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  1. #1

    Full Damage Radius Range?

    Is there any information on what the size of the full damage radius is for rocket launchers and detonators? I keep acquiring weapons and mods with that bonus but don't really have any idea how much improvement it does since I don't know the before and after area of effect.

  2. #2
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    Quote Originally Posted by alienstookmybeer View Post
    Is there any information on what the size of the full damage radius is for rocket launchers and detonators? I keep acquiring weapons and mods with that bonus but don't really have any idea how much improvement it does since I don't know the before and after area of effect.
    *IMPORTANT EDIT: For anyone reading this, please read on for the discussion, Full Damage Radius mods are not bugged. Here I tested "Blast Radius" and not the radius at which full damage is dealt or "full Damage Radius." Ill leave this in for anyone who was similary confused and am in the process of testing "Full Damage Radius." Sorry for any confusion this has caused.


    Damage Radius Range Mods and Bonuses are bugged atm. I'm not sure how known it is, but I tested it personally, and have submitted a bug report. Neither mods or Bonuses are actually adding radius atm.

  3. #3
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    Quote Originally Posted by Nilxain View Post
    Damage Radius Range Mods and Bonuses are bugged atm. I'm not sure how known it is, but I tested it personally, and have submitted a bug report. Niether mods or Bonuses are actually adding radius atm.
    Say word?!!?!?!?!?

    Can anyone confirm this??

  4. #4
    How did you test this? Without the Full Damage Radius being displayed in the weapon details, how do you know it's not being added to? Unless you're confusing this with Blast Radius??

  5. #5
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    Quote Originally Posted by Hope499 View Post
    Say word?!!?!?!?!?

    Can anyone confirm this??
    I can tell you what I did to test it:

    I had a Big Boomer with a bonus +.40 radius and a mod of +.60 radius. I then bought a Big Boomer with no bonuses and put no mods in it. Then I equipped the Modded one and went to a place where I could easily mark where I was shooting. I placed a grenade in the spot I picked out and then walked away. I exploded them until I found the exact max distance of the modded Boomer. Then I equiped the unmodded Boomer with no bonuses and shot it into the same spot. If the radius were working I should take no damage from the explosion because I should be out of its range. I did however take damage (and the same amount of damage at that - which would be expected if the radius were the same).

  6. #6
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    Quote Originally Posted by alienstookmybeer View Post
    How did you test this? Without the Full Damage Radius being displayed in the weapon details, how do you know it's not being added to? Unless you're confusing this with Blast Radius??
    hum, maybe I am confused. I assumed they were the same thing, maybe I'm wrong. What is full damage radius be then?

  7. #7
    Yep, I think the full damage radius would be the area of effect where enemies take 100% of the damage. How big that radius is exactly (1/2 of blast radius?) is what I'm looking for.

  8. #8
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    Quote Originally Posted by alienstookmybeer View Post
    Yep, I think the full damage radius would be the area of effect where enemies take 100% of the damage. How big that radius is exactly (1/2 of blast radius?) is what I'm looking for.
    Well I could continue my test and test that too. Since I took the same amount of damage at max distance with both weapons, then I could also test 1/2 and 1/4 just to be sure. I salvaged my non modded Boomer though :-( so I'll have to wait until I can get another.

  9. #9
    If I come across one I'll post a note here and I can arrange to donate it to you, but I just have a modded one too atm

  10. #10
    Correct me if I'm wrong, but the increased full damage radius buffs don't increase the size of the blast radius. I.E. the distance at which mobs take damage. Rather they increase the size "within" the blast radius where mobs take full damage.

    Or to put it another way, for ranged weapons it's similar to +falloff damage mods, those don't increase the distance at which you can do damage to mobs, it just increases the distance at which the damage starts to decrease.

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