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  1. #11
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    IMO they do need to have open discussions for balancing weapons. Hell people were so adamant about shotguns getting nerfed that they could care less about the overall effectiveness in pve. This is my problem for nerfs that stem from pvp because usually a good majority of the people who are for the nerf don't want the weapon to be fair they want it brough ALL THE WAY INTO THE GROUND.

  2. #12
    Member Arsenic_Touch's Avatar
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    Quote Originally Posted by WarHoundZero View Post
    IMO they do need to have open discussions for balancing weapons.
    They have open threads, but as far as the discussion part goes? not really. They post what they're doing and don't come back.

    Is it better to out-monster the monster or to be quietly devoured?
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  3. #13
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    Quote Originally Posted by Arsenic_Touch View Post
    They have open threads, but as far as the discussion part goes? not really. They post what they're doing and don't come back.
    Yah you have a point. Oh well dev's gone keep nerfin.

  4. #14
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    End result of balancing like this is weapons with all the same stats, just different skins. We will have different categories but to make it all "fair" all the weapons in those categories will be the same. I wish they would fix shotgun mags, have 1 shotgun with 3 +mag mods and all I get is 2 bullets extra.

    Someone said it before, only way to balance pvp and make it fair is take all the weapons off them... bet that would be a fun game.

    I used an outbreaker until this patch, guess I just swap to a canker.

  5. #15
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    I'll have to try some more PVP on freight yard. 90% of the players on PS3 NA are infector baddies exploiting the bug, so I'd imagine they'll be dying a lot more now that they can't cheat.

  6. #16
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    Quote Originally Posted by Chump Norris View Post
    They were never meant to turn infectors in to full auto weps. I read alot of threads about them not fixing bugs and this is was a bug and they fixed it....sure its not a bug most of us wanted fixed (especially with all the other bugs they need to focus on) but its still one less bug. Why are people mad? Is it because they did it without properly warning everyone? Is it just the method in which they fixed it?
    Basically, there were a lot of people that liked this bug for somewhat ridiculous reasons. I know because some of them popped up in chat and complained about the fact it was going to be fixed - that and the burst mod bug that can happen for LMGs. They were mad because they'd modded their weapons with the thing, knowing it was a bug, and now Trion was going to fix it. They didn't think it was fair. I said that since they knew it was a bug, then they also had to know at some point it would get fixed.

    The thing is those that rely a lot on Immunizers in PvP don't want them touched in any way. And they likely paid a lot of scrip (maybe other real money sometimes too) to get the very best Immunizer they could. But, no one could actually ever say the Immunizer wasn't way too OP'ed. I know this too because people eventually admit that it was (is) even after initially saying it's not.

    People don't want to give up that super weapon that makes them king (or queen) of PvP, even when it requires 0 skill, especially when it requires 0 skill. The Immunizer even without that bug is almost unstoppable-when used as it is intended to be used it is unavoidable. If used at range, you will never see the shooter and unless you get lucky and can run in the right direction and escape the range, you're dead. Even if you can run away, you might still be dead due to bug tick damage.

    I find it so funny that people will often tell those who complain about PvP and especially Infectors (Immunizers) that they need to get better at it, get some skills. It's funny because they're using a weapon that doesn't require any. And they're mad because people have all but demanded that it be changed so the shooter has to at least have some kind of skills. The Strain Reducer is the first change as far as I know.

  7. #17
    Member Tekrunner's Avatar
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    That mod was never supposed to work the way it did (whether in PvE or PvP), it was only a matter of time until they fixed it.
    Guide to Weapon Bonus Rolls (partly outdated) | Guide to Weapon Mods | Guide to Scopes and Sights
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  8. #18
    Senior Member Maitreakow's Avatar
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    Quote Originally Posted by treadingwater View Post
    I'll have to try some more PVP on freight yard. 90% of the players on PS3 NA are infector baddies exploiting the bug, so I'd imagine they'll be dying a lot more now that they can't cheat.
    I jumped on FY last night for the contract, expecting to see what you described. Ran into 3-4 guys with Immunizers on the roof at B. Used to be I could at least take one out before I went down with mu Burst modded Immunizer, with it gone I wasn't even able to take one with me. OTOH they were only really dangerous in groups now. There DID seem to be a much larger population of BHing Boomer/BMGers out last night though...

  9. #19
    Senior Member Tyger's Avatar
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    They are mad because it's a crutch weapon for most of the complainers, and now they have to readjust their cr@p tactics to do well again. Period.



    Are you one of them Complainers as stated above?

    *ahem*

    Come at me Bro, I'd love to read your rebuttal as to how this was totally unfair and in no way a QQ response with a butthurt agenda pushing it forward.

    XD

  10. #20
    Senior Member Maitreakow's Avatar
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    Biggest thing for me is finding a new counter to Cloakers and BHing BMGers.

    I have been able to use my Tachmag Poop Shoes to ground the BHers, but after the Nano nerf, I am wondering what to do.

    For the Cloakers, I am thinking Bio nade for DM maps and maybe Sludge RL for FY...

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