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  1. #31
    Senior Member Over00's Avatar
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    - You can retrieve mods from weapons, but to do so will cost significant ark salvage and WILL destroy the weapon in the process.
    - Removing modifications has a 'cast' time of 5 minutes before they are removed.
    - The checkpoints of race challanges. When they contain a circle in the middle, this means it will instantly refill your boost to 100% upon passing through. Those without do nothing.
    - Approach cover from the RIGHT HAND side. This will expose only a partial section of your body rather than your whole body approaching from the left.
    - KILL ALL SKITTERLINGS! *Giggle*

  2. #32
    Different loadouts aren't just for weapons, you can have separate loadouts with different powers/perks/shields/grenades/vehicles too.

  3. #33
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    Quote Originally Posted by Dead_Phoenix View Post
    lol, yea i did try and run a campaign to spread the world. because i got tired of this.
    The Chat System they've got doesn't help it. 90% of the time I was playing I saw squat.

    Figured something like that was the case though after observing them for some time - its nice to see they've thought about the mechanics rather than making it an easy *** game.

    However: WTB A BUTTON TO SWAP LOADOUTS RATHER THAN THE ANNOYING INVENTORY SYSTEM THAT REQUIRES 101 CLICKS.

  4. #34
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    On the PC, when driving a vehicle, spacebar is the hand brake. Not sure what button it is on the consoles, but this adds even more fun to vehicles.

  5. #35
    Senior Member Amnesia's Avatar
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    Is that what you use to do a powerslide?

  6. #36
    Swapping loadouts does not have to be slow on the PS3.

    Say you have a sniper loadout and you want to have a close combat loadout in case you get rushed. Set up the close combat loadout as the loadout that is immediately after the sniper (if sniper is loadout 1, make close combat loadout 2), then when you get rushed, it's just start, triangle, circle, shotgun to the face!

    You don't have to wait for the screen to finish updating. You can have them swapped and the menu closed really quickly.

  7. #37
    Senior Member Amnesia's Avatar
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    Quote Originally Posted by Shogo_Yahagi View Post
    (...) it's just start, triangle, circle (...)
    You can also do start, triangle, start---a little faster since one of your fingers is already on the start button.

  8. #38
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    Weak points

    When you are shooting a weak point on a mob, the impact sound is different. A little meatier on humanoids, and a bit higher pitched on hellbugs, almost like a chime.

  9. #39
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    Quote Originally Posted by Amnesia View Post
    Is that what you use to do a powerslide?
    You got it!

  10. #40
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    Raid Destruction cont'd.

    I think for the raider destruction, we're supposed to ignore the Raider Blasters (ones with rocket launchers) so they can create weak spots with their rockets. I noticed whenever they spawn, they're non-hostile toward us until we start shooting them in the face. I stumbled upon an empty Arkfall (surprisingly) and just watched the blaster shoot the crystal while i tried not to die from Blitzer fire. Maybe Blasters are the Skitterlings of that particular Arkfall.

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