-SxB Skull and Bones Clan Member
PS3 - NA
EGO - 4444
GREAT LINKS:
Amber Fae's Intro Guide
SiN's Guide To Mods and Synergies
Nano Effects Guide
HP and Regeneration
PvP Guide by Notturno
SiN's big List o' Guides
I wasn't asking for a serious change to the game and defined classes, I kind of like the ability to be whatever I wanted too. I should have explained better.
Umnm, I was looking something more along borderlands wise I guess if you have played that? Where any player can still use any weapon/loadout it would just be stuff like Survivalists are just kind of better with sniper riffles and get something like a +5% crit chance with them.
I'd also like the same way they have perks set up as in: Pick blur, build on it etc. But on top of that I think it would be cool if like... hmn, say each class had idk 5 specific class perks/powers and at a certain ego rank you can unlock 1, probably to a maximum of two out at the same time.
So that still leave people to generally play and be whatever they want, but at the same time give some uniqueness to each person, because that person next to me is a mechanist that picked quicker shield regen and turrets, but I choose landmines and better explosives.
-SxB Skull and Bones Clan Member
PS3 - NA
EGO - 4444
GREAT LINKS:
Amber Fae's Intro Guide
SiN's Guide To Mods and Synergies
Nano Effects Guide
HP and Regeneration
PvP Guide by Notturno
SiN's big List o' Guides
I like how it is setup now as you can do anything you want and no restrictions. However having each 'class' start at a certain part with a different skillset would be nice where you could later get the other class bonus. Nothing gamebreaking but make the +vehicle hp/dmg be a machinist only type of perk since machinist would be better able to maintain a vehicle and the like. Other classes can grab their own too and never need to spend an actual ego perk to get it. Turrets were are getting in the dlc. Saw that in a dlc dev vid at E3 where they were doing a volge siege.
Turret+decoy already seems really OP to me.
Honestly, what they should do is rename it as "starting" gear set and not class. I sometimes wonder if before they let us in alpha if they'd had an original intention to create a system involving classes then realized they didnt have enough time and scaled it back but left it in as they did in character creation as a sort of misdirect to play on mmo players understandings of other games.
Its better to just stop calling it classes, thinking linear to the system, and just accepting the junk you've got otherwise. You'll certainly need less aspirin.
I could agree to that on a very small scale. For example,
veteran- +2% accuracy
Survivalist- +2% crit multiplier
Outlaw- +2% damage
Machinist- +2% shield recharge
just small enough of a change to give a slight edge in certain rolls but not totally dominating over one another.
Platform: Xbox 360
Gt: Demosnemo
Clan: Browncoats