They should take a leaf out of The Elder Scrolls book. Their class selection is what would be ideal, with stat differences between races so it does make a difference.
They should take a leaf out of The Elder Scrolls book. Their class selection is what would be ideal, with stat differences between races so it does make a difference.
I apologize for appearing to be talking down to you. Wasn't my intention.
You used Wow for example but it appears you are thinking in Wow terms. And this applies to many others, not just you. I am not into bashing you personally, here. Just stating my opinion.
What will it take for you and others to understand that having differences doesn't mean having more strength, less explosive damage, more stability or any other stat based improvement?
My argument is about Racial passives that increase something in game. That changes the way you play. Not something silly like "10% rep gain " or " 2% increased script" Those are non benefited racial passives. They don't change the way you play the game, just give you a slight advantage in a second tier of the game.
I am only referring to something that changes how you play and decreases the skill that is needed. Say an increase in Overcharge by 5%, or as stated in the end of your Paragraph.
I am fine with cosmetic differences, and I prefer it. However I am not unaware of what you mean.
I'll ask the same thing I ask the people who want melee weapons. What does it actually add? The ability to make a character the way you want with no limitations, vs. special bonuses that people will use to play how they want even if they wanted to play another race. Which do you think actually adds more to the game?
I'm quite happy with just the cosmetic differences, actually. Like if I enjoy how a race looks, but say it had an ability that I wasn't a fan of, then I'd be conflicted to choose the race that may not be as pleasing to look upon, but has the play style I more favor. Not giving racial abilities allows me to choose the race I want for how I want to look. Style over substance is basically how I roll in these types of games. Err...when I say these types, I mean MMOs in general. If I'm gonna be staring at the profile of my character for dozens if not hundreds of hours...I want it to look how I am most pleased with it to be (this could explain while I play mostly female characters in video games. Hmph!).
Cheers!
A curious question: If there are no special advantages to different classes, why have them at all? Is it to dictate what your starting secondary weapon will be? It'd be much more convenient to the users if you strip the class system out altogether and when you start a character, you're given a choice of what weapon you'd like to start with.
It would save newbs like me a lot of confusion like if classes have special perks I'm unaware of. :P
im actuall fine as is.