Very nice post.
This has not really been done before, and in no way this nicely, even I found a few things of interest, and I thought I knew all the legendary mastery rolls.
This should get a sticky somewhere...
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Very nice post.
This has not really been done before, and in no way this nicely, even I found a few things of interest, and I thought I knew all the legendary mastery rolls.
This should get a sticky somewhere...
Good idea and thanks :), I think I had planned to post this in General, but in the middle of Trading Business it somehow got posted there! Then I didn't want to post it multiple times and spam it around of boards lol. So I ended up just putting it in my signature. Glad that you guys have found this useful, though I still need to add a few missing masteries I think, thank you everyone for the support!
Bumping this up as I added a few more missing values in the mastery section. Still may be missing a few more!
Lately I've been getting 10% health on a reload for max exp rolls. Never saw it before, but pretty awesome :)
Keep adding to it bro. This is the best guide out there right now for weapon rolls. Thanks for the hard work
Added some info about Faction Vendor Weapons and their rolls. Bump!
I'm also still missing a few more Mastery values. Any help there would be really appreciated!
Bumping for a fix on my guide and maybe some news to those that haven't noticed yet. Faction Vendor weapons, quest reward weapons, and other non-special weapons out of vendors do not get their Masteries reset all the time like they used to. So it looks like that was a bug they fixed but I didn't see any mention of it. I got a crappy 15% fire rate 5 sec after self-revive on my Detu Ara pistol now :).
even if i found it late, awesome guide m8 ,)
There's a lot of great info here, thanks for the awesome guide to the complicated issue of weapon mastery.
One thing I still don't understand is once you roll for a weapon mastery bonus, does it stick permanently or can you reset the points and re-roll?
is there a list of broken synergies and guns? like i have a synergy mods for prepared on a bmg and infector. now are their bmgs and infectors with that synergy?
good job
also EGO Refresh on Explosive Kill - -, -, -, 2%, - orange rate is 4%
and with ego on reload mastery ur right its 5% on purple and 10% on orange , before it was 5% and 10 % ego duration on reload , value is same only behave of perf is different and i test it ^^
Bump! I have added some of the new changes to the guide already. Still missing quite a bit and I'll try to have those changes in as soon as I can. Probably some errors in here too :).
I renamed the bonuses to just name them as Common (White), Uncommon (Green), etc. Figure since they are color coded now I might as well just list them as such.
Thank you for updating this maverick07.
I noticed one oddity last night with the Mass Cannon. I compared a post-patch blue with a pre-patch orange and there isn't any damage increase based on rarity.
Think I have all of the new stuff listed and thanks for the help! However, if there is anything else I am missing somewhere, any help that can be offered would be greatly appreciated :).
I was thinking there could be another Orange roll for BMGs other than +2 max links. But I've only seen a few Orange BMGs post patch and all of them have had +2 max links.
Oh also the next time I am on I will check the Swarm/Mass/Rebounder Cannon and Ground Pounder damage. My GP used to get higher numbers with the DMG barrel but I haven't tried them post patch.
Yeah I've had 2 Spanners drop post-patch, (5K and sub-300) Both have +2 Max Links.
Its kinda fun using your guide to compare what an Old gun could be if it were a New one.
Btw, props on basically knowing the Siege issue...
Very detailed guide. Thanks for setting this up.
One of the most useful guides I have read,
Thank you.
I can't find confirmation anywhere but assuming all shotguns have a crit multiplier of 1.0 so if any of them get the bonus stat of crit multiplier 1.15 they then have a 1.1 crit bonus because the stat gets truncated.
Yes most shotguns have a base Crit Multiplier of 1.0. The only exception to this is the VBI PS-30 Slugger pump shotgun which has a base Crit Multiplier of 2.0.
If you have a shotgun with a 1.0 Crit, and it has a 1.15 Crit roll, the shotguns Crit Multiplier will be at 1.15 Crit. Although shotguns do not have their Crit Multipliers listed on the card they are still being factored in additively like they would for other weapons. If the same shotgun had two 1.15 Crit rolls the weapon would have a Crit of 1.3. Hope this helps :).
In the Slugger's case it's Crit Multi is at 2.0 base. So two 1.15 Crit rolls on a Slugger would be factored in like this - 2.0 x (1.15 + .15) = 2.6.
With the news of rarity bonuses being worked on I thought I'd bring this old guide back up. I'm not very active anymore but I will try to update it with new info if/when things change.
Were BMGs changed to increase their stats with rarity? I thought I remember that in some patch notes way back but I don't remember if it actually worked.
Also - it's been brought to my attention that some of the original mastery bonuses I recorded are slightly off. Or some mastery values can appear on some weapon types but not all weapons (ex - lower rarity recoil masteries). I may have to do another guide and split up masteries. But I'll wait for the update and see what exactly changes with bonuses.
Edit: seems Trion already gave Etaew the new tables. Seems I am not needed :P, may update this guide still, or keep it the same as a guide for old weapons...
1 question if i have a pistol whit 1 critical roll i can reroll to have double critical???
Short answer is no. Also try to avoid reviving dead threads. If you don't see an answer to your question, start a new thread.
The above "short answer is no" is applicable to current roll system weapons.
If you happen to have a prior roll system weapon, yes you can (blue and green are prior roll system's possible crit rolls).
How can you tell if its current or prior roll system? Check the appropriate page here: http://www.defiancedata.com/weaponbonuses.php