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  1. #1
    Senior Member
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    not enough people are playing to que up for pvp or shadow wars anymore..

    this can't be fixed so... how do we get the population to rise?

  2. #2
    Senior Member
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    Mar 2013
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    simple answer release the dlc no one has anything left to do so thats why most people dont play it anymore
    Arkfall Alliance
    gt = KillAlot V2
    xbox eu


    Maximum Perks: 1000 Ego
    Maximum Weapons: 1600 Ego
    Maximum Salvage Matrix Cost: 5000 Ego

    Something here feels horribly wrong.

  3. #3
    Senior Member BleakPanther's Avatar
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    You make it Autumn, make minor arkfalls less lucrative, and you make PvP more rewarding. Then you'd see more people playing PvP.
    360 NA
    GT: BleakPanther007
    In-Game: Bleak
    Always interested in Assassin and Stalker Sniper Mods!
    Just Private Message me if you want to sell.

  4. #4
    Member Arsenic_Touch's Avatar
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    People need to realize that this is a primarily pve game. They added the volge and they made minor arkfalls worth doing, so of course there are going to be less people doing pvp. They're farming the volge for drops and doing minor arkfalls for keys.

    If they want people to pvp, they'll have to add rewards in pvp to match the amount of effort required to get similar rewards in pve.

    Is it better to out-monster the monster or to be quietly devoured?
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Beta Tester -/- NA PC Player -/- CORE Leader -/- Ego Level 5,xxx - Clan Level 3,100 - Winterborn - Now playing ESO & Firefall

  5. #5
    No, there's a *lot* more to it than that. PvP in this game has several problems. For starters, it's not sufficiently rewarded for the time spent, espescially with respect to win versus loss. The daily/weekly contracts for PvP are also typically significantly more difficult to complete than other dailies which can often be completed in 5-10 minutes. For example, today I got kill 10 people in a *turret* in capture and hold as my daily echelon contract. This can only be completed on freight yard (which is often a 15-30 minutes queue for a 10 minute game), meanwhile it's 16 on 16 with 1 Cerberus with 2 turrets, if everybody has this daily how are we all supposed to get it done? The devs clearly didn't think it through very well.

    Then there are all the weapon and perk balance issues. Cloak is practically mandatory, failing that overcharge. Full defensive perks also mandatory or expect to get one shot a lot

  6. #6
    Senior Member
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    May 2013
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    could it also be that alot of people are havein fun with the volge?

  7. #7
    Member Cavadus's Avatar
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    MN, U.S.A.
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    1,735
    They nerfed the crap out of PvP rewards a few patches back. It used to be one of the best ways to farm XP and keys. Now it kinda sucks.

  8. #8
    Senior Member FlippyCake's Avatar
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    Doesn't mean that there isn't a lot of people playing, many like me, could care less about PVP oriented aspects of the game and simply ignore it.

  9. #9
    Senior Member
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    Mar 2013
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    i personaly wish theyd just remove pvp from the game completley because then i wouldnt need to worry about cry babys asking for more of my guns to get nerfd
    also i guess the devs never thought that when they nerf all the best guns in the game and everyones favourite toys turn into pea shooters you remove all reason for the majority of people to ever play pvp
    Arkfall Alliance
    gt = KillAlot V2
    xbox eu


    Maximum Perks: 1000 Ego
    Maximum Weapons: 1600 Ego
    Maximum Salvage Matrix Cost: 5000 Ego

    Something here feels horribly wrong.

  10. #10
    Some of us are just more PVE oriented

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