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  1. #11
    Member Valethar's Avatar
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    Quote Originally Posted by Scyris View Post
    I need to ask this because the game still has a wealth of bugs that I would consider beta-quality
    Sadly, quite a few of the bugs you're running into were in the Alpha. They got the money already. Now they spend their time with overpriced recolors for the Bit store and dangling the DLC in front of everyone while the date keeps getting pushed back.


    > Say no to the Greed Collective™. Boycott the Bit Store. <

  2. #12
    Senior Member A s0t's Avatar
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    Quote Originally Posted by TwwiX View Post
    If you haven't realized it by now. This game isn't much more than a half assed marketing scheme for SyFy's cliched melodrama of a science fiction show.

    It's functional and that's all you're going to get.
    stop being mean to trion, they have feelings too
    worker bees can leave
    even drones can fly away
    the queen is their slave--Fight Club

    Joshua: A strange game. The only winning move is not to play.

    http://www.etaew.net/defiance/
    http://www.defiance.com/en/game/?CAS...oMEGHvtLge-cas

  3. #13
    I don't have any of this bugs, my game must be in beta 2 may be...

    The thing that bother me is about salvage matrix, I would like to salvage in bulk and it's true that UI is horrible, but the problem is that the game is crossplatform, and it seems that we'll never have a special UI for pc, so it's shtako...

  4. #14
    Junior Member Demondred's Avatar
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    Quote Originally Posted by Scyris View Post
    This depends on what position. like a grahaphics person probally has it a ton easier than say a programmer would.
    That's incorrect, the programmer has the easier job. It only seems harder because people think of programming as sorcery. Fact is, a programmer will have a laid out set of instructions that he needs to code, usually given down by a software engineer or lead programmer designing the architecture, and all he has to do is build it... Bugs usually happen because the designer didn't think of something and gave instructions doomed to fail. This is because programs as large and complex as MMOs are too vast a scope for an individual programmer to know all the issues that may crop up, so they depend on the designers to do that and keep their head wrapped around what's needed to function smoothly.

    The only hard part about being a programmer is listening to all the yelling and blaming they receive for not being soothsayers able to divinate what the designer or producer wants the code to actually do. When your boss knows nothing about programming but he's the one giving you instructions on what to program, BAD THINGS ARE BOUND TO HAPPEN!

    Programming is a lot like math. It's easy to do if you know how to set up the equation. But if you're not the one creating the equation and are being asked to solve it, you can only hope to god that it's solvable.

  5. #15
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    Quote Originally Posted by Demondred View Post
    That's incorrect, the programmer has the easier job. It only seems harder because people think of programming as sorcery. Fact is, a programmer will have a laid out set of instructions that he needs to code, usually given down by a software engineer or lead programmer designing the architecture, and all he has to do is build it... Bugs usually happen because the designer didn't think of something and gave instructions doomed to fail. This is because programs as large and complex as MMOs are too vast a scope for an individual programmer to know all the issues that may crop up, so they depend on the designers to do that and keep their head wrapped around what's needed to function smoothly.

    The only hard part about being a programmer is listening to all the yelling and blaming they receive for not being soothsayers able to divinate what the designer or producer wants the code to actually do. When your boss knows nothing about programming but he's the one giving you instructions on what to program, BAD THINGS ARE BOUND TO HAPPEN!

    Programming is a lot like math. It's easy to do if you know how to set up the equation. But if you're not the one creating the equation and are being asked to solve it, you can only hope to god that it's solvable.
    Really? this whole statement shows me you know nuttin about programing and have never done it before in your life. That is why they have a dev. team some devs work pn part a some on part b and some on part c, dev in part a have no contection to parts b or c and vise vera, they then submit all of thier code to another set of devs who complie and test and send bug reports back to which ever one of the parts the bug was in, they fix the bug and resubmit it, and compiling and testing are started again, this is the proscess that is repeated until there are no bugs(which in real life will never happen). Pleaze tell me how designing textures and polys is harder? They need to use thier art skills.

  6. #16
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    Quote Originally Posted by noladude View Post
    Allow me to cry as well:

    WAAAAAAAH! AWAAAAAAH! WAH! WAAAAAAH!

    Together our tears will gather themselves to form a new dev T1000 style.

  7. #17
    Junior Member Demondred's Avatar
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    Quote Originally Posted by gobi42 View Post
    Really? this whole statement shows me you know nuttin about programing and have never done it before in your life. That is why they have a dev. team some devs work pn part a some on part b and some on part c, dev in part a have no contection to parts b or c and vise vera, they then submit all of thier code to another set of devs who complie and test and send bug reports back to which ever one of the parts the bug was in, they fix the bug and resubmit it, and compiling and testing are started again, this is the proscess that is repeated until there are no bugs(which in real life will never happen). Pleaze tell me how designing textures and polys is harder? They need to use thier art skills.
    Your statement shows you know nothing about game programming nor have ever done it before in your life. The first part of what you stated is precisely the same as what I stated, which leads me to believe you have comprehension issues typical of today's ineptly educated youth. The fact that programmer A has no idea what programmer B is working on yet these parts are all of the same whole is what leads to a number of errors or design flaws. This is why the strength of the design document is perhaps the most vital element of maintaining a bug free environment. It's far less expensive to design with compatibility in mind from the start rather than to attempt to piece together a puzzle with dissimilar pieces. Debugging hell is what leads to early release games being bug ridden, the time it takes to iron out the issues exceeds what the producer is willing to allow for, and Defiance had an even stricter schedule because of the tv show it's linked to. The second segment of your process is something you'll find in actual software companies, not game development.

    Most of the programming for game developers is low level and done with automated tools which is why they operate using EXISTING game engines or hire a third party software team to create a new one. Defiance, for example, obtained the rights to use Havok Physics. The tools used for world generation write code themselves using basic wizards, the only reason the programming staff exists is to script event hooks and link systemic features to the main body. Heck, your average MMO programmer only needs to understand databasing and LUA, and you can verify that by checking the requirements listed for the companies hiring them.

    As for why art is harder? Programming is either right or wrong, techniques can be used to improve efficiency and that's about it. Art is itself a skill that varies as wildly as the number of artists and unlike programming which is a minimalist's game for MMO development, artists are hard-pressed to create visually stunning material on a low polygon count budget.

    Please don't compare what banks and internet companies call upon with the design procedures video games are known for. Apples and oranges. Also, Masters of Software Engineering from Rochester Institute of Technology.

  8. #18
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    My apologizes sir. Congrats on the degree. You are also correct in the fact that i have never programmed games in my life, as i never stated that i had. I have however done programming on android os and other os (nuttin major, just tweaks to my personal Kubuntu) You sir, are also correct on the design. however art is easy if your an artist, programming is hard. I can't draw or design, so i program cause it's easier. but yet design is easier to learn than programming. This is what i based my post on.

    If all a programmer need to know is LUA, Then why would you call them a programmer and not a Database engineer?

  9. #19
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    Quote Originally Posted by A s0t View Post
    they are to busy nerfing guns and taking out charlie. to fix bugs
    lol, CHARLES!!!!!!!!!!!

    CHARLES COME BACK!!!!


    LEAD THE ZOMBIE APOCALYPSE AS THEIR MASTER AND RULER.....

  10. #20
    Oh my god: "Programming you do either wrong or right".
    If you are a programmer you are a mediocre one. Someone who knows just enough to be extremely dangerous in a work environment.

    Yes, bugs are bugs, everyone makes mistakes and there are many lines of code involved.

    But there are more subtle things, designing and using the correct algorithms. Performance of code can cause bugs to show up.

    In the 30 years of working as a software engineer, I've never been in a shop where there are architects who tell programmers exactly what to do. Maybe you have to do such things if you are using 3rd parties to write your software.

    Also if they used Havok, than that means that they have build most of the engine themselves, since Havok is only a physics simulation. They still needed to do the graphics engine, scripting engine and AI themselves.

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