Ok, so if you're bored and so inclined, feel free to inspect my planned ego and loadouts. I'm hoping to maybe get some ideas on how I could make it better or any obvious mistakes I'm making.

Also, this is for pve use. I'm not really interested in pvp.

http://defiance-central.com/ego-calc...-95c-&start=72

Sniper (Cloak)- Sniper Rifle / Shotgun:

1) Just Reward ----- +3% drop chance
2) Shadow's Core --- 9 sec Cloak cd reduction
3) Infiltrator --------- 6 sec Cloak duration increase
4) Hunter's Stance -- +9% crit damage while crouched
5) Shadowed Strike - +30% damage while cloaked
6) Pumped Up ------- 15% EGO recharge when weapon is fully reloaded
7) Rear Guard ------- 45% damage reduction from behind
8) Fortified Stance --- 15% damage reduction while still
9) Hunker Down ----- 9% damage reduction while crouched

Healer (Decoy)- BMG / Infector:

1) One for All ----- 75 meter radius aoe group revive
2) Combat Medic -- 75% damage reduction while casting revive
3) Rear Guard ---- 45% damage reduction from behind
4) Phoenix Boost - 100% shield regen to party members when I self revive
5) Self Medicated - 45% cd reduction on self revive
6) Turn the Tide -- 45% self revive cd refresh when I revive another player
7) Life Saver ------ 45% EGO recharge when I revive another player
8) Samaritan ------ 45% damage reduction for 5 sec after reviving another player
9) Preparedness -- 9% weapon reload per second for offhand weapon

Max Damage (Overcharge) - Infector / Detonator:

1) Preparedness ------- 9% weapon reload per second for offhand weapon
2) Scavenger ---------- +30% more ammo from loot
3) Quick Charge ------- 9 sec Overcharge cd reduction
4) Killing Machine ------ +6 sec Overcharge duration
5) Killing Spree -------- +6% Overcharge duration extension on a kill while Overcharge is active
6) Shock Trooper ------ 30% chance to reload weapon on an explosive kill
7) Mad Bomber --------- 35% grenade recharge and 15% clip reload on an explosive kill
8) Blood Lust ----------- 3% EGO recharge every 5 sec when dealing damage
9) Explosive Onslaught - 9% Overcharge duration extension on an explosive kill