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  1. #1

    Shotgun Nano Discussion

    So, I've lurked around here a while and read many a post about the "Glitched" Syphon Nano in pvp. Now I'm not here to agree or disagree with it's existence because I don't even know how to get a hold of a glitched gun in order to test it. Nor do I want to know.

    That being said, after using various different kinds, rarities and nano effects, pellet shotguns always seem to have a higher proc chance on nano's than other guns. Which leads me to wonder if the nano effect is a "per pellet" proc as opposed to per shot.

    So when you fire, say a VOT nano fragger it has a %chance x 8 per shot, one for each pellet. Instead of a normal gun which is just % chance per round. This seems to happen with slug shotguns as well, they appear to have a much lower proc chance than the pellet firing counterparts.

    I'd like to know your thoughts on this, both for and against.

  2. #2
    Senior Member Cambo's Avatar
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    i'm sure that awhile back i saw a thread on this and the answer is. YES.

    It's per pellet. But the catch point is that they lowered the proc chance i think so that it'd be more balanced. IE, if it has a 10% proc chance and you shoot 10 pellets, you don't have a 100% chance to get it(not that it works that way mathematically though). But in the end, yes. With a higher number of rounds going out at a time the likelihood of achieving your average proc number per pellet is much higher because of a higher sample basis. But in the other spectrum, if you look at the Procs per sample IE take 10 rounds outta a hat, The chance of one of them being a proc is higher.

    What seems to be the biggest gripe is that a proc from a 50dmg pellet and a 500dmg bullet is that the proc still does 450 dmg. That being said, More is better it seems. And thus so there are threads like "why don't you just base proc dmg off of weapon dmg trion?".
    In Game Name: Cambo EGO 5000

  3. #3
    I think the major problem with it, for pvp anyway, is that if it is true to be per pellet then it is totally possible to have up to SIXTEEN procs of it from one shot from some shotguns (VOT nano fragger). It is out right more noticeable from syphon than other nano's because its the only one that does flat damage and people can see how many procs happen. If I hit you and get 5 procs from a fire nano or one proc from a fire nano it makes no difference, it does the same. However with syphon it stacks and after a shotgun salvo is more than likely going to kill you.

    If this is true, then its not a glitch, and it hella isn't balanced.

  4. #4
    Senior Member Cambo's Avatar
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    Quote Originally Posted by Cambo View Post
    What seems to be the biggest gripe is that a proc from a 50dmg pellet and a 500dmg bullet is that the proc still does 450 dmg. That being said, More is better it seems. And thus so there are threads like "why don't you just base proc dmg off of weapon dmg trion?".
    The one and only thing that i'll agree with as far as balancing goes is the difference in nano procs between syphon and all the others
    In Game Name: Cambo EGO 5000

  5. #5
    Senior Member Xoralis's Avatar
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    I am told by others that i have a glitched Vot Fragger with Syphon however i can't see it. If i use another Fragger as i have been it all works much the same.

    That being said people these days are far more harder to kill as most people now have higher capacity shields and running with Syphon resist shields so the proc rate is redundant as you can easily tell a player with a resist shield cause they can take a beating.

    Tachmags in my opinion are totally different story though.....
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  6. #6
    I'm running with a Syphon nano fragger atm because it has +10% health on reload. Which is sweet for my play style of hit hard and fast then get the hell out of there. Most of the time its the syphon proc that actually kills the person. It doesn't proc every time like some video's I've seen but it does proc at least once extremely often.

  7. #7
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    Quote Originally Posted by Xoralis View Post
    I am told by others that i have a glitched Vot Fragger with Syphon however i can't see it. If i use another Fragger as i have been it all works much the same.

    That being said people these days are far more harder to kill as most people now have higher capacity shields and running with Syphon resist shields so the proc rate is redundant as you can easily tell a player with a resist shield cause they can take a beating.

    Tachmags in my opinion are totally different story though.....
    How can ppl tell your Vot Fragger is glitched?
    For me it's always been... BAM BAM dead.
    Everything happens too fast to see anything.

    It's not all tachmags.
    It's the Syphon ones.
    It's almost like you need one just to be competitive sometimes.

  8. #8
    Senior Member Xoralis's Avatar
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    Quote Originally Posted by Heinzlee View Post
    How can ppl tell your Vot Fragger is glitched?
    For me it's always been... BAM BAM dead.
    Everything happens too fast to see anything.

    It's not all tachmags.
    It's the Syphon ones.
    It's almost like you need one just to be competitive sometimes.
    Buggered if i know mate. I just buy a wep or find one, equip and use. So i got no clue, i can't even tell if i have one or not, im just going off what SOME ppl say to me. You see me in pvp i die just as much as the rest of them, some matches lucky n do better but others not so good hahaha so whatever i just play for sheets and giggles PVP is fun =D
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  9. #9
    Quote Originally Posted by Heinzlee View Post
    How can ppl tell your Vot Fragger is glitched?
    For me it's always been... BAM BAM dead.
    Everything happens too fast to see anything.

    It's not all tachmags.
    It's the Syphon ones.
    It's almost like you need one just to be competitive sometimes.
    Can you explain to me this glitch, because every explanation I've seen of it doesn't constitute a glitch. Every explanation I've seen is just Syphon being unbalanced in PvP, procing 4/5/6/7/8 times per mag.

    Maybe I'm just being pedantic since I've started my I.T course but if that's what everyone is talking about then it isn't a glitch. Just broken game mechanics. >_<

  10. #10
    Senior Member dreamon666's Avatar
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    This is proof that there is a difference in a normal Syphon VOT Fragger and a glitched VOT Fragger, so there IS a difference between them.

    However, even without the glitch the VOT Fragger procs alot, so does the Tachmag Pulser (i use this one). And that is because it's idd counted per bullet and per pellet for shotguns. Btw a Nano Fragger has 16 pellets per shot, because as a sawn-off shotgun it fires 2 shells at once, for example: my Nano Fragger with syphon procs almost every time i hit something, unless they have a syphon resistance shield, then my proc chance is reduced with 30-40%, but i still can proc every 2 shots (4 shells), although you're usually dead before you can reload the Nano Fragger. Iam not using even using perks like Shadowed strike (+30% dmg while cloaked), because even without that my Nano Fragger can one-shot people IF it's properly modded and procs syphon.

    As for Tachmags, it's just due their high rate of fire (25 bullets per sec) that it may seem like their glitched, but they only proc 2-3 times max when you have it modded to 80 bullets magazine. BUT that's still 3 procs in 3 secs if you're lucky, so it's quite OP if you can aim properly. So far i've only ever seen one glitched Tachmag, compared to the dozens of glitched VOT Fragger i've seen.

    As for the nano effects themselves, somehow Syphon always procced more than others, it's not because you don't notice the other effects not that well, because you can damn well notice when you're on fire or when your HUD disappears from an electric proc. Not on every gun though, but on the previously mentioned guns Syphon procs almost double that of other effects, dunno how it works though, but Syphon seems to be calculated differently than other effects by which guns with alot of pellets or a high rate of fire have a huge advantage with it. I've had a Tachmag with Fire and Radiation/toxic and they both procced less than my Tachmag with Syphon....maybe only once per magazine.

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