OP is a genius and should get a metal.
Travel Teaches how to see.
-We could do with a hot key for switching loadouts. I understand that we have a swap weapon ability, and if they wanted us to have more than two weapons active at anytime, they would have made each individual loadout have more slots. Yet consider that currently you have three ways to select weapons per one loadout.
A) Swap weapon feature B) Mouse scroll C) Hotkey bind
That's a bit convoluted an unnecessary. We'd be more streamlined with a setup such as this :
1. One button binding for a quick swap of two preferred weapons
2. One button binding that swaps between two preferred loadouts
3. Mouse scroll that allows you to cycle through all loadouts
I cannot accept the rebuttal or argument that the reason loadouts are actioned only through the EGO menu, because it helps limit what we do, and make us choose more wisely what we start combat with. I say this for the simple reason that you can open the menu and switch them at any time regardless of your current activity. Additionally, with a game that is more about action than simulated realism, it significantly breaks it's stride. It seems more like a simple design oversight than anything else.
did someone say macro?
autohotkey script, works for 1920x1080, may need to change build number on future updates.
Code:#IfWinActive Defiance Client Build 450399 2:: Send, {l down} Sleep 10 Send, {l up} Sleep 150 Click, 1299, 158 Left, Down Sleep, 10 Click, 1299, 158 Left, Up Sleep 150 Send, {l down} Sleep 10 Send, {l up} return 3:: Send, {l down} Sleep 10 Send, {l up} Sleep 150 Click, 1333, 154 Left, Down Sleep, 10 Click, 1333, 154 Left, Up Sleep 150 Send, {l down} Sleep 10 Send, {l up} return NumpadSub:: ExitApp Return