This is such shtako ill be done with this game when this happens....
This is such shtako ill be done with this game when this happens....
Please do not PM me on here, message me in game.
" A trade is only worth what the two parties
are willing to come to an agreement upon "
yea I did, there was 36+ pages of ppl crying about the immunizer, now we get this, yeah, the first nerfs was because of ppl crying, do you complain when ppl use these weapons at arkfalls?
I said something about pvp, cause it needs to be said, not just okay, that's cool, nerf our ****
even in your signature it has,
Infector Balance Idea
either way, next they will nerf the wolfhounds, cause they rock to, they crit out the a ss and mid to close range own like the saws use to, lol
Noooooooooooooooooooooo NOT MY SAW!!!!!
The OP by the Dev mentioned nothing about PvP. it only mentioned balancing the SAW, a weapon that the PvP community doesnt even mind. The other thing you're complaining about is a glitch, and a UI element fix. Pistols are rarely seen in PvP. Stop looking for a scapegoat.
BTW if you even bothered to go to the link in my sig, you would realize i was trying to balance infectors. Not out and out nerf them.
PSN ID: Xx-Fang92-xX - PS3 NA
i doubt the infector balance is going to come close to what is needed.
But i applaud you for finally doing something?....
Love the logic guys, How about instead of nerfing the SAWs make disruptor and rockers not complete trash...
Pistol buff has been needed for a while so that's good to see,
Still no word on the stingrays with -0.20 link time though huh?
IGN: TheOncoming Storm
A 1.5s cooldown on nano-effects is ridiculous considering that there is a mod that specifically increases the chances of causing such an effect. In essence they are nerfing the mod just as much as the fast rate of fire weapons. At the very least give us an option to remove a single mod from a weapon without removing the other mods or destroying the weapon since you made this mod utterly worthless now. Or how about having this mod reduce the effect trigger to 1.0s in addition to increases the proc chance?
you guys are making the same mistake many other companies are making.
if your players are using a weapon over other weapons, you can look at that as either that weapon is overpowered, or else every other weapon is under powered.
if you nerf the popular builds/weapons, then people will quit, or adapt. as this is not a "pay to play" game like a MMO, then it is irrelevant if players quit as you have already made your money off them. but this also means less players will pick up the game as you get negative word of mouth.
nerfing things hurts future sales of defiance. buffing things never hurts sales.
the fact you are so frequently nerfing things rather than buffing things tells me that you are focusing on PvP and not PvE. for PvP weapons/skills that create high performance ratios vs people who dont, it becomes a serious issue. for PvE, weapons/skills that create high performance ratios is not a priority, especially when you release "tougher" content such as the voluge. when you nerf high performers, you make the content harder.
i find it wierd that you are nerfing the SAWs while allowing a variety of guns that do under 100 dmg a shot, and even under 200 dmg a shot. what is the point in the current game of a weapon that does 40 dmg a shot. or even 160-180 a shot.
what is the point of having these weapons in the game?
before you nerf the SAWs, how about boosting these weapons to be usable in the games current incarnation. they are effectively useless.
i am dissapointed. when people at work ask me about the game, i have told them that the game is decent, but unless they are really interested, hold off on buying it. if the SAW becomes less usable, then really all i could tell them is that they may not want to pick it up as trion is more interested in nerfing than boosting. we are all typically 30+ males, so we have extensive experience with companies who go the nerf route. not sure why it is so popular, but it is.
companies that continously nerf, lose customers. companies that fail to delever consistently on even basic promises/expectations find themselves no longer in business. there is an extensive history proving this.
nerfing costs sales. there is ample evidence of this. continue down this road of favoring nerfing over buffing, and you will just be another failed company.
it is a basic human nature trait. we would rather be rewarded than punished. you are rolling up a newspaper and smacking us on the head/butt telling us "bad boy!". if you seriously think punishing your customers is a good idea, then you need to fire a lot of people.
punish your players, and you will go bankrupt. there is only 1 business that punishing your clients brings them back. you are not in that business.