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Thread: Strain Reducer

  1. #1
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    Strain Reducer

    Is now x1.10 firerate?

  2. #2
    Senior Member Smoky's Avatar
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    Yep. No more fully automatic outbreakers or immunizers.
    GT:BlitzingLlama

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  4. #4
    Member DeadlyDreamer's Avatar
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    hahah good think i sold my two full auto infectors last week (Vot Infector and Immunizer)
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  5. #5
    Former Defiance Community Manager Sledgehammer70's Avatar
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    This was an item addressed within patch 1.025.

    -Fixed a bug where adding a Strain Reducer Mod to the Innoculator would reduce the amount of shots fired to one
    Thanks
    Sledgehammer

  6. #6
    Member Zoranth's Avatar
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    Quote Originally Posted by Sledgehammer70 View Post
    This was an item addressed within patch 1.025.

    -Fixed a bug where adding a Strain Reducer Mod to the Innoculator would reduce the amount of shots fired to one
    Ok, but your statement said nothing about it making the proposed upcoming balance change to strain reducers effecting all infectors. Just wanted to point that out as it is a Ninja Nerf where the other proposed upcoming balance changes did not take effect such as the Proc rate changes which were mentioned in this thread: http://forums.defiance.com/showthrea...l=1#post976908

    The statement made it sound like the bug was with the Innoculator and not the addition of the strain reducer.

  7. #7
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    Quote Originally Posted by Sledgehammer70 View Post
    This was an item addressed within patch 1.025.

    -Fixed a bug where adding a Strain Reducer Mod to the Innoculator would reduce the amount of shots fired to one
    Yeah it fixed one thing while doing something completely opposite to other things which is why I was perplexed.

  8. #8
    Quote Originally Posted by Zoranth View Post
    Ok, but your statement said nothing about it making the proposed upcoming balance change to strain reducers effecting all infectors. Just wanted to point that out as it is a Ninja Nerf where the other proposed upcoming balance changes did not take effect such as the Proc rate changes which were mentioned in this thread: http://forums.defiance.com/showthrea...l=1#post976908

    The statement made it sound like the bug was with the Innoculator and not the addition of the strain reducer.
    I may be Misunderstanding you here, But the link you gave says:
    Quote Originally Posted by GaryStelmack View Post
    Infectors – We are removing the pulsing camera effect that remained on for the full duration of the DoT from the infector. This should make them less disruptive. We have also changed the burst size mod. It was setting the burst size to one, not adding one to the burst size, which can cause issues with very high Rate of Fire fully automatic infectors. We have changed these to just have a 10% increase in Rate of Fire.
    It says there that the problem was with the strain reducer mod and their proposed fix. Which they've now implimented. Granted they haven't done the rest of it but something is better than nothing. You call it a ninja nerf but it wasn't working as intended making certain infectors even more OP than they are to begin with, if its not working as intended its a bug that's been fixed not a nerf in any way.

    Le edit: after re-reading Sledge's post, i think someone has named the wrong mod in one of these posts. Either him or Gary.

    Le edit edit: After a quick look at the mod names for infectors it seems to be Gary, he called it the burst size mod instead of the strain reducer, but as its the only mod that does any burst related thing it's fair to say that's what he meant.

  9. #9
    Senior Member Dist0rt3d Hum0r's Avatar
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    Quote Originally Posted by Sledgehammer70 View Post
    This was an item addressed within patch 1.025.

    -Fixed a bug where adding a Strain Reducer Mod to the Innoculator would reduce the amount of shots fired to one
    As much as I liked my full auto infectors I'm glad to see the change. Maybe now there won't be so much crying about the infectors being OP because frankly, it really was the original effect of the Strain Reducer that was making them OP in the first place.

    And shouldnt the effect be a 1.15% increase to fire rate since Strain Reducers are Blue?

    Y'all whine too much.

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  10. #10
    Quote Originally Posted by Maitreakow View Post
    Hello Cankers...
    ppl like you are everything wrong with this game.

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