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Those that ridicule players that want Infectors to be nerfed, are secretly afraid to end up in the looser section of PVP without Infectors.
Your confusion is coming from the difference between calendar year and year as a length of time. The "first year" in this case is generally accepted to be a length of time (12 months), vice a calendar year (Jan-Dec). Hope the clarification helps. I run into this all the time at work since some of the workers qualifications lapse on a yearly basis, and others lapse on a calendar year basis.
-SxB Skull and Bones Clan Member
PS3 - NA
EGO - 4444
GREAT LINKS:
Amber Fae's Intro Guide
SiN's Guide To Mods and Synergies
Nano Effects Guide
HP and Regeneration
PvP Guide by Notturno
SiN's big List o' Guides
BIG LOL then, because even with the first DLC this game still has less content than most MMOs, so if the DLCs can be added untill June next year, then i expect the 2nd DLC to come in November the earliest, which is when alot of new MMOs and shooters are released like BF4 and Destiny, which will be the death of this game!
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Those that ridicule players that want Infectors to be nerfed, are secretly afraid to end up in the looser section of PVP without Infectors.
All this talk about 2nd 3rd 4th etc.. DLC's, let them release the 1st DLC first before all this talk about future ones. Who knows when they are going to release the 1st DLC. They said at E3 it will be coming end of July...guess what it's the end of July...let me guess it's not coming.
Does anyone have a running count on how many times Trion has pushed back the DLC? I believe it is either 2 or 3 times. Not sure.
" That's one small step for man, one GIANT F'in HOP for mankind "
~TriggerHappyBunnies
Before new maps, they need a queue all system - just emulate Rift.
That is, you can queue a specific map or maps or all of them and matchmaking will combine these. The current system is terrible at off peak hours and matches slowly.
I'd also like to see different game modes than deathmatch and capture.
PvP content.
How about an Infector that shoots explosives?
Or a Sniper Rifle that takes 1 shot instead of 2 to kill a Cerberus?
Also: Smaller Maps and a shorter cooldown on Cloak.
And don't forget to nerf assaule rifle accuracy, I mean - when data recorders are content - so are bullets!
More bullets = more content!
That should definitely support the way PvP is played!
LOL all the balances are coming based on PvE but who care because its not a challlange. Either give us some challenge on PvE or balance weapons for PvP. Because PvE is not a challange the only challenge we currently have is PvP, but that needs to be balance starting with cloak and decoy; then infectors and BMG's. The more skill the weapon takes the more damage it should do. Any weapon that requires you to aim down sight should be a have a higher critical multiplier. It is a huge handicap aiming down sights.