+ Reply to Thread
Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 52
  1. #31
    Junior Member
    Join Date
    Mar 2013
    Location
    Sweden
    Posts
    20
    LMG's and semi auto snipers

  2. #32
    Junior Member
    Join Date
    Mar 2013
    Posts
    28
    Nice guys. Some interesting combos here...

  3. #33
    Member Duckforceone's Avatar
    Join Date
    Mar 2013
    Location
    Denmark
    Posts
    86
    SAW, it was simply amazing and hard hitting. Got one early with the nuclear ability, so it shot what looked like green paint all over the place it hit... with the zoom option (didn't have a scope mod) i could semi snipe enemies... and it felt so nice and heavy...

    full auto shotgun, simply amazing, press fire, and 15 rounds are rolling out... with fire damage.... oh yeah...

    there were the small submachine guns, got one with a fire rate of 20+ i think, it was sick fun to just empty a few clips with that at close range...

  4. #34
    Senior Member Pasha's Avatar
    Join Date
    Jan 2013
    Location
    Moscow
    Posts
    568
    LMG => disruptor. If its DPS will be boosted like x2-3 in release. If not - when SAW or TACC AR if these won't be nerfed in release.

  5. #35
    Member Bud's Avatar
    Join Date
    Mar 2013
    Location
    Perth, Western Australia
    Posts
    40
    I didn't play long enough to come across a rocket-o, grenade launcher or a BMG. Which I was little disappointed with, I like to heal.
    But I found myself usin' the bolt sniper and auto shotty more then anythin' else.

    I think the LMG you got to use in the first (I think) Rampage mission was the most fun I had though.
    2k clip with 2k damage, yummy!
    He who fights with monsters should look to it that he himself does not become a monster...
    When you gaze long into the abyss the abyss also gazes into you..
    .
    Friedrich Nietzsche

  6. #36
    Member Bamboozled's Avatar
    Join Date
    Mar 2013
    Location
    USA
    Posts
    86
    Loadout 1
    SMG Pulser (Radiation Damage) - thing ate ammo like a 16 year old in front of a fridge, but it shredded through anything I trained it on.
    Semi Auto Shotgun with Fan Spread (Electric Damage) - Great for getting face to face with the cleavers. Not to mention the stun, root aspect made it really nice when swarmed by them.

    Loadout 2
    Bolt Action Sniper Rifle - For picking off the pesky riflemen and rocket raiders.
    Grenade Launcher - For groups of hell bugs and the Mutant Grenadiers, Mini gunners, and Rocket men.
    "Spring is not meant for men like us, only the smell of the wind before the storm."
    - Conan the barbarian

    -----------------------------------
    * Can't find your steam key codes?
    * Dead_Phoenix‎'s Confirmed Arkfall Codes Spreadsheet
    * FPSGeneral's Beginner's Guide
    * Chat slash commands
    * KodiakX's proof that there is level progression in Defiance!!

  7. #37
    Member Raine_Sheppard's Avatar
    Join Date
    Mar 2013
    Location
    Hamilton, Ontario
    Posts
    46
    Quote Originally Posted by ironhands View Post
    VOT Autofragger? I loved it if that's the right name, but the description matches.
    I think you may be right! Sounds right, actually.

  8. #38
    I pretty much stuck with the bolt action rifle and pistol the entire time. I enjoyed those well enough. I tried a shotgun and machine gun at one point, but they just didn't do it for me. I'm definitely going rifle and pistol at launch.

  9. #39
    Senior Member Rush's Avatar
    Join Date
    Mar 2013
    Posts
    407
    Manual bolt action sniper rifles do ALOT of dmg, and so do toxic weapons. i prefer the semi auto pistos, plus pistols have alot of mod options, but i plan on building a custom wepaon from each type. I have to. this game is so wicked..i cant wait. getting my preorder on friday

  10. #40
    Senior Member Prophet of Entropy's Avatar
    Join Date
    Feb 2013
    Location
    Canuukistan
    Posts
    219
    liked the burst ARs, but found myself using the slow firing lmg, modded it with damage barrel, scope, extra ammo mag and recoil stock, was doing 430damage/shot with 111 shot mag. my back up was a tripple shot burst shot gun with 5 bursts and 1 step full reload forget how many pellets/damage it was.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts