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  1. #11
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    I just tested the one I have with +.40 and +.60 and the radius at which I receive full damage is ~1/4 the blast radius.

  2. #12
    Senior Member cusman's Avatar
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    Quote Originally Posted by Nilxain View Post
    Damage Radius Range Mods and Bonuses are bugged atm. I'm not sure how known it is, but I tested it personally, and have submitted a bug report. Niether mods or Bonuses are actually adding radius atm.
    Really? I think they do help... but it could just be wishful thinking on my part

  3. #13
    Quote Originally Posted by Nilxain View Post
    I just tested the one I have with +.40 and +.60 and the max damage radius on it looks like its ~1/4 the blast radius.
    Nice, thanks for the info!

    Edit: Though I wonder if it's a % of blast radius, or a set value like Big Boomer default value is 1.5 and Ground Pounder is 1.0.

  4. #14
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    Quote Originally Posted by alienstookmybeer View Post
    Nice, thanks for the info!

    Edit: Though I wonder if it's a % of blast radius, or a set value like Big Boomer default value is 1.5 and Ground Pounder is 1.0.
    I was just thinking the same thing. Since they normally give us % increase in the form of "x1.n" (like x.1.10) or decrease in the form of "x.n" (like x.85) I am leaning toward this being a "+.n meters" instead of "+ a percent", but I'm not sure... Does anyone know for sure?

  5. #15
    Senior Member Tyger's Avatar
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    Quote Originally Posted by Nilxain View Post
    Damage Radius Range Mods and Bonuses are bugged atm. I'm not sure how known it is, but I tested it personally, and have submitted a bug report. Niether mods or Bonuses are actually adding radius atm.
    v.v'

    Well that blows. I stuck a radius range + on my swarmy cannon, but if that's what you're seeing I'll have to keep it in mind for next time. Thx for the personal info Nilxain

  6. #16
    Quote Originally Posted by Nilxain View Post
    I was just thinking the same thing. Since they normally give us % increase in the form of "x1.n" (like x.1.10) or decrease in the form of "x.n" (like x.85) I am leaning toward this being a "+.n meters" instead of "+ a percent", but I'm not sure... Does anyone know for sure?
    I think the mod just adds to the range like +0.6 meters. Though I know you get a 15% bonus at skill level 15 and have also seen a 15% bonus once with the weapon mastery for a rocket launcher. It's the starting value I'm not sure if it's made to be a percent of the weapon blast radius or if it's just a set value that differs with the type of detonator or rocket launcher.

    Nilxain, you might want to edit your post about it being bugged.

  7. #17
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    Quote Originally Posted by alienstookmybeer View Post
    I think the mod just adds to the range like +0.6 meters. Though I know you get a 15% bonus at skill level 15 and have also seen a 15% bonus once with the weapon mastery for a rocket launcher. It's the starting value I'm not sure if it's made to be a percent of the weapon blast radius or if it's just a set value that differs with the type of detonator or rocket launcher.

    Nilxain, you might want to edit your post about it being bugged.
    If it does add meters then my mod + bonus would be adding 1 meter making my full damage radius ~1.65 meters and in turn the base damage radius .65 meters (on the Big Boomer) which is ~.39% of 1.65. So it should be between 1/3 and 1/2 of my current "full damage radius" - which I should be able to still measure with my method of testing :-)

    Once I get a new Big Boomer I will finish the test a verify the base "Full Damage Radius" for sure (or really close to sure lol) and we will know if that is in fact what it means and if it's working - which I'm thinking it probably is lol.

  8. #18
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    Quote Originally Posted by alienstookmybeer View Post
    Nice, thanks for the info!

    Edit: Though I wonder if it's a % of blast radius, or a set value like Big Boomer default value is 1.5 and Ground Pounder is 1.0.
    It passed right over me what you meant here because I was still trying to figure out if my method was accurate enough to test changes this small (which I believe it is). I have a Grenade Launcher too, which is 4.6 Blast Radius instead of the 6.6 that theBig Boomer has. I'll test it and if its Full damage radius is ~9-10% of the Blast Radius then I think we could assume that the size of the Full damage radius might be a function of the size of the Blast Radius.

  9. #19
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    Ok Lots of spam from me lmao. I tested the Grenade Launcher and though 1/10 the size of 4.6 Is getting very small for my marking system, it does appear like the base "full Damage Radius" is ~1/10 of the Blast Radius. I really need to finish the test with the Big Boomer to confirm this prediction, but pending that test it sure does look like the base Full Damage Radius is about 1/10 of the Blast Radius on a Detonator.

    I do want to add that 10% of any of these numbers is relatively small which means that adding .4 to it would actually be a significant change - in the case of the Grenade Launcher it almost doubles it. Once I get my other Big boomer I will also test to see if adding Radius also changes how the explosion diminishes or if it just drops off to its regular or base rate once it's out side of the added range.

  10. #20
    No, good stuff.. keep it coming!

    I could see the 1/10th making sense and they might possibly scale the damage down 10% for every 1/10th further you move away from the full damage radius. That would make the mass cannon starting full damage radius ~0.2 meters.. ouch!

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