+ Reply to Thread
Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 38
  1. #1

    New Mod slot costs

    So I was listening to the live stream and I think it was Chris, not sure, but he said that the feeling of "punishment" by the high level players is being addressed. The costs of mod slots won't get higher as you level up any more. The rarity of the gun will determine how much mod slots cost. So what does everyone think is a fair price for mod slots by rarity?

    I think it should be

    White: All 4 slots for a total of 20,000

    Green: All 4 slots for a total of 40,000

    Blue: All 4 slots for a total of 60,000

    Purple: All 4 slots for a total of 80,000

    Orange: All 4 slots for a total of 100,000

    Right now a level 5,000 EGO player pays I think 500,000 total for opening 4 mod slots, so this would be a nice price range.
    Platform: PS3
    Online ID: RealHoosier
    Character: Krixuss

  2. #2
    I think that would be a fair cost
    http://forums.defiance.com/image.php?type=sigpic&userid=4491608&dateline=1370  668794
    GT: SDI NIGHTREAPER
    Clan: SDI

  3. #3
    I hope the crafting system involves recipes....like have the synergy mods be a recipe drop that drops off of enemies the same as loot. Example: I kill a 99er and walk over the corpse to collect my ark salvage and loot. One of the loot drops is a somewhat rare "recipe" for the Assassin synergy mods for pistols. Now I would have the ability to craft the Assassin mods for pistols. Even if I don't have a pistol with Assassin, I could lend my services out while I'm looking. I would now have to look at the recipe and see what I have to harvest to make it.

    It could be something like you have to collect a certain amount of whatever items(gulanite, metal, coal) and then craft the mod. I could go to Iron Demon, turn on my mic and advertise to people that I have crafted several assassin synergy mods for sale. This would create a really cool economy within the game. People would be adding each other as friends simply to keep in touch with the guy that crafts stalker mods for smg's, or the quartermaster shotgun crafter that you met at Kenn Farm. haha Okay, I'm getting way too into the world of defiance. I do like this idea though

    Can you imagine the trading and business you could do with your clanmates? There would be certain clanmates that would be the only guy(s) in the clan that can craft a certain mod because he's the only one that got that recipe drop. Others would have different recipe drops they could do business with. My brother brought this up today and I thought it was a brilliant idea. I hope the crafting system they introduce is somewhat similar to this.
    Platform: PS3
    Online ID: RealHoosier
    Character: Krixuss

  4. #4
    I thought at 5000 all mod slots are already unlocked on all guns.

  5. #5
    Member crasher's Avatar
    Join Date
    Apr 2013
    Location
    Outside Roanoke, in Virginia, on an actual pc.
    Posts
    5,608
    Quote Originally Posted by Nefarious View Post
    I thought at 5000 all mod slots are already unlocked on all guns.
    I think he's referring to weapons acquired before approx E-4200.

    I'm at E-4300 and most weapons I'm now getting are 4 slot, but I have plenty acquired before that point that I've not found better yet.

    Reason being that they are either bad or missing syn, nano either missing or ones I dont care for, or lower color weapons that don't offer as good a bonus once leveled. I'm hoping to acquire better weapons, but it's getting harder to find blues that are worth keeping much less waiting for a purple (right, a purple.... heh). There are a lot of weapons available, but not many worth 'keeping'.
    These are just my opinions.
    I have lots of opinions.
    Some of them, on occasion, people have agreed with.
    I do not trust those people.

    NA/pc.
    2013:
    Mid E-5XXX main, but I played 26+ 'toons from E400 to E5500. (Dormant)
    2050: Lvl 499X main

  6. #6
    Senior Member
    Join Date
    May 2013
    Location
    Portugal
    Posts
    557
    White:
    1st slot: 1000
    2nd slot: 2000
    3rd slot: 4000
    4th slot: 8000

    Green:
    1st slot: 2000
    2nd slot: 4000
    3rd slot: 8000
    4th slot: 16000

    Blue:
    1st slot: 4000
    2nd slot: 8000
    3rd slot: 16000
    4th slot: 32000

    Purple:
    1st slot: 8000
    2nd slot: 16000
    3rd slot: 32000
    4th slot: 64000

    Orange:
    1st slot: 16000
    2nd slot: 32000
    3rd slot: 64000
    4th slot: 128000

    * After ego 1000 you gain 0,0125% discount in salvage matrix, up to 50% at ego 5000.

  7. #7
    Senior Member dbcameron's Avatar
    Join Date
    Apr 2013
    Location
    living in a cave. like ya do...
    Posts
    317
    Quote Originally Posted by RealHoosier07 View Post
    I hope the crafting system involves recipes....like have the synergy mods be a recipe drop that drops off of enemies the same as loot. Example: I kill a 99er and walk over the corpse to collect my ark salvage and loot. One of the loot drops is a somewhat rare "recipe" for the Assassin synergy mods for pistols. Now I would have the ability to craft the Assassin mods for pistols. Even if I don't have a pistol with Assassin, I could lend my services out while I'm looking. I would now have to look at the recipe and see what I have to harvest to make it.

    It could be something like you have to collect a certain amount of whatever items(gulanite, metal, coal) and then craft the mod. I could go to Iron Demon, turn on my mic and advertise to people that I have crafted several assassin synergy mods for sale. This would create a really cool economy within the game. People would be adding each other as friends simply to keep in touch with the guy that crafts stalker mods for smg's, or the quartermaster shotgun crafter that you met at Kenn Farm. haha Okay, I'm getting way too into the world of defiance. I do like this idea though

    Can you imagine the trading and business you could do with your clanmates? There would be certain clanmates that would be the only guy(s) in the clan that can craft a certain mod because he's the only one that got that recipe drop. Others would have different recipe drops they could do business with. My brother brought this up today and I thought it was a brilliant idea. I hope the crafting system they introduce is somewhat similar to this.
    This idea should be reposted over in the suggestions page with it's own thread. I love this idea and will support it until it's in the game.

  8. #8
    Senior Member
    Join Date
    Jan 2013
    Posts
    174
    Whether you are doing the 1st slot or the 4th slot, it should be the same cost, for a given rarity.

    The cost break down for adding slots should be same as it is for resetting the mastery points.

    Was anything said about being able to remove individual mods?

  9. #9
    Senior Member
    Join Date
    Jan 2013
    Posts
    174
    Quote Originally Posted by dbcameron View Post
    This idea should be reposted over in the suggestions page with it's own thread. I love this idea and will support it until it's in the game.
    Quit saying to post in the suggestion pages. It may be where the Developers look for such, however, suggestions get a lot better exposure in this forum and need positive responses from us users to have a chance of being added.

  10. #10
    Member Valethar's Avatar
    Join Date
    Jan 2013
    Location
    Moses Lake, WA
    Posts
    2,599
    I wonder if they'll address the wepons XP reset costs as well. Those are freaking nuts on some things.


    > Say no to the Greed Collective™. Boycott the Bit Store. <

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts