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  1. #21
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    Well, rarity is an important factor to think about in terms of the market demand. Quality and Quantity are both factors which contribute to price, though more important is perceived quality and perceived quantity.

  2. #22
    Senior Member IAmShepard's Avatar
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    Quote Originally Posted by Samyaza View Post
    melee damage is pointless unless you want to use blur and in this "phantom" dlc ever becomes a reality...........


    Then any melee addon... will be pointless as dirt...... because of the charge blades

    BTW green weapons suck...

    Tree is

    White
    Green
    Blue
    Purple
    Orange...

    if you honestly thing green is so hot... you better stick with the white weapons....
    Lol, nope.

    There is no point to the rarity tree. I've claimed and gathered atleast one orange of every type of weapon thus far, except for rocket launchers and a few detonators.

    Purple or blue is the way to go in most cases. If you think the rarity tree matters, you are doing something wrong.

    In response to the OP, most people go for Orange weapons because they are "rare" Not rare enough in my opinion. But eh.
    Roses are red, my van is grey, hop inside I have candy, we'll bang OK?

  3. #23
    Quote Originally Posted by MattN View Post
    I find that at high lvl, green and blue have nearly the same bonus. But the purple have nice bonus like 10% ego recharge on reload or 15% grenade reload on kill. Orange have triple bonus, but sometimes those bonus is bad.
    Personally I think those bonuses are next to worthless. EGO recharge on reload is nice, but there's a perk that gives it to you for any weapon. That's fairly unique, as most weapon bonuses cannot be had in anywhere near the same capacity from perks. You cannot for instance get 1.25 crit from a perk, the closest is a bit of hip fire crit. Damage, reload, accuracy, etc are all exclusive to weapon bonuses. As such, I'd much rather see a weapon have those than something that I can add as a perk.

  4. #24
    Member JxSiN's Avatar
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    There are a few things being completely overlooked when it comes to weapon rolls. First, those are nice rolls on those guns, don't get me wrong. But as you go higher in rarity, you do get additional rolls. Whether those rolls are crap or not are completely chance, same as the rolls on a lower rarity weapon. So with that being said:

    Whites have 1 bonus, Greens have 2, Blues Have 2, Purples have 3 bonuses, and Oranges have 4 bonuses (Except for Orange BMGs that have 3 bonuses)

    Here is where it gets tricky. Certain weapons have yet another bonus roll (all types of Assault Rifles, all SMGs (expect the VOT Pulser), and the VOT Disruptor LMG only that can come with this additional bonus. It also should be noted that any rarity of these weapons from the 1600 to 1800 EGO range and up, including White weapons, can get this bonus!).

    With that being said, those weapons come like this:
    Whites can have 2 bonuses (counting mastery), Greens can have 3, Blues can have 3, Purples can have 4, and Oranges can have 5

    So yes, those rolls all have a chance to suck. But then there is yet another factor not mentioned here when it comes to weapon rarity. The XP bonus roll. Green weapons will not share the same stats in this bonus as a blue, a blue is lesser than a purple, and the orange will get the top bonus. Take for example the green AR in that pic on the 1st post. The green bonus listed is x1.06 mag. If it were an orange, that roll would be x1.15 mag. The XP bonus roll is the only roll that increases in rarity.

    If your guns were orange, the first one would have Take 12% less damage while reloading, the 2nd and 4th gun would have 12% damage from above, and we already covered the 3rd.

    Here is a great chart:

    Mastery Bonus - for White, Green, Blue, Purple, Orange

    DMG - 1.01, 1.02, 1.03, 1.04, 1.05
    Mag - 1.03, 1.06, 1.09, 1.12, 1.15
    Melee DMG - 1.03, 1.06, 1.09, 1.12, 1.15
    Reload - 0.97, 0.94, 0.91, 0.88, 0.85
    Recoil - 0.95, 0.90, 0.85, 0.80, 0.75
    Full Damage Radius - 1.05, 1.10, 1.15, 1.20, 1.25
    DMG From Above - -, 3%, 6%, 9%, 12%
    Less Damage While Reloading - -, 3%, 6%, 9%, 12%
    Crit % While Crouched - -, -, 2%, 4%, 6%
    Self Revive Refresh on a Kill - -, -, 2%, 4%, 6%
    Crit % From Hip - -, -, 5%, 10%, 15%
    DMG From Behind - -, -, 5%, 10%, 15%
    Self Revive Refresh Rate - -, -, 10%, 20%, 30%
    Less Damage From Your Explosives - -, -, 15%, -, -
    Crit % to Out of Combat Targets - -, -, -, 6%, 12%
    Speed Boost 5 Sec After Full Reload - -, -, -, 30%, 45%
    Fire Rate 5 Sec After Self Revive - -, -, -, 15%, 30%
    DMG to Vehicles - -, -, -, 15%, 30%
    Melee When Shields Down - -, -, -, 15%, 30%
    Grenade Refresh on Full Reload - -, -, -, 20%, 40%
    EGO Recharge on Full Reload - -, -, -, 10%, 20%
    EGO Duration on Crit Kill - -, -, -, 4%, 8%
    EGO Refresh on Explosive Kill - -, -, -, 2%, -
    Crit Multi - -, -, -, -, 1.10
    Fire Rate - -, -, -, -, 1.05
    Velocity - -, -, -, -, 1.25
    Bug Damage 5 Sec After Self Revive - -, -, -, -, 25%
    Health on Reload - -, -, -, -, 10%
    Damage on Next Shot After Kill - -, -, -, -, 8%
    Crit % to Incoming Targets - -, -, -, -, 10%
    Damage From Last Shot in Clip - -, -, -, -, 10%
    Damage to Multiple Targets - -, -, -, -, 10%
    Ammo on Revive Other Player - -, -, -, -, 3%
    Ammo on Melee Kill - -, -, -, -, 2%

    As you can see, some bonuses only appear the higher the rarity. Some only come on oranges. Sure, a green could have great rolls and an orange could have all crap rolls, but to say that a green is better than an orange is wrong.

    All that info can be found in Maverick's guide, which is linked in my signature
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  5. #25
    This is just pointing out to those that think only orange regardless of what the stats are is always best choice. These people obviously can not read but just look at color.

  6. #26
    Member JxSiN's Avatar
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    Quote Originally Posted by jandraelune View Post
    This is just pointing out to those that think only orange regardless of what the stats are is always best choice. These people obviously can not read but just look at color.
    Definitely agree on that. Glad on PS3 NA people value a great purple just as good as an orange. Greens tho, well they still are overlooked. Blues make great keepers but only if you find them. No one buys a blue, no matter how good they are (not saying I agree with that, but that's how it is).
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  7. #27
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    I use the two guns u get at the start in the practice area were ur saw has a stat of 438 damage when maxed out think its called the machinists saw with zero ego rating un moded, i have an ego 1340 purple saw maxed out at 404 everything alse the same stats just wating for the right mods for the machinists saw to come along.

  8. #28
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    I sold and give all of my orange weapons , didn`t seen any thing special on them.

    My load out is made of purple, blue, green and even some white weapons.

    And i sometimes sell blue weps at a better price then of the purple ones i get.

    I`m allways in need of inventory space.
    184 slots and in need of more

  9. #29
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    Empty space never stays empty, I have 152 slots and try to keep at least 10 free. Once i max more weapon skills it will be easier... in theory. game just gives me too much choice.

  10. #30
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    Quote Originally Posted by Colif View Post
    Empty space never stays empty, I have 152 slots and try to keep at least 10 free. Once i max more weapon skills it will be easier... in theory. game just gives me too much choice.
    Yeah, don`t really know why people complain so much

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