+ Reply to Thread
Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17

Thread: Class skills?

  1. #11
    Quote Originally Posted by Maitreakow View Post
    I believe the starting outfits can be accessed by Pursuit completions. I just noticed the other day I have an outfit for infantry veteran, but I started as the Machinist (LMG starter weapon vice AR).
    You're probably referring to the infantry hero outfit which is a reward for completing the going commando pursuits, I'm talking about the very beginning outfits.
    Platform: Xbox 360
    Gt: Demosnemo
    Clan: Browncoats

  2. #12
    Senior Member Maitreakow's Avatar
    Join Date
    Apr 2013
    Location
    Central NY
    Posts
    906
    Quote Originally Posted by jbob spittlewop View Post
    You're probably referring to the infantry hero outfit which is a reward for completing the going commando pursuits, I'm talking about the very beginning outfits.
    Perhaps that is what it was, will check when I get home. Didn't make sense to me.

  3. #13
    Junior Member
    Join Date
    Jul 2013
    Posts
    2
    I wasn't asking for a serious change to the game and defined classes, I kind of like the ability to be whatever I wanted too. I should have explained better.
    Umnm, I was looking something more along borderlands wise I guess if you have played that? Where any player can still use any weapon/loadout it would just be stuff like Survivalists are just kind of better with sniper riffles and get something like a +5% crit chance with them.

    I'd also like the same way they have perks set up as in: Pick blur, build on it etc. But on top of that I think it would be cool if like... hmn, say each class had idk 5 specific class perks/powers and at a certain ego rank you can unlock 1, probably to a maximum of two out at the same time.

    So that still leave people to generally play and be whatever they want, but at the same time give some uniqueness to each person, because that person next to me is a mechanist that picked quicker shield regen and turrets, but I choose landmines and better explosives.

  4. #14
    Senior Member Maitreakow's Avatar
    Join Date
    Apr 2013
    Location
    Central NY
    Posts
    906
    Quote Originally Posted by Uldread View Post
    I wasn't asking for a serious change to the game and defined classes, I kind of like the ability to be whatever I wanted too. I should have explained better.
    Umnm, I was looking something more along borderlands wise I guess if you have played that? Where any player can still use any weapon/loadout it would just be stuff like Survivalists are just kind of better with sniper riffles and get something like a +5% crit chance with them.

    I'd also like the same way they have perks set up as in: Pick blur, build on it etc. But on top of that I think it would be cool if like... hmn, say each class had idk 5 specific class perks/powers and at a certain ego rank you can unlock 1, probably to a maximum of two out at the same time.

    So that still leave people to generally play and be whatever they want, but at the same time give some uniqueness to each person, because that person next to me is a mechanist that picked quicker shield regen and turrets, but I choose landmines and better explosives.
    Trion has expressed that they do not want to limit anything like that to one class/race, so I do not believe we will be seeing anything along those lines here.

    P.S. Love BL and BL2

  5. #15
    I like how it is setup now as you can do anything you want and no restrictions. However having each 'class' start at a certain part with a different skillset would be nice where you could later get the other class bonus. Nothing gamebreaking but make the +vehicle hp/dmg be a machinist only type of perk since machinist would be better able to maintain a vehicle and the like. Other classes can grab their own too and never need to spend an actual ego perk to get it. Turrets were are getting in the dlc. Saw that in a dlc dev vid at E3 where they were doing a volge siege.

    Turret+decoy already seems really OP to me.

  6. #16
    Senior Member
    Join Date
    Mar 2013
    Location
    Japan
    Posts
    2,304
    Quote Originally Posted by Uldread View Post
    I'm very new to this game, I just got it a couple days ago and tried it on and off. It's a pretty cool game.

    One thing that really bothered me though is picking your class in the very beginning means pretty much next to nothing. I kind of like that to a degree and understand the thinking behind doing it, but is it to much to ask for some perks or flavor for picking your class?

    Examples: Survivalist have a higher chance of finding ammo off enemies
    Outlaws can get Molotov Cocktails to throw at people
    Mechanist can lay down turrets...just throwing out some ideas.

    Post your own thoughts/opinions on the matter.

    Honestly, what they should do is rename it as "starting" gear set and not class. I sometimes wonder if before they let us in alpha if they'd had an original intention to create a system involving classes then realized they didnt have enough time and scaled it back but left it in as they did in character creation as a sort of misdirect to play on mmo players understandings of other games.

    Its better to just stop calling it classes, thinking linear to the system, and just accepting the junk you've got otherwise. You'll certainly need less aspirin.

  7. #17
    I could agree to that on a very small scale. For example,
    veteran- +2% accuracy
    Survivalist- +2% crit multiplier
    Outlaw- +2% damage
    Machinist- +2% shield recharge

    just small enough of a change to give a slight edge in certain rolls but not totally dominating over one another.
    Platform: Xbox 360
    Gt: Demosnemo
    Clan: Browncoats

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts