Not true. People that want weapons nerfed often want them to be because they see that all anyone is ever using is that weapon. It becomes ridiculous. I'm not saying that nerfing is the answer in all cases, because I don't think it is. I think balance isn't about just down-grading a weapon. I think it can be about taking an overall look at things that work in conjunction. The problem with shotguns (hasn't changed) is the shottie/cloak thing that allows for an instant kill. It's Shadow Strike I think, so that someone can camp cloaked with a shotgun (or any powerful weapon), shoot, and kill without warning. It was made worse with the infinite cloak glitch. Since the perk is supposed to only work while cloaked and shooting is supposed to bring you out of cloak, the use was supposed to be more limited. But people were using it without a cooldown. To be perfectly honest since all of this is still happening the shotgun nerfing didn't do anything to address this-it just caused some people to stop because the shotgun they liked wasn't as good as before for general use. Other people just use other shotguns.
Sure, there is a counter with Decoy. But I've seen it in other games and had other players argue about this issue. The game devolves into 1 or 2 builds out of the thousands of combinations available. Usually it takes longer than a month for this to happen. In this game apparently people came out of beta testing and were already using the shotgun/cloak almost exclusively.
I do think that it's completely reasonable to take all things into consideration. If you have people paying millions in scrip for a weapon, and see that quite often in PvP matches, only one combination is being used AND people are complaining, it becomes obvious something is happening. In order to "fix" what seems to be the problem devs must often do the least damage (coding wise) they can to the game. Nerfing one weapon and not just doing it for PvP might have the least effect on the rest of the game.
And I don't think it's necessarily the best thing. It would be better if all weapons had great features and offsetting ones. For instance, it might make more sense to have some sort of perk that allows players to evade Infectors' auto-homing function. But some would say cloak does, but it doesn't. I'd like a perk that really does have a defensive adjunct not the weak buffs that there are now. I'd also like it if Immunizers had a cool down function (yes, that's a nerf) or if they actually required good aim, dead on aim and not just random firing. They're suggestions but they might be far harder to do, less popular, and do some damage to the rest of the game or create bugs.



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