blame it on the plasma pulsar
why is a rocket launcher less powerful than a wolfhound?
blame it on the plasma pulsar
why is a rocket launcher less powerful than a wolfhound?
worker bees can leave
even drones can fly away
the queen is their slave--Fight Club
Joshua: A strange game. The only winning move is not to play.
http://www.etaew.net/defiance/
http://www.defiance.com/en/game/?CAS...oMEGHvtLge-cas
http://youtu.be/4HeRMPo08yU?t=6m28s
Press pause quickly and you can see when he goes into the inventory that one weapon is green, and the other is white - both of them are charge weapons not in the game yet.
PSN ID: Xx-Fang92-xX - PS3 NA
When I first started playing I saw people firing what was probably electric or syphon nanos and thought they were laser weapons.. I assumed BMG were Beam weapons (not knowing what BMG actually stood for until later). I figured they would be upgrades later, sadly disappointed. No laser weapons seems odd considering we are developing them now.
Better edit the wiki on Post-Apocalypse then, Defiance is listed in there (under "Aliens").
Post-Apocalyptic scenarios just refer to civilisation after a cataclysmic event of some sort, and do not require a reversal of technical knowledge. They just usually have this sort of chaos for dramatic effect.
Wikiepedia is ok for general information, but it's not entirely credible.
According to the Oxford Dictionary of Science Fiction (Because any actual dictionary doesn't have a definition that doesn't involve the bible)
Post-Apocalyptic is any story following an event that has lead to cultural or regression, or destroyed all sense of culture and civilization completely. Defiance has several important parts in the backstory that keep it from being Post-Apocalyptic.
TL;DR version, Wikipedia is wrong, but it happens more often than you'd think.
I can see the wisdom in that.
Myself, I'm just here checking for updates on DLC and annoying people in the forums. I havent played in at least a month.
The apparant ineptitiude from the design team just ticks me off to no end, and I really doubt if it isn't a request for a trade hub, a city, or a clan base, that the Devs aren't looking at it in the Suggestions forum.
That's just a rule of thumb definition. That would be like calling Fallout not post apocalyptic. There's a collapse, but not a total collapse (Fallout doesn't have complete regression, people have knowledge and can still make things).
Things that are Post-Apocalypse just need to be set after a cataclysmic event. Dystopian is more defined, and requires a controlling government (which Defiance arguably has, just not everywhere...there seem to be settlements free of this, and the control isn't absolute, in fact there are many groups fighting for control - which is more like the old post-apoc/survival and struggle story).
Click for definitions.
I want my Railgun/Gauss Rifle.
As far as why there isn't more in the show. Looks like A.) alot of Votan tech was simmilar to Earthtech (projectile weapons). And B.) theres hints of more nastiness which was either used up or banned/restricted after the Pale Wars (mention of oxygen bombs vs the liberata, Coldfire weapons) There is room for more to be introduced later, if say Von Bach starts mass producing Dark Matter or Volge knock-offs. Or mabye if they introduce the Votan equivalent of E-Rep.
IMHO
Defiance really has always felt more like a post war story than anything else. I mean, the world has more in common with stories of rebuilding after WWII than Mad Max.
The whole terraforming thing feels like a minimal feature to the story, a reason to change the way things look and add new plants and creatures without having to logically explain introducing new things to a biosphere in a controlled setting.
I take post-apoc stories seriously, its a genre I love and write myself. Defiance just doesn't fit in well with the collections of classics. Rage and Fallout 3 did, but borderlands did not. (Which is funny because Borderlands actually advertised itself as being post apocalyptic)