+ Reply to Thread
Page 3 of 3 FirstFirst 1 2 3
Results 21 to 27 of 27
  1. #21
    Quote Originally Posted by Blondin View Post
    I really guess it's random, but the probability that was set are not random and could be weighted in some degree, I agree possibly closer to white and green than blue and purple.


    Sure because if you only search 2 weapons over 12, you have less chance to find them, that's statistic


    Most of the time it's crap, but you can found very good weapon and most of it very good mods.
    Well I think there is SOMETHING going on here, and its highly unlikely that it is completely random. As I said in my original post, I checked a bunch of vendors. After the first 4, I continued checking to see if the pattern would continue. ALL OF THEM offered Rocket Launchers or Detonators. With 14 different weapon types, the random odds of getting either of those weapons are 1 in 7. The odds of rolling that 1 in 7... like 8 times in a row? Not impossible but extremely unlikely.

    And this is not the first time I was awash in RLs or Dets. Like I said before, its a running joke in my clan. "oh look, another rocket launcher for sale. Great! Haven't seen on of those in at least 20 seconds."

    I'm wondering if it is not that complicated. What if the game generates a random list of like 40 weapons that will expire after a certain point, weighted green the most common, with blue and purple in decreasing frequency. Those weapons are tapped to appear in your vendors. However, if you don't buy a particular weapon, it just goes back into the list. And what if the list is shared by multiple players? What would happen is that the weapons that nobody is buying will keep popping up. The good weapons that people buy get taken, and a new random weapon is generated.

    The result would be that good weapons would appear from time to time, but the least desired ones would keep circulating until they expire, making them much more common in vendor sales. This nothing more than speculation, but I'm trying to come up with a reason for what i see with my vendors.

    We really need some comment from the devs as to what is going on in the coding for this. Like I said, if we know how the system works, it would be less frustrating for people. Heck, i might even spend my basically worthless scrip on buying up those green launchers, just to clear them out.

  2. #22
    Yeah, but nobody has the same weapon at the same time.
    If a friend told you that he just bought a purple good weapon, you can't go to that vendor to buy it, the weapon will not be the same.

    May be there is not just one board of random but multiple board with random factor for each board with different layer.

  3. #23
    Senior Member
    Join Date
    Apr 2013
    Posts
    2,179
    Quote Originally Posted by Blondin View Post
    Yeah, but nobody has the same weapon at the same time.
    If a friend told you that he just bought a purple good weapon, you can't go to that vendor to buy it, the weapon will not be the same.

    May be there is not just one board of random but multiple board with random factor for each board with different layer.
    I think that sort of points to it not being that random in a way. One example is that it seems that vehicle sales are the same for everyone. I bought a pink ATV recently because it was on sale. I looked around and everyone had that pink ATV too.

    It seems like the boxes, the mods, and the sales are somehow tied to your character specifically. I think what might be true for some might be opposite for others, though. I also think this is related to the drops you get too. I get stuff in drops that seem directly tied to my character but 99% of it is salvage, sometimes 100%. If I get a better color drop, it often is for something I never use-lots of RLs. If I get a green or even a white, it's the crap version of something I do use a lot. The better the drop the more likely it is to be for something I don't want.

  4. #24
    Quote Originally Posted by Blondin View Post
    Yeah, but nobody has the same weapon at the same time.
    If a friend told you that he just bought a purple good weapon, you can't go to that vendor to buy it, the weapon will not be the same.

    May be there is not just one board of random but multiple board with random factor for each board with different layer.
    Sure. Vendor sales are player specific. Each player gets a different drop. But it doesn't mean the game doesn't use the same larger list of randomly generated weapons to pull from. Imagine a list of 500 random weapons for the specific game shard. Random generation produces approximately the same numbers of each type. People buy 30 weapons which are then replaced by 30 more random weapons. But in that shard, most of those purchases are ARs, infectors, and a few SAWs. The game repopulates that list randomly, not accounting for the fact that the list is missing more ARs, infectors, and SAWs than other weapons. Over time the result would be that you would have an increase in the least wanted weapons that are never bought. No one buys the green launcher, so it never has a chance to be replaced by a SAW, for example. Maybe the whole list is flushed after a certain time, but for its life it begins to develop a preponderance of unwanted weapons.

    The same mechanic could work for vendors, drops, and even lock boxes, and produce similar results.

  5. #25
    Senior Member
    Join Date
    May 2013
    Posts
    389
    Quote Originally Posted by janzig View Post
    I'm wondering if it is not that complicated. What if the game generates a random list of like 40 weapons that will expire after a certain point, weighted green the most common, with blue and purple in decreasing frequency. Those weapons are tapped to appear in your vendors. However, if you don't buy a particular weapon, it just goes back into the list. And what if the list is shared by multiple players? What would happen is that the weapons that nobody is buying will keep popping up. The good weapons that people buy get taken, and a new random weapon is generated.

    The result would be that good weapons would appear from time to time, but the least desired ones would keep circulating until they expire, making them much more common in vendor sales. This nothing more than speculation, but I'm trying to come up with a reason for what i see with my vendors.

    We really need some comment from the devs as to what is going on in the coding for this. Like I said, if we know how the system works, it would be less frustrating for people. Heck, i might even spend my basically worthless scrip on buying up those green launchers, just to clear them out.
    I don't think this is true as then Disrupters would be on that list too, unless there are people out there who think they are good. I guess it could look at weapon types, not individual weapons themselves, and Disrupters have SAW to thank for not saturating the market place.

    I just think rocket launchers have a better chance of being seen, it might be because no one uses them. It seems the theme is any weapon type you don't favour is the one game likes to offer you instead of making it easier on you.

    I have to admit I think most of the weapons I am using currently are from vendors, I cannot remember to be sure but I did get enough things to get by. I never got a SAW the entire time I used them but once i got SMG above its lvl, I did get some (2k levels later). Game wants us to use everything and will starve you for choices unless you happy using the rep stuff.

    I use techmag pulsars, I think 90% of the ones I use are shop bought, but I waded through days where every shop would have green stuff, I was starting to think one time I would never see a purple item in a vendor but the drought broke.. sure, the item wasn't something I wanted but it made me feel better knowing they existed.

    It makes sense that the items everyone sees, for the most part, are different. We aren't all the same lvls and item slots/number of weapon bonuses change as you lvl. So game has to take that into account. It probably also looks at your weapon preferences and weighs the offers according to those. Alas, it doesn't seem to be in your favour.

    And, don't forget, almost all weapon types (except RL) are needed for pursuits so its not all bad.

  6. #26
    Member Blu's Avatar
    Join Date
    Apr 2013
    Location
    Florida
    Posts
    307
    here's what's not random..

    if I see a purple weapon at a vendor, a lot of the vendors at that time will have purples, the kind of item varies..
    same thing with mods, if i see a vendor selling blue t3 mods, a lot of them will be selling them @ that time..

    but lockboxes, and yes i know that's not in the threads title.

    lockboxes are a diff story..
    with over 1000 hours in this game and over 500 lockboxes earned, i have noticed a lot of things, most are not random either..

    bought t3's until ego 1500ish, then had a friend say to me, man buy some t4's, so i did, that weekend i got 5 oranges..

    Trion does something to effect the Dum Luck rates on these boxes..

    i took a few screenshots a week or so ago of this really low ego player, like under 350 i think.

    first time i inspected them, they had a orange SAW with Syphon, and a mass cannon..
    Next time i inspected them, they had a orange sniper rifle with poop shoes i think..

    they had 4 good oranges at ego lvl 350 and below, all with nanos.. except for the mass, which don't have nano's at all..

    i then went and looked at there gamer score for the game, and sure enough it was low, so i kind of ruled out they muled over them items to that toon..

    They had bought from in game store outfits, a few of them, so maybe there was a connection, either that, or they was a DM..

    i know and deal with alof of ppl within this game, im in the biggest clan in defiance, and we often share info.

    Info on lockboxes and whats affecting the drop rates, and how they have been changed..

    i noticed a changed in vendors and lockboxes after defiancegame said something on there twitter account about Na server's farming keys way, way to fast..

    and that the Na servers had to many orange items.. still know and see ppl daily who get good oranges and stuff. but honestly all my good ones came at egos below 1500 or 2000. most were under 500 ego..

    notice with my new toons that i get good purples at vendors with good rolls, ie, 10% ego power recharge on a full reload.. 3 stats and mod slots open..

    notice after a certain lvl it just goes dry, or either its the lame, Rl's..

  7. #27
    Senior Member
    Join Date
    May 2013
    Posts
    389
    Lock boxes probably use same system, and while its off topic, I got 12 oranges between lvls 300 and 1500 and then nothing for 2 months until last weekends bonus loot weekend., I only used the grenades at the time as the rest (amazing) were for skills I wasn't using or planned on using (3 shotguns) but I kept them (as they were orange!!) and eventually used some of them while doing the weapon pursuits. Haven't ever got a orange for a skill I prefer, but now I have finished all weapons pursuits, the skills I can't use are limited and getting smaller.

    I wouldn't be surprised if your chance to get oranges resets with the slots around lvl 1500. But that is just speculation.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts