stat gets truncated.
  • 05-04-2014, 04:19 PM
    maverick07
    Quote:

    Originally Posted by Teshawk View Post
    I can't find confirmation anywhere but assuming all shotguns have a crit multiplier of 1.0 so if any of them get the bonus stat of crit multiplier 1.15 they then have a 1.1 crit bonus because the stat gets truncated.

    Yes most shotguns have a base Crit Multiplier of 1.0. The only exception to this is the VBI PS-30 Slugger pump shotgun which has a base Crit Multiplier of 2.0.

    If you have a shotgun with a 1.0 Crit, and it has a 1.15 Crit roll, the shotguns Crit Multiplier will be at 1.15 Crit. Although shotguns do not have their Crit Multipliers listed on the card they are still being factored in additively like they would for other weapons. If the same shotgun had two 1.15 Crit rolls the weapon would have a Crit of 1.3. Hope this helps :).

    In the Slugger's case it's Crit Multi is at 2.0 base. So two 1.15 Crit rolls on a Slugger would be factored in like this - 2.0 x (1.15 + .15) = 2.6.
  • 05-13-2014, 01:40 PM
    Teshawk
    Quote:

    Originally Posted by maverick07 View Post
    The only exception to this is the VBI PS-30 Slugger pump shotgun which has a base Crit Multiplier of 2.0.

    This I didn't know and would explain why my spreadsheet results didn't match with how well the PS-30 seemed to be in actual use.

    Thanks!
  • 01-10-2015, 03:27 AM
    maverick07
    With the news of rarity bonuses being worked on I thought I'd bring this old guide back up. I'm not very active anymore but I will try to update it with new info if/when things change.

    Were BMGs changed to increase their stats with rarity? I thought I remember that in some patch notes way back but I don't remember if it actually worked.

    Also - it's been brought to my attention that some of the original mastery bonuses I recorded are slightly off. Or some mastery values can appear on some weapon types but not all weapons (ex - lower rarity recoil masteries). I may have to do another guide and split up masteries. But I'll wait for the update and see what exactly changes with bonuses.

    Edit: seems Trion already gave Etaew the new tables. Seems I am not needed :P, may update this guide still, or keep it the same as a guide for old weapons...
  • 02-05-2016, 02:07 PM
    Yo_florinuTz
    hello
    1 question if i have a pistol whit 1 critical roll i can reroll to have double critical???
  • 02-05-2016, 02:56 PM
    OokamiXIII
    Short answer is no. Also try to avoid reviving dead threads. If you don't see an answer to your question, start a new thread.
  • 02-05-2016, 06:41 PM
    xXxDSMer
    The above "short answer is no" is applicable to current roll system weapons.

    If you happen to have a prior roll system weapon, yes you can (blue and green are prior roll system's possible crit rolls).

    How can you tell if its current or prior roll system? Check the appropriate page here: http://www.defiancedata.com/weaponbonuses.php
  • 01-25-2017, 05:26 AM
    mitch00uk
    Quote:

    Originally Posted by maverick07 View Post
    NOTE - A good portion of this guide is outdated now. Although I am not active here anymore I would like to update it at some point. Refer to Defiance Data for new bonus info

    That being said weapon mastery bonus info is still up to date in this guide to my knowledge. I linked to a different thread I made with that info here.


    Hey everyone! I decided to try and make a guide here detailing the different weapon bonuses that you can get on the gear in the game. I've seen some interest around the boards about what types of weapon bonus rolls are out there and what is available for certain weapon types and such. Hopefully this thread will help out those curious and perhaps help others with some other info they didn't know before!

    - For a full list of Synergies, as well as a guide to Weapon Mods, be sure to check out this awesome guide by JxSiN if you haven't yet! Very useful!
    Sin's Ultimate Guide to Weapon Mods



    This will primarily be a focus on rolls for weapon bonuses. Below is a layout what types of bonuses you can get. I want to try to keep it as simple as I can. So I'll split it up into tiers and I will explain each below. If it helps I’ll also include a weapon’s stats in the example as well. So you may be able to understand the layout a little easier.

    Example...
    FRC Assault Carbine

    (Synergy…)

    +6% crit multi while crouched – (Weapon Mastery Bonus)

    0.95 reload - Common level bonus
    0.90 reload - Uncommon level bonus
    0.85 reload - Rare level bonus
    10% EGO power recharge on full reload - Epic level bonus
    1.10 fire rate - Legendary level bonus

    As weapons range from Common (White), to Legendary (Orange), you will recieve all of proper rarity bonuses up to whatever rarity your weapon is. However White level bonuses will only start showing up on weapons after you reach EGO 1000.

    Weapon Mastery Bonus - This is the bonus you get from maxing any weapons XP. The value of how good the bonus can be is determined by the rarity of the weapon, the rarer the gun, the better value on the Mastery bonus.

    Common (White) Level Bonus - This bonus will start to appear on any weapons you recieve after reaching EGO 1000. These Bonuses are generally smaller stat boosts than other bonus and any rarity of weapon will have this bonus after reaching EGO 1000. Ex - 0.95 Reload, 1.05 Mag

    * - For weapons before the 1.105 patch this bonus would only appear on ARs, SMGs (except the Pulser), and the Disruptor LMG. For these weapons, this was basically a Rare level bonus we have post patch 1.105 and was a much bigger bonus than current Common Level Bonuses we have now, and could appear on any of these weapons that were EGO 1600 or higher.

    Uncommon (Green) Level Bonus - This bonus appears on any weapon that is Green rarity or higher. These are your basic stat boosts that any weapon can have so long as it is at least Green rarity. Ex – 1.03 Fire Rate, 1.10 Mag

    Rare (Blue) Level Bonus - You will find this bonus on any weapons post patch 1.105 that are Blue rarity or higher. These bonuses are generally higher quality bonuses than Green or White bonuses and will have more effect on the weapons stats overall than those rolls. Ex - 0.85 Reload, 1.15 Mag

    Epic (Purple) Level Bonus - These bonuses appear on any weapon that is Purple rarity or higher. This bonus gives you different perks other than a basic stat boost such as 10% EGO recharge on a full reload or 25% stowed weapon clip reloaded on a kill.

    Legendary (Orange) Level Bonus - These bonuses appear on Orange weapons only. These are generally much higher quality stat boosts than the other stat bonuses. Ex – 1.10 Fire Rate, 1.25 Mag



    So here’s a list of potential bonuses that you can get in each Level of the Bonuses. I will list the bonus on the left and what weapons the bonus can appear on at the right.

    Common (White) Level Bonus - Can Appear on...
    • 0.95 Reload - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols, Detonator/RLs, Infectors
    • -0.10 Accuracy - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols
    • 1.10 Mag - Volge Weapons
    • 1.05 Mag - AR/SMG/LMGS, Infectors
    • +1 Mag - Detonators/RLs
    • +2 Mag - All Snipers, Pistols
    • +3 Mag - Combat/Pump Shotguns
    • +8 Mag - Pistols (VOT Blaster, Surge Blasters only)
    • 1.01 Fire Rate - Infectors
    • 1.05 Crit Multi - Detonators/RLs (1 in Clip Models)
    • +2 Link Range - BMGs
    • -0.03 DMG Charge - BMGs
    • -0.03 Heal Charge - BMGs

    Discontinued - These no longer spawn on weapons in the common level bonus slot post 1.105. Used to appear on ARs/SMGs/LMGs that were above EGO 1600.
    • 1.25 Crit Multi
    • 0.85 Reload
    • 1.15 Mag
    • -0.20 Recoil
    • 1.25 Melee DMG
    • 1.05 DMG
    • -0.50 Accuracy



    Uncommon (Green) Level Bonus - Can Appear on...
    • -0.30 Accuracy - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols
    • -0.10 Recoil - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols
    • 1.15 Crit Multi - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols
    • 1.15 Mag - Volge Weapons
    • 1.10 Mag - AR/SMG/LMGs, Infectors
    • +4 Mag - All Snipers, Pistols
    • +5 - Combat/Pump Shotguns
    • +16 Mag - Pistols (VOT Blasters, Surge Blasters only)
    • 1.15 Melee DMG - All Shotguns * - could appear on AR/SMG/LMGs, All Snipers, Pistols, Detonator/RLs, Infectors post 1.105
    • 0.90 Reload - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols, Detonator/RLs, Infectors
    • 1.03 Fire Rate - AR/SMG/LMGs, Combat/Pump Shotguns, All Snipers, Pistols, Detonator/RLs, Infectors
    • +0.40 Full Damage Radius - Detonator/RLs, Volge Weapons
    • -0.20 Link Time - BMGs
    • -0.06 DMG Charge - BMGs
    • +1 Max Links - BMGs
    • 0.95 Charge - BMGs



    Rare (Blue) Level Bonus - Can appear on...
    • 1.25 Crit Multi - AR/SMG/LMGs, Pistols, Volge Weapons
    • 1.20 Crit Multi - All Snipers (expect for Volge Lightning Rifle)
    • 1.15 Crit Multi - All Shotguns
    • 1.10 Crit Multi - Detonators/RLs (1 in Clip Models)
    • 0.85 Reload - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols, Detonator/RLs, Infectors
    • 1.20 Mag - Volge Weapons
    • 1.15 Mag - AR/SMG/LMGs, Infectors
    • +5 Mag - Combat/Pump Shotguns
    • +20 Mag - Pistols (VOT Blasters, Surge Blasters only)
    • +6 Mag - All Snipers, Pistols
    • +2 Mag - Detonator/RLs
    • -0.20 Recoil - AR/SMG/LMGs, Pistols
    • -0.10 Recoil - All Shotguns, All Snipers
    • 1.05 Fire Rate - Infectors
    • 1.05 DMG - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols, Detonators/RLs
    • -0.50 Accuracy - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols
    • +3 Link Range - BMGs
    • 1.05 DMG/Sec - BMGs
    • 1.05 Heal/Sec - BMGs
    • -0.05 Heal Charge - BMGs



    Epic (Purple) Level Bonus - Can Appear on...
    • 15% DMG on next Grenade after a Kill - All Weapons
    • 25% Stowed Weapon Clip Reloaded on Kill - All Weapons
    • 10% EGO Power Recharge on Full Reload - All Weapons
    • 10% EGO Power Recharge on Critical Kill - AR/SMG/LMGs, All Snipers, Pistols
    • 25% Speed Boost for 5 Seconds After Explosive Kill - Detonators/RLs, Volge Weapons
    • 25% of Clip Reloaded on Melee Kill - All Shotguns
    • 10% Bug Damage 3 Seconds After Shield Refresh - Infectors
    • -50% Heal Charge for 5 Seconds After Kill - BMGs

    Discontinued - No Longer appear on weapons post 1.105
    • +200% Melee for 5 Seconds After Self Revive - All Weapons
    • 15% Self Revive Recharge on Revive Other Player - All Weapons



    Legendary (Orange) Level Bonus - Can Appear on...
    • 1.25 Mag - AR/SMG/LMGs, Infectors
    • 1.10 Fire Rate - AR/SMG/LMGs, Combat/Pump Shotguns, All Snipers, Pistols, Detonator/RLs, Infectors
    • 1.30 Mag - Volge LMGs
    • +8 Mag - All Snipers, Pistols
    • +10 Mag - Combat/Pump Shotguns
    • +24 Mag - Pistols (VOT Blasters, Surge Blasters only)
    • -0.20 Recoil - Pistols (Northstar Flares only)
    • 1.10 DMG - AR/SMG/LMGs, All Shotguns, All Snipers, Pistols, Detonator/RLs
    • 0.70 Reload - Sawed Off Shotguns
    • 1.15 Crit Multi - Sawed Off Shotguns
    • +0.50 Full Damage Radius - Detonator/RLs, Volge LMGs
    • 2.00 Velocity - Detonator/RLs, Volge LMGs
    • +2 Max Links - BMGs
    • 0.90 Charge - BMGs
    • -0.30 Link Time - BMGs

    * - Volge Weapons can still get other rolls for what class of weapons they are in. For example a Volge Thunderer Pistol can still get recoil rolls like other pistols can. For the stuff that I marked with "Volge Weapons" those rolls are just only going to be found on the Volge guns. Just wanted to point that out in case it wasn't quite clear.

    * - Rolls that are only found on static weapons aren't listed. For example, 1.04 Fire Rate is always on a VOT Flash Rifle, and the orange roll is always 1.25 Crit on a Flash Rifle. Named weapons, Faction weapons (not from supply crate), and weapon reward from missions (Detu Ara) are this way. Their bonus rolls will always be the same.



    Weapon Mastery Bonuses

    Below is a list of the possible bonuses you can get after maxing a weapon’s XP. To the right you will see the values of the bonus that you can roll for the Mastery. These bonuses get better the more rare the weapon is.

    For a list of possible Weapon Masteries for each weapon type check this link. I made another guide specifically for Weapon Masteries.

    Updated Guide for Weapon Mastery Bonuses



    Mod Slots Related to EGO Rating

    I should note that some of these values are just going by memory but this is a basic list of when and how many Mod Slots will be open on weapons you acquire related to what EGO Level the weapons you pick up are. These may be off slightly so I'll likely be changing a few things around with this also but here's a basic rundown.

    EGO Level - Mod Slots and Synergies Available
    10-250 - 0 or 1 Mod Slots Open
    250-500 - 1 or 2 Mod Slots Open, Synergies unlock for Oranges and Purples
    500-800 - 2 or 3 Mod Slots Open, Synergies unlock for Blues
    800-1000 - 3 or 4 Mod Slots Open, Synergies unlock for Greens
    1000-1600 - 4 Slots Open or 0 Slots Open, Synergies become more common for all rarities (White gear cannot have a Synergy) and eventually everything Green or above will have a Synergy
    1600-2000 - 4, 0, or 1 possible Mod Slots Open
    2000-2400 - 1 Mod Slots Open
    2400-3200 - 2 Mod Slots Open
    3200-4000 - 3 Mod Slots Open
    4000+ - 4 Mod Slots Open

    Also, for some of the weapon types in the over EGO 2000 and above range, some won't have the Mod Slots open when the others do for some reason. For example it might be until around 4500 ish EGO before one gets all four slots open on every type of weapon they get. And there can be some exceptions to the rule, for example, an Immunzier I have came out of a vendor with all four slots unlocked at 2100 EGO. But this is the general pattern for most gear in the game that you will get.



    Weapon Damage Related to Rarity

    After Patch 1.105, all weapons in the game, new ones and existing, recieve a Damage increase based on their rarity. Higher the rarity, higher the Damage.

    Green weapons - 3% Damage increase
    Blue weapons - 6% Damage increase
    Purple weapons - 10% Damage increase
    Orange weapons - 15% Damage increase

    * - BMGs do not get a Damage increase with rarity (Has this been fixed in a patch?)



    Nano Effects and Weapon DMG

    With Patch 1.500 (DLC 5) nanos now affect a weapon's damage according to what nano you have on the weapon. Here is how each nano affects its card DMG.

    No Nano: 0%
    Radiation: -5%
    Biological: -10%
    Incendiary: -10%
    Electrical: -10%
    Syphon: -10%



    I think that's everything! I will continue to keep this thread updated with additional info and if anything is missing or whatever feel free to let me know. Thanks for all of those who have lended a hand in tracking down info I didn't have! I'm glad this has been useful to many people and hopefully many more find this helpful as well! :)

    Im a 4 month old newbie and this info has helped me beyond that i could ever thank you. but i will thank you anyways/

    thank you
  • 01-25-2017, 06:17 AM
    konstantinov
    Quote:

    Originally Posted by mitch00uk View Post
    Im a 4 month old newbie and this info has helped me beyond that i could ever thank you. but i will thank you anyways/

    thank you

    Most of that info is extremely outdated and irrelevant. Also, it's best to avoid necroing old threads.

    Defiancedata.com
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