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  1. #431
    Quote Originally Posted by torch327 View Post
    There is only so much that can be done about lagg with server upgrades.the current generation console just can't handle what this game does,plain and simple.what most everyone is calling lag is actually very poor frame rates because the game is just too much for the old dinosaur set up the consoles are on.
    The pc version isn't having anywhere near the problems the consoles are having,especially Xbox360's.drop the 6GB's of ram down to 512MB's in a pc and see what happens.
    Everyone wants all this detail in ther game,which I understand,and when it plays like crap they whine.in the last 2 years video games have all had there problems,mainly due to the hardware not being able to handle the software.
    Nonsense, start to finish. Defiance doesn't even come close to pushing the PS3's boundaries. MAG is 3 years old, and its Domination mode had 256 players per battle. Does Defiance even have that many players in a shard?

    The console versions are less stable (in this iteration... remember which version was the most stable at launch?) because Trion is a small-time PC developer that's never done a console game who just fired a bunch of their developers and the ones that are left can't be bothered to test anything before they release it.

  2. #432
    Quote Originally Posted by Swag View Post
    Gotta ask: Do you sleep with a Wolfhound? Wear a Three Wolfhound Moon t-shirt? Have a tattoo of one over your heart?
    Wolfhound is the best weapon in game, because it has the highest critical multiplier X4.3 if memory serves. If you have been signed up since Dec 2012 and did not know this, you should probably just quit. I realized this the first week. I seriously top every single arkfall or co-op map I play, not even joking EVERY single one and all I use is a Wolfhound with 1.15xmelee(lol) + 1.10 crit barrel and a syphon nano effect. The fact that I not only top but usually double or triple the nearest persons score leads me to believe this game is populated by nothing than scrubs, I am less than 1000 ego and have 0 synergies.

    Essentially they just made it better while toning down a sub-par weapon the SAW. Anyone using a SAW in co-op, pvp, ark-falls was already crippling themselves anyway.

    Its like the people making the changes literally have no clue.

  3. #433
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    Quote Originally Posted by Keevan View Post
    Wolfhound is the best weapon in game, because it has the highest critical multiplier X4.3 if memory serves. If you have been signed up since Dec 2012 and did not know this, you should probably just quit. I realized this the first week. I seriously top every single arkfall or co-op map I play, not even joking EVERY single one and all I use is a Wolfhound with 1.15xmelee(lol) + 1.10 crit barrel and a syphon nano effect. The fact that I not only top but usually double or triple the nearest persons score leads me to believe this game is populated by nothing than scrubs, I am less than 1000 ego and have 0 synergies.

    Essentially they just made it better while toning down a sub-par weapon the SAW. Anyone using a SAW in co-op, pvp, ark-falls was already crippling themselves anyway.

    Its like the people making the changes literally have no clue.
    It's more that not everyone (except usually the newer players in my experience) try *that* hard to try to get to the top of the boards. They're usually more interested in trying to complete the Arkfalls.

  4. #434
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    u create games in nerf them wow u lose customers to stuff like this

  5. #435
    Quote Originally Posted by KTCAOP View Post
    It's more that not everyone (except usually the newer players in my experience) try *that* hard to try to get to the top of the boards. They're usually more interested in trying to complete the Arkfalls.
    The level of ignorance in that statement is too dang high.

    You get to the top of the charts by contributing the most to the actual goals of the Arkfalls. Not killing all the junk but the actual goal of the Arkfall itself. That is damaging minor arkfalls and doing damage to a boss in a major. That is it, killing mobs in Arkfalls give you exactly 0 to your score. I still kill the mobs though, and can show you a SS I have with over 330 kills at a Hellbug major as well as doing top damage to the actual goals.

  6. #436
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    Quote Originally Posted by Keevan View Post
    The level of ignorance in that statement is too dang high.

    You get to the top of the charts by contributing the most to the actual goals of the Arkfalls. Not killing all the junk but the actual goal of the Arkfall itself. That is damaging minor arkfalls and doing damage to a boss in a major. That is it, killing mobs in Arkfalls give you exactly 0 to your score. I still kill the mobs though, and can show you a SS I have with over 330 kills at a Hellbug major as well as doing top damage to the actual goals.
    Uh, no. You get to the top of the charts by dealing the most amount of damage period. Attacking the Arkfall crystals themselves (unless they are showing their weak spots) is one of the worst ways to get the most amount of damage, better to attack non Hellbug Warriors (i.e. archers, etc.) or anything else. Killing mobs gives you 0 to your score, damaging them is what adds to your score.

    I can show you one of my screenshots that I got the highest score. It was last week (after my first week of playing). I basically had a red crystal to myself, damaged the crystal to the point where it was constantly spawning Hellbug Blast Pods and went around in a circle just killing them. After a while people eventually came, but then yeah, I got a high score of more than double the second person.

    Now-a-days, however, for me, since no one likes to kill Hellbug Warriors, I often do and I will just keep trying to wear down the arkfall (weak point showing or not), Hellbug Warriors are super annoying, killing them or at least distracting them and having them chase me helps out the cause overall more. Because of the low amount of damage I'm going to do I'm not always on the top.

    Yes, you can get a lot of damage by hitting the bosses (especially since for 2 of the major arkfall bosses every time you hit them you will score a critical hit), but it's really a cumulative effect.

    But yeah, most people know how to get to the top of the boards, having done arkfall after ark fall since the competition started, I really stopped caring about getting the highest score and care more about just finishing the job.

  7. #437
    I have been playing computer games since the dawn of the computer (I am 70 years old), and in just about every game where weapons were involved, one weapon typically becomes the fan favorite. In Defiance, it is currently the SAW. All that will happen if Trion nerfs the SAW is that the second most popular weapon will move up to become number one. Nerf that one and the next in line will become most popular, and so forth. Nerfing solves nothing except making a new weapon the FOTW.

    The problem in weapon balancing lies in balancing BETWEEN weapon classes, and WITHIN a weapon class. In the Real World, different weapon classes have different uses. The short barrel, light weight ARs like the M4, are ideal for house-to-house warfare, while the LMGs, like the M249 SAW, are ideal for sustained firepower against large numbers of enemy troops, usually from a fixed position using a tripod. I can't imagine anyone carrying a 15lb SAW into a house-to-house battle scenario. However, as Defiance is not a realistic combat simulator (I am able to run around carrying 6 SAWS, and 12 ARs), there is no provision for weight or stamina. So everyone runs around with a SAW (except for the Wolfhound adherents), using it in situations that would be silly in real life, like putting a scope on it and using it as an automatic sniper rifle. Trion is not going to totally change the combat mechanics. So, how about we make weapon usage a little more realistic, balancing between classes, and treat the LMGs like the Mini-gun: hip fire only and walking speed only. Suddenly, ARs become much more attractive in active, run-and-gun scenarios.

    As for balancing within the LMG, class, I propose the following: increase the Critical Multiplier for the Thunder and the Disruptor to that of the SAW, 1.5x; lower the reload times of the Thunder, the Disruptor, and the Rocker (which use a box magazine) to 3.8, which is substantially lower then the SAW's 4.5 (uses a belt magazine); increase the damage of the Thunder from 200 to 250; increase the inherent accuracy of the Disruptor, and remove the burst fire restriction; and lower the bloom for the Rocker from 0.75 to 0.60.

    I believe that buy BUFFING the non-SAW LMGs as proposed (or something similar), Trion will go a long way to achieving weapons balance within the class, while adding the movement/aim restrictions will go a long way to achieving balance between the classes.

  8. #438
    Quote Originally Posted by Shogo_Yahagi View Post
    Nonsense, start to finish. Defiance doesn't even come close to pushing the PS3's boundaries. MAG is 3 years old, and its Domination mode had 256 players per battle. Does Defiance even have that many players in a shard?

    The console versions are less stable (in this iteration... remember which version was the most stable at launch?) because Trion is a small-time PC developer that's never done a console game who just fired a bunch of their developers and the ones that are left can't be bothered to test anything before they release it.
    You mention a game that is 3 years old.games back then didn't stress graphics the way they do now.try pc gaming and you will understand what using an underpowered machine to play a video game does to your gaming experience.I also specificly mentioned xbox360and you compare what I'm talking about to a 3 year old game on a ps3

  9. #439
    Quote Originally Posted by KTCAOP View Post
    Uh, no. You get to the top of the charts by dealing the most amount of damage period. Attacking the Arkfall crystals themselves (unless they are showing their weak spots) is one of the worst ways to get the most amount of damage, better to attack non Hellbug Warriors (i.e. archers, etc.) or anything else. Killing mobs gives you 0 to your score, damaging them is what adds to your score.
    .
    wow nice try there grasshopper, that is all entirely incorrect.

    I recognize your name from some of the arkfalls I been at. So you know I top every single one when I get bored enough to log in. Do not even try to deny it.

    When I am there I am using a Wolfhound focusing strictly on crystal and boss crit points. I completely ignore all the trash and only tap the occasional mob not for the xp or the measly dmg it would add, I do it so the thing drops ammo cause I can only hold 170 pistol rounds.

    I top every single chart doing this, every one and you know this.

    This is a screengrab of me using a Groundpounder @ Hellbug Major, the Helion one. Not a Wolfhound as I was doing some testing myself

    Note it shows well over 300 kills using Mad bomber build yet the number one guy only has 29 kills and did nearly twice the dmg. I promise you I did a heck of a lot more dmg total than the other guy but he was obviously focused on critpoints which is why it shows his dmg so much higher than everyone else yet way less kills. The only thing I focused that run was the Helion lobster tail.



    I will upload another with my wolfhound but this one really shows how Arkfalls are scored, at least thats what doing my testing taught me.

  10. #440
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    Let me quote myself

    "Attacking the Arkfall crystals themselves (unless they are showing their weak spots) is one of the worst ways to get the most amount of damage"

    Hitting the bosses and/or the crystals weakpoints will give you the most amount of damage. I never said anything about kills by the way in my post so I don't know what you are trying to prove by saying that kills don't do anything, I never argued that they do.

    Again, The amount of damage dealt in total is what matters, not the damage actually done to the crystals and the bosses. The best way to get to the top of the boards is to damage farm, which more or less means *not* killing hellbug warriors (since it isn't the easiest thing to do to hit their weakpoints) and *not* killing the crystal unless a weakpoint is showing, whereas for me, if I see a hellbug warrior, I'll try to kill it or I'll just shoot at the crystal, weakpoint or not. This means I won't get to the top of the boards all of the time, and frankly, I don't really care.

    I do apologize, I don't recognize your name, sorry. More than anything, I don't really stay that long on the score chart/leaderboards.

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