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  1. #1

    Enough with the "weapon racism"

    Defiance is full of people who judge weapons based on their color. In the PC-EU sales section, thread after thread is full of people selling orange, purple, and blue weapons, with some focusing on only the former two, and no one selling green weapons. What's more, probably 90% of what's being sold is pure junk that belongs in the salvage matrix, yet is often overpriced like it was gold. I don't know if this is the case for other platforms as well, but I suggest it is.

    It scares me that people are this blind. People don't seem to actually look at bonuses, synergy etc and think through whether a weapon is good, they just look at the color and maybe a stat or two and then decide. I'm horrified to think of all the good weapons that have gone down the drain because they happened to be green (or possible blue), and I think this problem is doing a lot of damage to the general economy.

    Ever since the Volge came out, my arsenal has gotten a heck of a lot better, because they drop so many green weapons. Below is just a few of the many, many awesome green and blue weapons I've gotten, and the fact that the sales forums aren't full of green weapons since the Volge came out can only mean that a lot of good stuff is being lost, as I certainly don't see green weapons equipped on high level players very often.

    Please stop judging weapons by their color. Thanks.


  2. #2
    I got alot of green's and blues equiped due most all of the purple and orange are just junk. Green and blue have better odd's of having better stat combo's due to just being more of them. Even have some whites as I just haven't found higher qual of them in good stat combo's yet.

  3. #3
    Don't you know green weapons are junk? That Tachmag would be sooo much better if it were an orange with +melee damage on self-revive, bio for the nano, and Survivalist synergy.

  4. #4
    Senior Member Dist0rt3d Hum0r's Avatar
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    I highly agree with OP. A weapon's color seems to do little more other than effect its resale value, salvage value, and XP reset cost. Most of my personal arsenal is green and blue with a occasional purple thrown in there. Hell, I've got a fire nano tachmag that has a -.02 Bloom/recoil on it without mods. I've got 2 green VOT Fraggers with syphon, one as grenadier and the other has quartermaster. Both are just as good as the Purple syphon Assassin VOT Fragger that I've had since EGO 1050.

    So yes, as OP said the rarity system is quite off once you get to the higher levels that we've achieved. Greens can be just as good as blues, purps, and oranges. So next time someone is trying to sell you an orange weapon take a look at its stats. Does the synergy even make sense? Do the rolls work for or against your playstyle? If there are mods on it are they the correct synergy (if applicable)? Its sad how much like sheep the populace is. Just because its orange does not mean that there is nothing better.

    Also OP, that is a nasty tachmag. Personally I would have gone with a External Recoil Reduction III, Power Bore III. Catalyst Injector II, and a Stabilization Sight III. My build is tank oriented though so I rely on syphon's proc to stay alive. Killing an enemy too fast means no proc, which gets me killed and is almost as bad as not having syphon at all. Combine what you've got there though with Hunter's stance, Gunslinger, and Kill or Be Killed and you'll do rediculous crit damage.

    Just some perk suggestions btw incase you havnt thought of them. I see that you're roughly the same EGO level as I so I don't want you to think that I'm telling you how to play your character.

    Y'all whine too much.

    Nilxain's Warmaster Guide
    ^^^MUST READ^^^

    http://i671.photobucket.com/albums/vv75/locusani/motherlodeskitter2sig3b.jpg
    Siggy done by the ever-talented Ensu


  5. #5
    Quote Originally Posted by Dist0rt3d Hum0r View Post

    Also OP, that is a nasty tachmag. Personally I would have gone with a External Recoil Reduction III, Power Bore III. Catalyst Injector II, and a Stabilization Sight III. My build is tank oriented though so I rely on syphon's proc to stay alive. Killing an enemy too fast means no proc, which gets me killed and is almost as bad as not having syphon at all. Combine what you've got there though with Hunter's stance, Gunslinger, and Kill or Be Killed and you'll do rediculous crit damage.
    I also rely on syphon to keep me alive, but right now I focus mostly on Volge and can procc enough off them without having to sacrifice raw power. With the perks I use and whatnot, the tachmag crits for 356, which gives it an effective DPS on crit spots of 8900.

    External Recoil Reduction 3 does very little on Tachmags IMHO, heck, they do very little on anything. 15% reduction is nothing compared to -0.20 recoil like on the Cannoneer AR I have, which is dead steady even with 13.1 fire rate. As such, I put on the first Rolling Thunder stock I found, which was a melee one. I would have wanted a Stabilization Scope 3 with RT, but that was the last mod I was missing, so I decided to just put the lv2 one on there. I've made the mistake of running around with a half finished gun for weeks waiting for the perfect final mod, and it's always a gamble: very accurate tachmag guaranteed right away, or even more accurate tachmag with no ETA? The 30% accuracy bonus from RT makes the thing a heck of a lot more accurate than a SS3-tachmag without RT in any case.

  6. #6
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    Man hush up how you think I buy killer blues and greens for so cheap.

    Let the idiots argue of some weak oranges and how they are worth 2million with they have garbage stats.
    I'll stick to my blue and green wolfhounds with double crit, my double fire rate or double recoil saws and my tacmag with double mag and recoil XP roll for a -bloom.

    Let them fight over the oranges stick to blue and green with perfect stats. You'll outperform any scrub with an orange. I know I do all the time.
    When will you learn.

  7. #7
    This is my only legendary



    I'll take it over your sh*tty greens any day. And who cares about the synergy anyway, noone bothers to grind the mods.

  8. #8
    Senior Member Dist0rt3d Hum0r's Avatar
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    Quote Originally Posted by Alexri View Post
    I also rely on syphon to keep me alive, but right now I focus mostly on Volge and can procc enough off them without having to sacrifice raw power. With the perks I use and whatnot, the tachmag crits for 356, which gives it an effective DPS on crit spots of 8900.

    External Recoil Reduction 3 does very little on Tachmags IMHO, heck, they do very little on anything. 15% reduction is nothing compared to -0.20 recoil like on the Cannoneer AR I have, which is dead steady even with 13.1 fire rate. As such, I put on the first Rolling Thunder stock I found, which was a melee one. I would have wanted a Stabilization Scope 3 with RT, but that was the last mod I was missing, so I decided to just put the lv2 one on there. I've made the mistake of running around with a half finished gun for weeks waiting for the perfect final mod, and it's always a gamble: very accurate tachmag guaranteed right away, or even more accurate tachmag with no ETA? The 30% accuracy bonus from RT makes the thing a heck of a lot more accurate than a SS3-tachmag without RT in any case.
    IIRC, my personal tachmag will crit for close to 500-600 with related perks/conditions. Tears apart arkfalls and the larger enemies yet keeps me alive against the smaller guys when my aim isnt quite so pinpoint. xD Tell you what, make yourself a tanky class, do Liberate the Lost, and plop yourself down infront of the giant Bioman at the end. Makes you feel real powerful when you can sit there and take his bullets while syphon's proc just barely keeps you alive. Same can be done with Daig and his two bulwarks. I can only imagine what people are thinking as I run up there and plop myself down in front of all 3, eat their shots, and steadily kill them even while irradiated. All with a Blue syphon tachmag btw.

    Y'all whine too much.

    Nilxain's Warmaster Guide
    ^^^MUST READ^^^

    http://i671.photobucket.com/albums/vv75/locusani/motherlodeskitter2sig3b.jpg
    Siggy done by the ever-talented Ensu


  9. #9
    Quote Originally Posted by Dist0rt3d Hum0r View Post
    IIRC, my personal tachmag will crit for close to 500-600 with related perks/conditions. Tears apart arkfalls and the larger enemies yet keeps me alive against the smaller guys when my aim isnt quite so pinpoint. xD Tell you what, make yourself a tanky class, do Liberate the Lost, and plop yourself down infront of the giant Bioman at the end. Makes you feel real powerful when you can sit there and take his bullets while syphon's proc just barely keeps you alive. Same can be done with Daig and his two bulwarks. I can only imagine what people are thinking as I run up there and plop myself down in front of all 3, eat their shots, and steadily kill them even while irradiated. All with a Blue syphon tachmag btw.
    I can already facetank those guys with this tachmag, and the 356 crit stat is without any ego powers active. I do use all the major damage reduction/survivability perks, as well as an ironclad shield that I recharge with syphone, so I guess you could call that a tanky class. I've just never had the need to spec my actual tachmag for faster proccing.

    Of course, with the upcoming trion-level-stupidity patch, we both need to find a new playstyle

  10. #10
    Senior Member BlackR3ap3r's Avatar
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    i use manly blue and purple because finding good oranges is a pain.......i like having more than one roll plus the bonus........makes them worth keeping

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