PvP loadout is completely different to PvE.
Skill does matter, but if any of the good PvP players took their PvE loadouts into PvP, they'd do worse. Some of my 4K friends regularly need to be revived in Co-Op maps but are a royal pain to kill in PvP.
If you're new to PvP, here's my advice
Focus your loadout on how you're going to get kills.
Surviving for the next kill is not as important as getting some kills to begin with.
All the pursuits are about getting kills - under specific scenarios.
There's nothing in the pursuits about K/D ratio, kill streaks, etc...
So on that point, to get kills, classically, it's about dealing lethal damage to the other player before he does the same to you. So the more damage you can do in one go and the more damage you can take in one go - it will give you an advantage.
So that respark shield you love in PvE, comparted to a Rhino / Ironclad with 300+ better capacity means that opponents can break your shield and get to your juicy HP quicker. The difference is higher at higher Ego. At 4k, I think resparks are around the 1300 mark and Rhino / Ironclad are around 1900 mark conservatively. 600 pts of dmg difference is massive.
It's also the reason why Fortitue and Thick Skin are so imporant in PvP. I read elsewhere, fortitue makes your HP about 1500. Thick skin lets you take half damge after shield break for 3 seconds. That means your effective HP just became 3000.
And if you can, get Rear Guard. People attacking you from behind in cloak is going to happen. It sucks but your survivability will go up a lot with Rear Guard. To kill you, they need to do 1000+ dmg to get past your shield. Then 3000HP to kill you... all at -30% dmg.
My last bit of advice is to stick together with other people in your team.
It becomes exponetially harder for an individual as they face off against more and more people.
At 2 v 1, that one person has to do twice as much damage AND survive twice as much manage to win. It's not twice as hard.. it's 4 times as hard.
Most cloakers are going to hesitate ambushing a pack of opponents.
Okay.. one more last thing...
Infectors and cloak make it easier to produce results in PvP. Unles you have a personal issue with using it yourself; use it if you feel you need to. I rather have more cloak shotgun / infector users (becaues they need it) in PvP so that games actually pop than wait ages to try complete my echelon contract.
Gah... another last thing...
If your playing Oceanic times... Join CORE and get on teamspeak.
Most of the strong PvP players during Oceanic times are on CORE and we'll help you out.
If they can help a scrub like me complete all my PvP pursuits, we can help you too.
Oh... And to the super strong PvP players in Oceanic... don't use your uber builds unless you need to. I've spoke to other CORE members about it and want to extend it to the other strong players not in CORE.
Noone enjoys getting smashed all the time and I know you don't enjoy PvP without some challenge. The weaker / newer PvP players can't suddenly get strong to match you.. so if you want to nurture PvP during Oceanic, it's up to you to tone down and / or try out different builds you're not practised in. Doesn't matter how strong you are individually; if PvP doens't pop, you can't complete your contracts either.... well at least I can't!
