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  1. #21
    Senior Member Maitreakow's Avatar
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    Quote Originally Posted by Sdric View Post
    So.
    The guy in front of you pays 4$ for his hamburger and 1$ for his coffee.
    You pay 1$ for your Hamburger and 4$ for your coffee.

    The next day:
    The guy in front of you pays 1$ for his hamburger and 1$ for his coffee.
    You still pay 1$ for your hamburger and still pay 4$ for your coffee.


    So, you wouldn't be pissed?

    Sorry,
    but I think you have either absolutely no clue what you're talking about or you're simply trying to bait us.
    Not a great analogy, I am assuming the next day is your way of saying the guy in front of you is a new player, correct?

    In the analogy you are using if you are buying the same thing, the same day, that would be equivalent to starting an alt the same time a new player joins. In which case you would end up "paying" the same for the same thing.

    A better analogy is as follows:
    You pay 1$ for your Hamburger and 4$ for your coffee.
    Sometime after that another guy goes to the same place and pays 1$ for his hamburger and 1$ for his coffee.

  2. #22
    Senior Member Sdric's Avatar
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    I'll explain it.
    That should makes things clear for you


    Quote Originally Posted by Sdric View Post
    So.
    The guy in front of you pays 4$ for his hamburger and 1$ for his coffee.
    You pay 1$ for your Hamburger and 4$ for your coffee.

    The next day:
    The guy in front of you pays 1$ for his hamburger and 1$ for his coffee.
    You still pay 1$ for your hamburger and still pay 4$ for your coffee.


    So, you wouldn't be pissed?

    Sorry,
    but I think you have either absolutely no clue what you're talking about or you're simply trying to bait us.

    The next day is the day after the patch.

    Before the patch both sides had their advantages.
    Ego 1600+ players had 9 Perks.
    Ego <1600 players had cheap salvage matrix costs.

    After the patch:
    Ego <1600 players have cheap salvage matrix costs & 9 perks.
    Ego 1600+ still have quadruple salvage matrix costs and 9 perks.

    At the 2nd day you're stuck with your disadvantages.
    The other players now enjoys the advantages they had before PLUS your former advantages.
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  3. #23
    Senior Member dreamon666's Avatar
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    Quote Originally Posted by Sdric View Post
    I'll explain it.
    That should makes things clear for you





    The next day is the day after the patch.

    Before the patch both sides had their advantages.
    Ego 1600+ players had 9 Perks.
    Ego <1600 players had cheap salvage matrix costs.

    After the patch:
    Ego <1600 players have cheap salvage matrix costs & 9 perks.
    Ego 1600+ still have quadruple salvage matrix costs and 9 perks.

    At the 2nd day you're stuck with your disadvantages.
    The other players now enjoy the advantages they had PLUS your former advantages.
    ^ this guy gets it

  4. #24
    Member Tekrunner's Avatar
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    Quote Originally Posted by Tyger View Post
    Yea well, they aren't looking at it that way, Tek. They're here to vent about not being as awesome as they wanna' be and that's all there is to it. Just sit back and relax, pop popcorn if possible because the QQ parade is rollin' thru town and I don't think it plans on stopping anytime until the DLC drops.
    Yeah, best advice I've gotten for a while.
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  5. #25
    Senior Member dreamon666's Avatar
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    Well, i understand why Trion is doing it, but it's completely useless.

    Let me explain: they want to implement this because noobs don't like the grinding and want to be competitive at lower EGO ratings in PVP, however, most noobs already quit the game and only the hardcore Defiance players are left (at least till the DLC comes), so they're driving away the last remaining players too since they don't have any reason to continue grinding or lvling...

    It's gonna be a boring last two weeks untill the DLC comes!

    PS: If i was them i would've done it at EGO rating 2.000, exactly halfway of what it is now.

  6. #26
    Senior Member Maitreakow's Avatar
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    Quote Originally Posted by Sdric View Post
    I'll explain it.
    That should makes things clear for you





    The next day is the day after the patch.

    Before the patch both sides had their advantages.
    Ego 1600+ players had 9 Perks.
    Ego <1600 players had cheap salvage matrix costs.

    After the patch:
    Ego <1600 players have cheap salvage matrix costs & 9 perks.
    Ego 1600+ still have quadruple salvage matrix costs and 9 perks.

    At the 2nd day you're stuck with your disadvantages.
    The other players now enjoys the advantages they had before PLUS your former advantages.
    Much better analogy, thank you.
    By analogy, I mean stating the actual facts

  7. #27
    Quote Originally Posted by Sdric View Post
    I'll explain it.
    That should makes things clear for you





    The next day is the day after the patch.

    Before the patch both sides had their advantages.
    Ego 1600+ players had 9 Perks.
    Ego <1600 players had cheap salvage matrix costs.

    After the patch:
    Ego <1600 players have cheap salvage matrix costs & 9 perks.
    Ego 1600+ still have quadruple salvage matrix costs and 9 perks.

    At the 2nd day you're stuck with your disadvantages.
    The other players now enjoys the advantages they had before PLUS your former advantages.
    I like your analogy, but our characters were once low EGO and they've had the same low salvage costs? Unless, I'm wrong.
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  8. #28
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    Ok funny thing is for a long time now I've seen PvP players say the only problem is that bad players just need to learn how to play PvP better. The best PvP players are the best because they have skills that others lack. Otherwise, what people says is "get good".

    So, along comes the nerfing of some weapons and "oh no do not nerf my weapon. It isn't that great. It's the players. They just need to get better and get some skills." Oh and I'm not saying all nerfing is good or warranted.

    Then, along comes the mere opening of more perk slots and suddenly the game has been ruined. PvP now will suck because even lower level players will be able to use those perk slots. People are being punished for their success which is what?

    I thought that PvP was about skills and not weapons (unless it's your weapon) and not about perks (cloak is easy to counter if you just know how). Hmm, guess what reveals actual skills? A level playing field and yet, Trion has not even done that here. A level 1600 player isn't necessarily going to have all weapons at level 20, won't have access to all the perks higher level players do until they get them all unlocked and upgraded, won't have weapons with the potentially better bonuses, won't have all the synergies available that higher EGO players have, and won't have a lot of other things. They may have skills. They just might not have some of the tools to put them to their full potential. I'd think that that's exactly what PvPers would want to happen.

    I've seen it in other games before. Players figure the metagame starts when players all have access to the same things so they can show off their skills on an even level. Or am I wrong? Is PvP really about weapons and perks that own and not skills? Please tell me so the next time I am told it's about skills and not OP or too often used weapons I can say, "oh no, it's all about weapons and perks. No one should need skills for PvP."


    My problem has been that until recently even at my higher level, the bonus rolls I've gotten haven't technically been very good. But it's because I was mostly getting melee ones. I've since gotten some good ones and oh I don't care about PvP. I used to play it all the time and got games for it, but Black Ops 2 and Halo 4 kind of cured me of that.

    Skills are also randomly and unevenly affected by a thing sometimes called lag. And other things called glitches and exploits and I don't care if I'm on top of the scoreboard or at the bottom. I will still try to do my best but I won't lose sleep over losing a PvP match. And my game has not been ruined because someone else has been given some equalizers that might mean he can now kill me in PvP. Today I might lose. Tomorrow I might win.

  9. #29
    Senior Member Xoralis's Avatar
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    All i can say is what i always say.

    You need to run as a team in PVP or you get smashed. Too many times you see the minimap and everyone is running all over the place instead of in a group. Grouping stops cloakers from popping out as most are too scared cause when they do they may get a kill but get destroyed afterwards.

    People complain FAR TOO MUCH imho about assists rather than stf up and just being a team player. If i am shooting someone and you get the kill whatever at least we are working together.

    Infectors, things that go boom and Cloak annoy the hell out of me but thats why i continue to run with a group, used a range wep for infector users and have a close range wep. When people get slammed in a match of 40/5 or 25/6 its simply because the team is running together and people are actually paying attention to the minimap and rotating the camera around them as they are running.

    So put simply Actually work as a group and you will almost always succeed. Being a hero gets you no where..(unless your team is horrible and don't back you up then run away from them) Too many times i have watched team mates NOT get involved when i'm fighting 4 guys and i get killed while they are busy watching and who knows what they doing.

    Those players that go in for the cheap kill are my most hated. Those that watch the battle, watch a person get the enemies health down, get killed and then they suddenly appear to get 2 kills after the other person did all the work. Cheap as hell imho.
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  10. #30
    Senior Member Sdric's Avatar
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    @Indra
    Some PvPers care about balance.
    There also is a dont buff my weapon topic.
    Just search for don't buff Bonfires
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