Do we know how many bits you can buy at a time? Like bundles of 100, 500, 1000 etc..
Do we know how many bits you can buy at a time? Like bundles of 100, 500, 1000 etc..
Thanks to everyone here for clarifying this for me.
At the beginning of the beta they were listed on the cash vendor page - really wish I could remember what the amount of script per purchase was but I do not.
They did go in tier though. 5, 10, 20, 50, 100 dollar amounts. With the quick glance I gave them it showed that larger tier gave some savings, so a 20 dollar would be cheaper per bit than the 5 dollar one.
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If they want money coming in regular - Mods and weapons will be added to the store.
Promises aside by any company, if they want to make money, adding guns and mods will generate more money than any cosmetic or boost item and regular "increases" in ammo size or damage etc, will keep people coming back. Not so much pay to win, but will give the user a top weapon from start kinda of thing.
They may not do it.... but I would'nt be surprised if they did.
I am by no means a financial analyst, accountant or anything like that. I'm not even sure if I am using the correct terms, I am just trying to point out an additional element.
While I agree that this is very important for all concerned, but I also have to wonder what the prices will be in regard to "cost vs. saving" ratio. If they were to charge 500 bits vs. 50 bits for a helmet, that will make the cost vs. savings ratio insanely low. In that case: 1000 bits will deplete a lot faster, thereby yielding very low savings. I'm hoping for good, large bundles, but if the costs of the items/goods are insanely high, the benefits of the bundles, dwindle.
im ready to buy some bits![]()
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I'm not sure where those figures came from, but if they're from the rates that were showing in-game during the beta I think I've seen sledge saying since then (maybe on his twitter?) that they hadn't decided on final rates at that point; so they may be subject to change.