Any work being done to change the cost of Ark Salvage use? i.e.. Adding mod slots, resetting weapon experience, etc. VS. the amount of salvage received from destroying weapons. This cost seems way too disproportionate...
Example: at EGO rating 3000, adding first mod slot to a weapon can cost about 25,000 salvage, the next slot can cost 150,000 salvage... Destroying weapons only give 250 salvage for whites, 500 for greens, 750 for blues and 1000 for purples.
Continuously breaking down weapons, as currently designed, is a tedious process, and takes the "FUN" factor out of the game.
If an enemy gets killed by a Weapon's Nano effect, does that count toward the weapons kills and XP?
Are there plans to create additional uses for ark salvage in the next DLC? If not, what new changes are coming with the salvage matrix?
Chuck Bronson
(PVP - Mephos)
Auto aiming
Yes it exists on PC, i recently seen a good proof of it.
I was in ground floor of a building, my team mate was cloaked and jumping non stop in 1st floor balcony.
Enemy came and one shot me with a VOT Nano Fragger.
(My team mate didnt fire and was still cloaked).
I gained access to my killer view and i saw him perfectly aiming at my cloaked/jumping team mate that was in 1st floor balcony.
http://www.youtube.com/watch?v=sKR20tnyOQg
Shotgun with abusive range:
One critical hit kill with a shotgun at 50+ meters and trough walls, no i wasn't inside a Cerebrus.
http://www.youtube.com/watch?v=n4_-LInC4yw
Instant shield regeneration
I cloaked and started following an enemy.
When i got close enough i started shooting him in the back.
He keeps running from me without shooting (so it was not siphon procs) and hes hp/shields was always coming down and up.
Unkillable:
Yesterday saw for first time (my team also confirmed it) an unkillable player in shadow wars.
Not sure if thats a bug or a hack but it happens.
Over 20 shotgun shots at close range and no damage shows up and he doesn't lose hp/shield, but he could hit you.
It was not a decoy, decoys don't spawn bikes and ride them.
are there any plans for elemental volge?
A few questions, only one needed to be answered to satisfy me.
Will there be if any, elemental charged weapons in the new DLC?
New co-op maps set for higher EGO ratings that have more difficult enemies?
Will there be a faster way to select you load out that doesn't require you to go into another screen while in mid battle?
"If the enemies seem to be too strong, seek weaker enemies, or seek stronger allies. Stop crying NERF!"
- Dragon's DogmaXBL: Ninja of Smoke
Defiance: The ShadowBroker
Title: Assassin
Region: NA
Since the TV version is revolving more around "the Artifact". Will the game start doing so in between seasons?
With Von Bach alive and changed, I assume from the artifact he had will we see it again or is the one in San Fran forever lost?
Think they touched on both of these during the Friday livestream. IIRC, hard-mode co-ops are planned but not in the works and they're undecided on speeding up loadout swaps any more than they already are, since it essentially makes your choice of weapons meaningless and removes situaltional choices from the game (you could essentially have 10 different weapons/weapon types equipped at any given time).
Win.
Anyway...
Is the Castithan DLC + update still on track for releasing before the end of July? It's slightly worrisome that we're a week into July and there's still been no news on that.
Or my other question:
With the end of Season 1, will there still be episodic/temporary content coming into the game every 2 weeks or will development start to focus more on pumping out major content patches + the DLC packs since there's no need to keep up with the TV show 'til Season 2?