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  1. #1

    questions, item level & synergy.

    I saw some screenshots from beta of someone with a grenade launcher and it had a bonus synergy stat for machineists my first question is are there vetting weapon types geared with bonuses for vetting starter classes? And two I noticed in the ps3 beta mission rewards didn't have a item level, so are they going too scale with your ego rank? Or are they set they way they are? So I know if I should rush out n do all the side missions or wait and level a while so I get better items.

    Thanks.

  2. #2
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    I'm not sure if it gives a bonus to that starting class. It seems like that at first glance, but it could just be a name for the synergy type and origin doesn't really figure into it. People argue both ways right now and we'll have to wait for launch to know for certain.

    When a weapon or an item has 3 white hyphens in place of the level requirement it means the item doesn't have a minimum level requirement. You can use it at any level. They don't scale, stats will remain what they appear to be, but it's so you don't wind up doing a mission intended for a ego 500 person when you're only ego 100 and end up with a weapon you can't use.

    Side missions tend to give weapon mods, it's random what type, slot and rarity. During a livestream I got a green weapon mod while the people streaming got a white from the same mission. You can do the side missions but from my experience the random nature of the awards makes it slightly better to wait a little, at least until ego 150 when you start getting a wider array of weapon types.

  3. #3
    Member Opus's Avatar
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    Quote Originally Posted by hellrazare View Post
    I saw some screenshots from beta of someone with a grenade launcher and it had a bonus synergy stat for machineists my first question is are there vetting weapon types geared with bonuses for vetting starter classes? And two I noticed in the ps3 beta mission rewards didn't have a item level, so are they going too scale with your ego rank? Or are they set they way they are? So I know if I should rush out n do all the side missions or wait and level a while so I get better items.

    Thanks.
    Weapons with synergies are not connected to a single class of player. It's more of a name for that set than anything, as you will see additional synergies with names that we don't even have as classes.

    It doesn't really matter if you're an EGO 30 or an EGO 500, the weapons you get as mission rewards will be the same, stat wise.

    EGO levels don't really do much for a certain weapon. I've had SMGs that were level 250 have the same stats as the one I picked up when I was 60. Now, there are certain weapons that will unlock as you level up, i.e., infectors and BMGs can only be found/used once you get to EGO 100, IIRC. And if you buy a weapon from a friend with a higher level on it, you have to wait until you're that level before you can use it.

    And truthfully, while the weapons you earn as mission rewards are not half bad, you'll eventually stumble upon better weapons.

    ETA: And yeah, you'll be picking up mods from side missions, which will do nothing but take up precious inventory space early on. I've always just done the side missions and then sold them.

  4. #4
    Well I read somewhere that the beta items didn't scale with level because that wasn't in the game yet, and they will scale in release just not by alot. The weapon I saw was a got auto lobber I think it was called and had like machinist synergy: take 5%you less damage when reloading that's why it through me off. Also in beta I could add mod slots too mission reward weapons but when I placed a mod in them the mod dissapeared but the mod didn't take. I hope that's fixed. My concern is if the weapons don't scale in stats at all like you claim then why have them? If you can find 60a the same as a 400 then it don't seem like there is much of a point. And I didn't get weapon mods for rewards in our beta. Just xp and cash mainly and some sidequest chains had a weapon for reward.

  5. #5
    anyone els have any info?

  6. #6
    Hellraze when you see the machinist orgin and one of those. Remember this its just Flavored text that's all. there is no class system. no benefits for race.

  7. #7
    This wasnt flavor text. Im not a noob, i know the diffrence. Why would flavor text tell you you take 5% less damage when reloading?

  8. #8
    Senior Member Zyvaks's Avatar
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    the same was just a coinky dink, has nothing to do with origin

  9. #9
    Grr this is one of those never ending disagreements. Ok there is NO Class For the last time Origins are just background stories.
    All player no matter the Origin can use that specific bonus on the weapon.

  10. #10
    wouldn't it had been easier too say that in the beginning? The wording through me off. This is why i asked. The only stupid question is the one thats never asked right?

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